From b98125e5a52c2f96dc02380f8f7e3bb16752765b Mon Sep 17 00:00:00 2001 From: Michael Niedermayer Date: Thu, 11 Jul 2024 00:17:39 +0200 Subject: [PATCH] avfilter/vf_xfade: Compute w2, h2 with float Fixes: CID1458148 Result is not floating-point Fixes: CID1458149 Result is not floating-point Fixes: CID1458150 Result is not floating-point Fixes: CID1458151 Result is not floating-point Fixes: CID1458152 Result is not floating-point Fixes: CID1458154 Result is not floating-point Fixes: CID1458155 Result is not floating-point Fixes: CID1458156 Result is not floating-point Sponsored-by: Sovereign Tech Fund Signed-off-by: Michael Niedermayer --- libavfilter/vf_xfade.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libavfilter/vf_xfade.c b/libavfilter/vf_xfade.c index f61c7083dc..e97117704a 100644 --- a/libavfilter/vf_xfade.c +++ b/libavfilter/vf_xfade.c @@ -956,7 +956,7 @@ static void vertopen##name##_transition(AVFilterContext *ctx, { \ XFadeContext *s = ctx->priv; \ const int width = out->width; \ - const float w2 = out->width / 2; \ + const float w2 = out->width / 2.0; \ \ for (int y = slice_start; y < slice_end; y++) { \ for (int x = 0; x < width; x++) { \ @@ -984,7 +984,7 @@ static void vertclose##name##_transition(AVFilterContext *ctx, XFadeContext *s = ctx->priv; \ const int nb_planes = s->nb_planes; \ const int width = out->width; \ - const float w2 = out->width / 2; \ + const float w2 = out->width / 2.0; \ \ for (int y = slice_start; y < slice_end; y++) { \ for (int x = 0; x < width; x++) { \ @@ -1012,7 +1012,7 @@ static void horzopen##name##_transition(AVFilterContext *ctx, XFadeContext *s = ctx->priv; \ const int nb_planes = s->nb_planes; \ const int width = out->width; \ - const float h2 = out->height / 2; \ + const float h2 = out->height / 2.0; \ \ for (int y = slice_start; y < slice_end; y++) { \ const float smooth = 2.f - fabsf((y - h2) / h2) - progress * 2.f; \ @@ -1040,7 +1040,7 @@ static void horzclose##name##_transition(AVFilterContext *ctx, XFadeContext *s = ctx->priv; \ const int nb_planes = s->nb_planes; \ const int width = out->width; \ - const float h2 = out->height / 2; \ + const float h2 = out->height / 2.0; \ \ for (int y = slice_start; y < slice_end; y++) { \ const float smooth = 1.f + fabsf((y - h2) / h2) - progress * 2.f; \