Mark all intreadwrite functions av_always_inline

Originally committed as revision 21278 to svn://svn.ffmpeg.org/ffmpeg/trunk
release/0.6
Måns Rullgård 15 years ago
parent 8d072dd2a9
commit bdd19e29df
  1. 12
      libavutil/arm/intreadwrite.h
  2. 24
      libavutil/avr32/intreadwrite.h
  3. 12
      libavutil/mips/intreadwrite.h
  4. 16
      libavutil/ppc/intreadwrite.h

@ -25,7 +25,7 @@
#if HAVE_FAST_UNALIGNED && HAVE_INLINE_ASM
#define AV_RN16 AV_RN16
static inline uint16_t AV_RN16(const void *p)
static av_always_inline uint16_t AV_RN16(const void *p)
{
uint16_t v;
__asm__ ("ldrh %0, %1" : "=r"(v) : "m"(*(const uint16_t *)p));
@ -33,13 +33,13 @@ static inline uint16_t AV_RN16(const void *p)
}
#define AV_WN16 AV_WN16
static inline void AV_WN16(void *p, uint16_t v)
static av_always_inline void AV_WN16(void *p, uint16_t v)
{
__asm__ ("strh %1, %0" : "=m"(*(uint16_t *)p) : "r"(v));
}
#define AV_RN32 AV_RN32
static inline uint32_t AV_RN32(const void *p)
static av_always_inline uint32_t AV_RN32(const void *p)
{
uint32_t v;
__asm__ ("ldr %0, %1" : "=r"(v) : "m"(*(const uint32_t *)p));
@ -47,13 +47,13 @@ static inline uint32_t AV_RN32(const void *p)
}
#define AV_WN32 AV_WN32
static inline void AV_WN32(void *p, uint32_t v)
static av_always_inline void AV_WN32(void *p, uint32_t v)
{
__asm__ ("str %1, %0" : "=m"(*(uint32_t *)p) : "r"(v));
}
#define AV_RN64 AV_RN64
static inline uint64_t AV_RN64(const void *p)
static av_always_inline uint64_t AV_RN64(const void *p)
{
union { uint64_t v; uint32_t hl[2]; } v;
__asm__ ("ldr %0, %2 \n\t"
@ -64,7 +64,7 @@ static inline uint64_t AV_RN64(const void *p)
}
#define AV_WN64 AV_WN64
static inline void AV_WN64(void *p, uint64_t v)
static av_always_inline void AV_WN64(void *p, uint64_t v)
{
union { uint64_t v; uint32_t hl[2]; } vv = { v };
__asm__ ("str %2, %0 \n\t"

