|
|
|
@ -989,7 +989,8 @@ static const AVClass adpcm_encoder_class = { |
|
|
|
|
.version = LIBAVUTIL_VERSION_INT, |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
#define ADPCM_ENCODER(id_, name_, sample_fmts_, capabilities_, long_name_) \ |
|
|
|
|
#define ADPCM_ENCODER_0(id_, name_, sample_fmts_, capabilities_, long_name_) |
|
|
|
|
#define ADPCM_ENCODER_1(id_, name_, sample_fmts_, capabilities_, long_name_) \ |
|
|
|
|
const AVCodec ff_ ## name_ ## _encoder = { \
|
|
|
|
|
.name = #name_, \
|
|
|
|
|
.long_name = NULL_IF_CONFIG_SMALL(long_name_), \
|
|
|
|
@ -1003,16 +1004,23 @@ const AVCodec ff_ ## name_ ## _encoder = { \ |
|
|
|
|
.capabilities = capabilities_ | AV_CODEC_CAP_DR1, \
|
|
|
|
|
.caps_internal = FF_CODEC_CAP_INIT_CLEANUP | FF_CODEC_CAP_INIT_THREADSAFE, \
|
|
|
|
|
.priv_class = &adpcm_encoder_class, \
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games"); |
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, sample_fmts, 0, "ADPCM IMA AMV"); |
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_APM, adpcm_ima_apm, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Ubisoft APM"); |
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_ALP, adpcm_ima_alp, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA High Voltage Software ALP"); |
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, sample_fmts_p, 0, "ADPCM IMA QuickTime"); |
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_SSI, adpcm_ima_ssi, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Simon & Schuster Interactive"); |
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, sample_fmts_p, 0, "ADPCM IMA WAV"); |
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Westwood"); |
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_MS, adpcm_ms, sample_fmts, 0, "ADPCM Microsoft"); |
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_SWF, adpcm_swf, sample_fmts, 0, "ADPCM Shockwave Flash"); |
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, sample_fmts, 0, "ADPCM Yamaha"); |
|
|
|
|
}; |
|
|
|
|
#define ADPCM_ENCODER_2(enabled, codec_id, name, sample_fmts, capabilities, long_name) \ |
|
|
|
|
ADPCM_ENCODER_ ## enabled(codec_id, name, sample_fmts, capabilities, long_name) |
|
|
|
|
#define ADPCM_ENCODER_3(config, codec_id, name, sample_fmts, capabilities, long_name) \ |
|
|
|
|
ADPCM_ENCODER_2(config, codec_id, name, sample_fmts, capabilities, long_name) |
|
|
|
|
#define ADPCM_ENCODER(codec, name, sample_fmts, capabilities, long_name) \ |
|
|
|
|
ADPCM_ENCODER_3(CONFIG_ ## codec ## _ENCODER, AV_CODEC_ID_ ## codec, \
|
|
|
|
|
name, sample_fmts, capabilities, long_name) |
|
|
|
|
|
|
|
|
|
ADPCM_ENCODER(ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games") |
|
|
|
|
ADPCM_ENCODER(ADPCM_IMA_AMV, adpcm_ima_amv, sample_fmts, 0, "ADPCM IMA AMV") |
|
|
|
|
ADPCM_ENCODER(ADPCM_IMA_APM, adpcm_ima_apm, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Ubisoft APM") |
|
|
|
|
ADPCM_ENCODER(ADPCM_IMA_ALP, adpcm_ima_alp, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA High Voltage Software ALP") |
|
|
|
|
ADPCM_ENCODER(ADPCM_IMA_QT, adpcm_ima_qt, sample_fmts_p, 0, "ADPCM IMA QuickTime") |
|
|
|
|
ADPCM_ENCODER(ADPCM_IMA_SSI, adpcm_ima_ssi, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Simon & Schuster Interactive") |
|
|
|
|
ADPCM_ENCODER(ADPCM_IMA_WAV, adpcm_ima_wav, sample_fmts_p, 0, "ADPCM IMA WAV") |
|
|
|
|
ADPCM_ENCODER(ADPCM_IMA_WS, adpcm_ima_ws, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Westwood") |
|
|
|
|
ADPCM_ENCODER(ADPCM_MS, adpcm_ms, sample_fmts, 0, "ADPCM Microsoft") |
|
|
|
|
ADPCM_ENCODER(ADPCM_SWF, adpcm_swf, sample_fmts, 0, "ADPCM Shockwave Flash") |
|
|
|
|
ADPCM_ENCODER(ADPCM_YAMAHA, adpcm_yamaha, sample_fmts, 0, "ADPCM Yamaha") |
|
|
|
|