ffplay: move up pause functions

No change in functionality.

Signed-off-by: Marton Balint <cus@passwd.hu>
pull/9/head
Marton Balint 12 years ago
parent 5de3f724f1
commit c5eab4bb70
  1. 28
      ffplay.c

@ -1220,6 +1220,20 @@ static void stream_toggle_pause(VideoState *is)
is->paused = !is->paused;
}
static void toggle_pause(VideoState *is)
{
stream_toggle_pause(is);
is->step = 0;
}
static void step_to_next_frame(VideoState *is)
{
/* if the stream is paused unpause it, then step */
if (is->paused)
stream_toggle_pause(is);
is->step = 1;
}
static double compute_target_delay(double delay, VideoState *is)
{
double sync_threshold, diff;
@ -2925,20 +2939,6 @@ static void toggle_full_screen(VideoState *is)
video_open(is, 1, NULL);
}
static void toggle_pause(VideoState *is)
{
stream_toggle_pause(is);
is->step = 0;
}
static void step_to_next_frame(VideoState *is)
{
/* if the stream is paused unpause it, then step */
if (is->paused)
stream_toggle_pause(is);
is->step = 1;
}
static void toggle_audio_display(VideoState *is)
{
int bgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);

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