@ -40,7 +40,7 @@
*/
#define AV_RL16 AV_RL16
static inline uint16_t AV_RL16(const void *p)
static av_always_inline uint16_t AV_RL16(const void *p)
{
uint16_t v;
__asm__ ("ld.ub %0, %1 \n\t"
@ -51,7 +51,7 @@ static inline uint16_t AV_RL16(const void *p)
}
#define AV_RB16 AV_RB16
static inline uint16_t AV_RB16(const void *p)
static av_always_inline uint16_t AV_RB16(const void *p)
{
uint16_t v;
__asm__ ("ld.ub %0, %2 \n\t"
@ -62,7 +62,7 @@ static inline uint16_t AV_RB16(const void *p)
}
#define AV_RB24 AV_RB24
static inline uint32_t AV_RB24(const void *p)
static av_always_inline uint32_t AV_RB24(const void *p)
{
uint32_t v;
__asm__ ("ld.ub %0, %3 \n\t"
@ -76,7 +76,7 @@ static inline uint32_t AV_RB24(const void *p)
}
#define AV_RL24 AV_RL24
static inline uint32_t AV_RL24(const void *p)
static av_always_inline uint32_t AV_RL24(const void *p)
{
uint32_t v;
__asm__ ("ld.ub %0, %1 \n\t"
@ -92,7 +92,7 @@ static inline uint32_t AV_RL24(const void *p)
#if ARCH_AVR32_AP
#define AV_RB32 AV_RB32
static inline uint32_t AV_RB32(const void *p)
static av_always_inline uint32_t AV_RB32(const void *p)
{
uint32_t v;
__asm__ ("ld.w %0, %1" : "=r"(v) : "m"(*(const uint32_t*)p));
@ -100,7 +100,7 @@ static inline uint32_t AV_RB32(const void *p)
}
#define AV_WB32 AV_WB32
static inline void AV_WB32(void *p, uint32_t v)
static av_always_inline void AV_WB32(void *p, uint32_t v)
{
__asm__ ("st.w %0, %1" : "=m"(*(uint32_t*)p) : "r"(v));
}
@ -110,7 +110,7 @@ static inline void AV_WB32(void *p, uint32_t v)
#define AV_WL32(p, v) AV_WB32(p, bswap_32(v))
#define AV_WB64 AV_WB64
static inline void AV_WB64(void *p, uint64_t v)
static av_always_inline void AV_WB64(void *p, uint64_t v)
{
union { uint64_t v; uint32_t hl[2]; } vv = { v };
AV_WB32(p, vv.hl[0]);
@ -118,7 +118,7 @@ static inline void AV_WB64(void *p, uint64_t v)
}
#define AV_WL64 AV_WL64
static inline void AV_WL64(void *p, uint64_t v)
static av_always_inline void AV_WL64(void *p, uint64_t v)
{
union { uint64_t v; uint32_t hl[2]; } vv = { v };
AV_WL32(p, vv.hl[1]);
@ -128,7 +128,7 @@ static inline void AV_WL64(void *p, uint64_t v)
#else /* ARCH_AVR32_AP */
#define AV_RB32 AV_RB32
static inline uint32_t AV_RB32(const void *p)
static av_always_inline uint32_t AV_RB32(const void *p)
{
uint32_t v;
__asm__ ("ld.ub %0, %4 \n\t"
@ -144,7 +144,7 @@ static inline uint32_t AV_RB32(const void *p)
}
#define AV_RL32 AV_RL32
static inline uint32_t AV_RL32(const void *p)
static av_always_inline uint32_t AV_RL32(const void *p)
{
uint32_t v;
__asm__ ("ld.ub %0, %1 \n\t"
@ -162,7 +162,7 @@ static inline uint32_t AV_RL32(const void *p)
#endif /* ARCH_AVR32_AP */
#define AV_RB64 AV_RB64
static inline uint64_t AV_RB64(const void *p)
static av_always_inline uint64_t AV_RB64(const void *p)
{
union { uint64_t v; uint32_t hl[2]; } v;
v.hl[0] = AV_RB32(p);
@ -171,7 +171,7 @@ static inline uint64_t AV_RB64(const void *p)
}
#define AV_RL64 AV_RL64
static inline uint64_t AV_RL64(const void *p)
static av_always_inline uint64_t AV_RL64(const void *p)
{
union { uint64_t v; uint32_t hl[2]; } v;
v.hl[1] = AV_RL32(p);

@ -25,7 +25,7 @@
#include "config.h"
#define AV_RN32 AV_RN32
static inline uint32_t AV_RN32(const void *p)
static av_always_inline uint32_t AV_RN32(const void *p)
{
uint32_t v;
__asm__ ("lwl %0, %1 \n\t"
@ -37,7 +37,7 @@ static inline uint32_t AV_RN32(const void *p)
}
#define AV_WN32 AV_WN32
static inline void AV_WN32(void *p, uint32_t v)
static av_always_inline void AV_WN32(void *p, uint32_t v)
{
__asm__ ("swl %2, %0 \n\t"
"swr %2, %1 \n\t"
@ -49,7 +49,7 @@ static inline void AV_WN32(void *p, uint32_t v)
#if ARCH_MIPS64
#define AV_RN64 AV_RN64
static inline uint64_t AV_RN64(const void *p)
static av_always_inline uint64_t AV_RN64(const void *p)
{
uint64_t v;
__asm__ ("ldl %0, %1 \n\t"
@ -61,7 +61,7 @@ static inline uint64_t AV_RN64(const void *p)
}
#define AV_WN64 AV_WN64
static inline void AV_WN64(void *p, uint64_t v)
static av_always_inline void AV_WN64(void *p, uint64_t v)
{
__asm__ ("sdl %2, %0 \n\t"
"sdr %2, %1 \n\t"
@ -73,7 +73,7 @@ static inline void AV_WN64(void *p, uint64_t v)
#else
#define AV_RN64 AV_RN64
static inline uint64_t AV_RN64(const void *p)
static av_always_inline uint64_t AV_RN64(const void *p)
{
union { uint64_t v; uint32_t hl[2]; } v;
v.hl[0] = AV_RN32(p);
@ -82,7 +82,7 @@ static inline uint64_t AV_RN64(const void *p)
}
#define AV_WN64 AV_WN64
static inline void AV_WN64(void *p, uint64_t v)
static av_always_inline void AV_WN64(void *p, uint64_t v)
{
union { uint64_t v; uint32_t hl[2]; } vv = { v };
AV_WN32(p, vv.hl[0]);

