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@ -31,6 +31,7 @@ |
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#include "dsputil.h" |
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#include "mpegvideo.h" |
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#include "mpeg12.h" |
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#include "thread.h" |
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typedef struct MDECContext{ |
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AVCodecContext *avctx; |
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@ -163,10 +164,10 @@ static int decode_frame(AVCodecContext *avctx, |
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int i; |
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if(p->data[0]) |
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avctx->release_buffer(avctx, p); |
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ff_thread_release_buffer(avctx, p); |
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p->reference= 0; |
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if(avctx->get_buffer(avctx, p) < 0){ |
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if(ff_thread_get_buffer(avctx, p) < 0){ |
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av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n"); |
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return -1; |
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} |
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@ -239,6 +240,18 @@ static av_cold int decode_init(AVCodecContext *avctx){ |
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return 0; |
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} |
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static av_cold int decode_init_thread_copy(AVCodecContext *avctx){ |
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MDECContext * const a = avctx->priv_data; |
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AVFrame *p = (AVFrame*)&a->picture; |
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avctx->coded_frame = p; |
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a->avctx= avctx; |
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p->qscale_table = av_mallocz( a->mb_width); |
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return 0; |
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} |
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static av_cold int decode_end(AVCodecContext *avctx){ |
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MDECContext * const a = avctx->priv_data; |
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@ -260,7 +273,8 @@ AVCodec ff_mdec_decoder = { |
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NULL, |
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decode_end, |
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decode_frame, |
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CODEC_CAP_DR1, |
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CODEC_CAP_DR1 | CODEC_CAP_FRAME_THREADS, |
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.long_name= NULL_IF_CONFIG_SMALL("Sony PlayStation MDEC (Motion DECoder)"), |
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.init_thread_copy= ONLY_IF_THREADS_ENABLED(decode_init_thread_copy) |
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}; |
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