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@ -271,14 +271,23 @@ static int decompress_texture_thread(AVCodecContext *avctx, void *arg, |
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AVFrame *frame = arg; |
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const uint8_t *d = ctx->tex_data; |
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int w_block = avctx->coded_width / TEXTURE_BLOCK_W; |
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int h_block = avctx->coded_height / TEXTURE_BLOCK_H; |
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int x, y; |
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int start_slice, end_slice; |
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int base_blocks_per_slice = h_block / ctx->slice_count; |
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int remainder_blocks = h_block % ctx->slice_count; |
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start_slice = slice * ctx->slice_size; |
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end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height); |
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/* When the frame height (in blocks) doesn't divide evenly between the
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* number of slices, spread the remaining blocks evenly between the first |
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* operations */ |
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start_slice = slice * base_blocks_per_slice; |
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/* Add any extra blocks (one per slice) that have been added before this slice */ |
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start_slice += FFMIN(slice, remainder_blocks); |
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start_slice /= TEXTURE_BLOCK_H; |
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end_slice /= TEXTURE_BLOCK_H; |
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end_slice = start_slice + base_blocks_per_slice; |
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/* Add an extra block if there are still remainder blocks to be accounted for */ |
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if (slice < remainder_blocks) |
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end_slice++; |
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for (y = start_slice; y < end_slice; y++) { |
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uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H; |
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@ -298,10 +307,6 @@ static int hap_decode(AVCodecContext *avctx, void *data, |
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HapContext *ctx = avctx->priv_data; |
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ThreadFrame tframe; |
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int ret, i; |
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int slices = FFMIN(avctx->thread_count, |
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avctx->coded_height / TEXTURE_BLOCK_H); |
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ctx->slice_size = avctx->coded_height / slices; |
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bytestream2_init(&ctx->gbc, avpkt->data, avpkt->size); |
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@ -340,7 +345,7 @@ static int hap_decode(AVCodecContext *avctx, void *data, |
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} |
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/* Use the decompress function on the texture, one block per thread */ |
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, slices); |
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, ctx->slice_count); |
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/* Frame is ready to be output */ |
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tframe.f->pict_type = AV_PICTURE_TYPE_I; |
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@ -393,6 +398,9 @@ static av_cold int hap_init(AVCodecContext *avctx) |
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av_log(avctx, AV_LOG_DEBUG, "%s texture\n", texture_name); |
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ctx->slice_count = av_clip(avctx->thread_count, 1, |
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avctx->coded_height / TEXTURE_BLOCK_H); |
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return 0; |
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} |
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