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@ -626,6 +626,8 @@ library: |
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@tab used in Quake III, Jedi Knight 2, other computer games |
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@item Interplay MVE @tab @tab X |
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@tab format used in various Interplay computer games |
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@item WC3 Movie @tab @tab X |
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@tab multimedia format used in Origin's Wing Commander III computer game |
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@end multitable |
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@code{X} means that the encoding (resp. decoding) is supported. |
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@ -678,6 +680,7 @@ following image formats are supported: |
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@item 4X Video @tab @tab X @tab used in certain computer games |
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@item Sony Playstation MDEC @tab @tab X |
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@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games |
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@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files |
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@end multitable |
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@code{X} means that the encoding (resp. decoding) is supported. |
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@ -702,6 +705,10 @@ solutions. |
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@item MS IMA ADPCM @tab X @tab X |
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@item QT IMA ADPCM @tab @tab X |
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@item 4X IMA ADPCM @tab @tab X |
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@item Duck DK3 IMA ADPCM @tab @tab X |
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@tab used in some Sega Saturn console games |
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@item Duck DK4 IMA ADPCM @tab @tab X |
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@tab used in some Sega Saturn console games |
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@item RA144 @tab @tab X |
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@tab Real 14400 bit/s codec |
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@item RA288 @tab @tab X |
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@ -713,6 +720,8 @@ solutions. |
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@tab used in Quake III, Jedi Knight 2, other computer games |
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@item Interplay MVE DPCM @tab @tab X |
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@tab used in various Interplay computer games |
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@item Xan DPCM @tab @tab X |
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@tab used in Origin's Wing Commander IV AVI files |
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@end multitable |
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@code{X} means that the encoding (resp. decoding) is supported. |
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