Fast seeking.

Try clicking with the mouse in the window, hold the button and drag.

Originally committed as revision 21638 to svn://svn.ffmpeg.org/ffmpeg/trunk
release/0.6
Michael Niedermayer 15 years ago
parent f430c7b6ac
commit d52ec0029b
  1. 14
      ffplay.c

@ -2327,6 +2327,7 @@ static void event_loop(void)
double incr, pos, frac;
for(;;) {
double x;
SDL_WaitEvent(&event);
switch(event.type) {
case SDL_KEYDOWN:
@ -2398,10 +2399,18 @@ static void event_loop(void)
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEMOTION:
if(event.type ==SDL_MOUSEBUTTONDOWN){
x= event.button.x;
}else{
if(event.motion.state != SDL_PRESSED)
break;
x= event.motion.x;
}
if (cur_stream) {
if(seek_by_bytes || cur_stream->ic->duration<=0){
uint64_t size= url_fsize(cur_stream->ic->pb);
stream_seek(cur_stream, size*(double)event.button.x/(double)cur_stream->width, 0, 1);
stream_seek(cur_stream, size*x/cur_stream->width, 0, 1);
}else{
int64_t ts;
int ns, hh, mm, ss;
@ -2410,7 +2419,7 @@ static void event_loop(void)
thh = tns/3600;
tmm = (tns%3600)/60;
tss = (tns%60);
frac = (double)event.button.x/(double)cur_stream->width;
frac = x/cur_stream->width;
ns = frac*tns;
hh = ns/3600;
mm = (ns%3600)/60;
@ -2650,7 +2659,6 @@ int main(int argc, char **argv)
}
SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
SDL_EventState(SDL_USEREVENT, SDL_IGNORE);

Loading…
Cancel
Save