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@ -90,6 +90,7 @@ static const AVOption v360_options[] = { |
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{ "yaw", "yaw rotation", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "yaw"}, |
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{ "pitch", "pitch rotation", OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "pitch"}, |
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{ "roll", "roll rotation", OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "roll"}, |
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{ "rorder", "rotation order", OFFSET(rorder), AV_OPT_TYPE_STRING, {.str="ypr"}, 0, 0, FLAGS, "rorder"}, |
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{ "h_fov", "horizontal field of view", OFFSET(h_fov), AV_OPT_TYPE_FLOAT, {.dbl=90.f}, 0.f, 180.f, FLAGS, "h_fov"}, |
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{ "v_fov", "vertical field of view", OFFSET(v_fov), AV_OPT_TYPE_FLOAT, {.dbl=45.f}, 0.f, 90.f, FLAGS, "v_fov"}, |
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{ "h_flip", "flip video horizontally", OFFSET(h_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "h_flip"}, |
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@ -499,6 +500,26 @@ static int get_rotation(char c) |
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} |
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} |
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/**
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* Convert char to corresponding rotation order. |
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*/ |
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static int get_rorder(char c) |
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{ |
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switch (c) { |
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case 'Y': |
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case 'y': |
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return YAW; |
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case 'P': |
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case 'p': |
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return PITCH; |
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case 'R': |
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case 'r': |
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return ROLL; |
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default: |
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return -1; |
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} |
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} |
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/**
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* Prepare data for processing cubemap input format. |
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* |
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@ -1849,11 +1870,26 @@ static void xyz_to_barrel(const V360Context *s, |
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} |
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static void multiply_matrix(float c[3][3], const float a[3][3], const float b[3][3]) |
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{ |
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for (int i = 0; i < 3; i++) { |
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for (int j = 0; j < 3; j++) { |
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float sum = 0; |
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for (int k = 0; k < 3; k++) |
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sum += a[i][k] * b[k][j]; |
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c[i][j] = sum; |
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} |
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} |
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} |
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/**
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* Calculate rotation matrix for yaw/pitch/roll angles. |
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*/ |
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static inline void calculate_rotation_matrix(float yaw, float pitch, float roll, |
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float rot_mat[3][3]) |
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float rot_mat[3][3], |
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const int rotation_order[3]) |
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{ |
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const float yaw_rad = yaw * M_PI / 180.f; |
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const float pitch_rad = pitch * M_PI / 180.f; |
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@ -1866,17 +1902,23 @@ static inline void calculate_rotation_matrix(float yaw, float pitch, float roll, |
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const float sin_roll = sinf(roll_rad); |
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const float cos_roll = cosf(roll_rad); |
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rot_mat[0][0] = sin_yaw * sin_pitch * sin_roll + cos_yaw * cos_roll; |
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rot_mat[0][1] = sin_yaw * sin_pitch * cos_roll - cos_yaw * sin_roll; |
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rot_mat[0][2] = sin_yaw * cos_pitch; |
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float m[3][3][3]; |
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float temp[3][3]; |
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m[0][0][0] = cos_yaw; m[0][0][1] = 0; m[0][0][2] = sin_yaw; |
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m[0][1][0] = 0; m[0][1][1] = 1; m[0][1][2] = 0; |
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m[0][2][0] = -sin_yaw; m[0][2][1] = 0; m[0][2][2] = cos_yaw; |
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rot_mat[1][0] = cos_pitch * sin_roll; |
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rot_mat[1][1] = cos_pitch * cos_roll; |
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rot_mat[1][2] = -sin_pitch; |
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m[1][0][0] = 1; m[1][0][1] = 0; m[1][0][2] = 0; |
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m[1][1][0] = 0; m[1][1][1] = cos_pitch; m[1][1][2] = -sin_pitch; |
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m[1][2][0] = 0; m[1][2][1] = sin_pitch; m[1][2][2] = cos_pitch; |
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rot_mat[2][0] = cos_yaw * sin_pitch * sin_roll - sin_yaw * cos_roll; |
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rot_mat[2][1] = cos_yaw * sin_pitch * cos_roll + sin_yaw * sin_roll; |
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rot_mat[2][2] = cos_yaw * cos_pitch; |
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m[2][0][0] = cos_roll; m[2][0][1] = -sin_roll; m[2][0][2] = 0; |
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m[2][1][0] = sin_roll; m[2][1][1] = cos_roll; m[2][1][2] = 0; |
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m[2][2][0] = 0; m[2][2][1] = 0; m[2][2][2] = 1; |
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multiply_matrix(temp, m[rotation_order[0]], m[rotation_order[1]]); |
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multiply_matrix(rot_mat, temp, m[rotation_order[2]]); |
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} |
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/**
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@ -1986,6 +2028,26 @@ static int config_output(AVFilterLink *outlink) |
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ff_v360_init(s, depth); |
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for (int order = 0; order < NB_RORDERS; order++) { |
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const char c = s->rorder[order]; |
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int rorder; |
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if (c == '\0') { |
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av_log(ctx, AV_LOG_ERROR, |
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"Incomplete rorder option. Direction for all 3 rotation orders should be specified.\n"); |
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return AVERROR(EINVAL); |
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} |
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rorder = get_rorder(c); |
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if (rorder == -1) { |
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av_log(ctx, AV_LOG_ERROR, |
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"Incorrect rotation order symbol '%c' in rorder option.\n", c); |
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return AVERROR(EINVAL); |
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} |
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s->rotation_order[order] = rorder; |
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} |
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switch (s->in) { |
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case EQUIRECTANGULAR: |
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in_transform = xyz_to_equirect; |
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@ -2141,7 +2203,7 @@ static int config_output(AVFilterLink *outlink) |
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allocate_plane(s, sizeof_uv, sizeof_ker, 2); |
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} |
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calculate_rotation_matrix(s->yaw, s->pitch, s->roll, rot_mat); |
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calculate_rotation_matrix(s->yaw, s->pitch, s->roll, rot_mat, s->rotation_order); |
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set_mirror_modifier(s->h_flip, s->v_flip, s->d_flip, mirror_modifier); |
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// Calculate remap data
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