ffplay: increase sample array buffer

A decoded and resampled audio frame may not fit in the current size which is
not handled by the current code causing out of order waveform displays or even
channel mixups. A todo is added because this part can certainly be improved to
consume less memory but work reliably for any frame size.

Signed-off-by: Marton Balint <cus@passwd.hu>
pull/28/head
Marton Balint 12 years ago
parent 66532cbfdc
commit cdea19e75a
  1. 3
      ffplay.c

@ -82,7 +82,8 @@ const int program_birth_year = 2003;
#define AUDIO_DIFF_AVG_NB 20
/* NOTE: the size must be big enough to compensate the hardware audio buffersize size */
#define SAMPLE_ARRAY_SIZE (2 * 65536)
/* TODO: We assume that a decoded and resampled frame fits into this buffer */
#define SAMPLE_ARRAY_SIZE (8 * 65536)
static int sws_flags = SWS_BICUBIC;

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