@ -27,7 +27,7 @@
#if HAVE_XFORM_ASM
#define AV_RL16 AV_RL16
static inline uint16_t AV_RL16(const void *p)
static av_always_inline uint16_t AV_RL16(const void *p)
{
uint16_t v;
__asm__ ("lhbrx %0, %y1" : "=r"(v) : "Z"(*(const uint16_t*)p));
@ -35,13 +35,13 @@ static inline uint16_t AV_RL16(const void *p)
}
#define AV_WL16 AV_WL16
static inline void AV_WL16(void *p, uint16_t v)
static av_always_inline void AV_WL16(void *p, uint16_t v)
{
__asm__ ("sthbrx %1, %y0" : "=Z"(*(uint16_t*)p) : "r"(v));
}
#define AV_RL32 AV_RL32
static inline uint32_t AV_RL32(const void *p)
static av_always_inline uint32_t AV_RL32(const void *p)
{
uint32_t v;
__asm__ ("lwbrx %0, %y1" : "=r"(v) : "Z"(*(const uint32_t*)p));
@ -49,7 +49,7 @@ static inline uint32_t AV_RL32(const void *p)
}
#define AV_WL32 AV_WL32
static inline void AV_WL32(void *p, uint32_t v)
static av_always_inline void AV_WL32(void *p, uint32_t v)
{
__asm__ ("stwbrx %1, %y0" : "=Z"(*(uint32_t*)p) : "r"(v));
}
@ -57,7 +57,7 @@ static inline void AV_WL32(void *p, uint32_t v)
#if HAVE_LDBRX
#define AV_RL64 AV_RL64
static inline uint64_t AV_RL64(const void *p)
static av_always_inline uint64_t AV_RL64(const void *p)
{
uint64_t v;
__asm__ ("ldbrx %0, %y1" : "=r"(v) : "Z"(*(const uint64_t*)p));
@ -65,7 +65,7 @@ static inline uint64_t AV_RL64(const void *p)
}
#define AV_WL64 AV_WL64
static inline void AV_WL64(void *p, uint64_t v)
static av_always_inline void AV_WL64(void *p, uint64_t v)
{
__asm__ ("stdbrx %1, %y0" : "=Z"(*(uint64_t*)p) : "r"(v));
}
@ -73,7 +73,7 @@ static inline void AV_WL64(void *p, uint64_t v)
#else
#define AV_RL64 AV_RL64
static inline uint64_t AV_RL64(const void *p)
static av_always_inline uint64_t AV_RL64(const void *p)
{
union { uint64_t v; uint32_t hl[2]; } v;
__asm__ ("lwbrx %0, %y2 \n\t"
@ -84,7 +84,7 @@ static inline uint64_t AV_RL64(const void *p)
}
#define AV_WL64 AV_WL64
static inline void AV_WL64(void *p, uint64_t v)
static av_always_inline void AV_WL64(void *p, uint64_t v)
{
union { uint64_t v; uint32_t hl[2]; } vv = { v };
__asm__ ("stwbrx %2, %y0 \n\t"

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