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@ -1641,17 +1641,21 @@ static void apply_loop_filter(Vp3DecodeContext *s) |
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for (y = 0; y < height; y++) { |
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for (x = 0; x < width; x++) { |
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/* This code basically just deblocks on the edges of coded blocks.
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* However, it has to be much more complicated because of the |
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* braindamaged deblock ordering used in VP3/Theora. Order matters |
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* because some pixels get filtered twice. */ |
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if( s->all_fragments[fragment].coding_method != MODE_COPY ) |
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{ |
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/* do not perform left edge filter for left columns frags */ |
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if ((x > 0) && |
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(s->all_fragments[fragment].coding_method != MODE_COPY)) { |
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if (x > 0) { |
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s->dsp.vp3_h_loop_filter( |
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plane_data + s->all_fragments[fragment].first_pixel, |
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stride, bounding_values); |
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} |
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/* do not perform top edge filter for top row fragments */ |
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if ((y > 0) && |
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(s->all_fragments[fragment].coding_method != MODE_COPY)) { |
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if (y > 0) { |
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s->dsp.vp3_v_loop_filter( |
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plane_data + s->all_fragments[fragment].first_pixel, |
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stride, bounding_values); |
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@ -1661,7 +1665,6 @@ static void apply_loop_filter(Vp3DecodeContext *s) |
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* fragments or if right fragment neighbor is also coded |
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* in this frame (it will be filtered in next iteration) */ |
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if ((x < width - 1) && |
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(s->all_fragments[fragment].coding_method != MODE_COPY) && |
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(s->all_fragments[fragment + 1].coding_method == MODE_COPY)) { |
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s->dsp.vp3_h_loop_filter( |
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plane_data + s->all_fragments[fragment + 1].first_pixel, |
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@ -1672,12 +1675,12 @@ static void apply_loop_filter(Vp3DecodeContext *s) |
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* fragments or if bottom fragment neighbor is also coded |
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* in this frame (it will be filtered in the next row) */ |
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if ((y < height - 1) && |
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(s->all_fragments[fragment].coding_method != MODE_COPY) && |
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(s->all_fragments[fragment + width].coding_method == MODE_COPY)) { |
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s->dsp.vp3_v_loop_filter( |
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plane_data + s->all_fragments[fragment + width].first_pixel, |
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stride, bounding_values); |
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} |
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} |
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fragment++; |
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} |
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