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@ -143,6 +143,7 @@ static av_cold int adpcm_decode_init(AVCodecContext * avctx) |
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} |
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switch(avctx->codec->id) { |
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case AV_CODEC_ID_ADPCM_AICA: |
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case AV_CODEC_ID_ADPCM_IMA_QT: |
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case AV_CODEC_ID_ADPCM_IMA_WAV: |
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case AV_CODEC_ID_ADPCM_4XM: |
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@ -521,6 +522,7 @@ static int get_nb_samples(AVCodecContext *avctx, GetByteContext *gb, |
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case AV_CODEC_ID_ADPCM_IMA_OKI: |
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case AV_CODEC_ID_ADPCM_IMA_WS: |
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case AV_CODEC_ID_ADPCM_YAMAHA: |
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case AV_CODEC_ID_ADPCM_AICA: |
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nb_samples = buf_size * 2 / ch; |
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break; |
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} |
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@ -1380,6 +1382,21 @@ static int adpcm_decode_frame(AVCodecContext *avctx, void *data, |
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*samples++ = adpcm_yamaha_expand_nibble(&c->status[st], v >> 4 ); |
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} |
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break; |
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case AV_CODEC_ID_ADPCM_AICA: |
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if (!c->has_status) { |
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for (channel = 0; channel < avctx->channels; channel++) |
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c->status[channel].step = 0; |
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c->has_status = 1; |
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} |
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for (channel = 0; channel < avctx->channels; channel++) { |
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samples = samples_p[channel]; |
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for (n = nb_samples >> 1; n > 0; n--) { |
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int v = bytestream2_get_byteu(&gb); |
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*samples++ = adpcm_yamaha_expand_nibble(&c->status[channel], v & 0x0F); |
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*samples++ = adpcm_yamaha_expand_nibble(&c->status[channel], v >> 4 ); |
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} |
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} |
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break; |
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case AV_CODEC_ID_ADPCM_AFC: |
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{ |
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int samples_per_block; |
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@ -1642,6 +1659,7 @@ AVCodec ff_ ## name_ ## _decoder = { \ |
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/* Note: Do not forget to add new entries to the Makefile as well. */ |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_4XM, sample_fmts_s16p, adpcm_4xm, "ADPCM 4X Movie"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_AFC, sample_fmts_s16p, adpcm_afc, "ADPCM Nintendo Gamecube AFC"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_AICA, sample_fmts_s16p, adpcm_aica, "ADPCM Yamaha AICA"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_CT, sample_fmts_s16, adpcm_ct, "ADPCM Creative Technology"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_DTK, sample_fmts_s16p, adpcm_dtk, "ADPCM Nintendo Gamecube DTK"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA, sample_fmts_s16, adpcm_ea, "ADPCM Electronic Arts"); |
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