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@ -56,19 +56,19 @@ library: |
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@tab Only embedded audio is decoded. |
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@item FLV @tab X @tab X |
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@tab Macromedia Flash video files |
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@item Real Audio and Video @tab X @tab X |
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@item Raw AC-3 @tab X @tab X |
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@item Raw MJPEG @tab X @tab X |
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@item Raw MPEG video @tab X @tab X |
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@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X |
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@item Raw CRI ADX audio @tab X @tab X |
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@item Raw Shorten audio @tab @tab X |
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@item RealMedia @tab X @tab X |
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@item raw AC-3 @tab X @tab X |
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@item raw MJPEG @tab X @tab X |
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@item raw MPEG video @tab X @tab X |
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@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X |
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@item raw CRI ADX audio @tab X @tab X |
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@item raw Shorten audio @tab @tab X |
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@item SUN AU format @tab X @tab X |
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@item NUT @tab X @tab X @tab NUT Open Container Format |
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@item QuickTime @tab X @tab X |
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@item MPEG-4 @tab X @tab X |
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@tab MPEG-4 is a variant of QuickTime. |
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@item Raw MPEG4 video @tab X @tab X |
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@item raw MPEG-4 video @tab X @tab X |
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@item DV @tab X @tab X |
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@item 4xm @tab @tab X |
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@tab 4X Technologies format, used in some games. |
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@ -85,7 +85,7 @@ library: |
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@tab Multimedia formats used in Westwood Studios games. |
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@item id Cinematic (.cin) @tab @tab X |
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@tab Used in Quake II. |
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@item FLIC format @tab @tab X |
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@item FLIC @tab @tab X |
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@tab .fli/.flc files |
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@item Sierra VMD @tab @tab X |
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@tab Used in Sierra CD-ROM games. |
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@ -96,7 +96,7 @@ library: |
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@tab Used in various EA games; files have extensions like WVE and UV2. |
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@item MAXIS EA XA @tab @tab X |
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@tab Used in Sim City 3000; file extension .xa. |
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@item Nullsoft Video (NSV) format @tab @tab X |
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@item Nullsoft Video (NSV) @tab @tab X |
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@item ADTS AAC audio @tab X @tab X |
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@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro. |
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@item American Laser Games MM @tab @tab X |
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@ -182,7 +182,7 @@ following image formats are supported: |
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@item WMV7 @tab X @tab X |
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@item WMV8 @tab X @tab X @tab not completely working |
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@item WMV9 @tab @tab X @tab not completely working |
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@item VC1 @tab @tab X |
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@item VC-1 @tab @tab X |
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@item H.261 @tab X @tab X |
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@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0 |
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@item H.264 @tab @tab X |
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@ -196,7 +196,7 @@ following image formats are supported: |
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@item DV @tab X @tab X |
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@item HuffYUV @tab X @tab X |
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@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1) |
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@item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW) |
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@item Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW) |
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@item Asus v1 @tab X @tab X @tab fourcc: ASV1 |
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@item Asus v2 @tab X @tab X @tab fourcc: ASV2 |
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@item Creative YUV @tab @tab X @tab fourcc: CYUV |
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@ -226,7 +226,7 @@ following image formats are supported: |
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@item Microsoft Video-1 @tab @tab X |
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@item Westwood VQA @tab @tab X |
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@item id Cinematic Video @tab @tab X @tab Used in Quake II. |
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@item Planar RGB @tab @tab X @tab fourcc: 8BPS |
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@item planar RGB @tab @tab X @tab fourcc: 8BPS |
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@item FLIC video @tab @tab X |
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@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK |
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@item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20 |
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@ -239,7 +239,7 @@ following image formats are supported: |
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@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1 |
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@item LOCO @tab @tab X @tab |
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@item Winnov WNV1 @tab @tab X @tab |
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@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC |
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@item Autodesk RLE @tab @tab X @tab fourcc: AASC |
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@item Fraps FPS1 @tab @tab X @tab |
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@item CamStudio @tab @tab X @tab fourcc: CSCD |
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@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree. |
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