From a52b9464e4238b41484daecd60c6dc77115e2676 Mon Sep 17 00:00:00 2001 From: Paul B Mahol Date: Sat, 6 Feb 2021 23:38:14 +0100 Subject: [PATCH] doc/general_contents: add few more entries Also extend description of some entries. --- doc/general_contents.texi | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/doc/general_contents.texi b/doc/general_contents.texi index 443e8ed8d1..6acdf441d6 100644 --- a/doc/general_contents.texi +++ b/doc/general_contents.texi @@ -385,6 +385,7 @@ library: @tab Audio format used on the PS2. @item APNG @tab X @tab X @item ASF @tab X @tab X + @tab Advanced / Active Streaming Format. @item AST @tab X @tab X @tab Audio format used on the Nintendo Wii. @item AVI @tab X @tab X @@ -400,14 +401,20 @@ library: @item Binary text @tab @tab X @item Bink @tab @tab X @tab Multimedia format used by many games. +@item Bink Audio @tab @tab X + @tab Audio only multimedia format used by some games. @item Bitmap Brothers JV @tab @tab X @tab Used in Z and Z95 games. +@item BRP @tab @tab X + @tab Argonaut Games format. @item Brute Force & Ignorance @tab @tab X @tab Used in the game Flash Traffic: City of Angels. @item BFSTM @tab @tab X @tab Audio format used on the Nintendo WiiU (based on BRSTM). @item BRSTM @tab @tab X @tab Audio format used on the Nintendo Wii. +@item BW64 @tab @tab X + @tab Broadcast Wave 64bit. @item BWF @tab X @tab X @item codec2 (raw) @tab X @tab X @tab Must be given -mode format option to decode correctly. @@ -630,6 +637,7 @@ library: @item RedSpark @tab @tab X @item Renderware TeXture Dictionary @tab @tab X @item Resolume DXV @tab @tab X +@item RF64 @tab @tab X @item RL2 @tab @tab X @tab Audio and video format used in some games by Entertainment Software Partners. @item RPL/ARMovie @tab @tab X @@ -719,10 +727,13 @@ following image formats are supported: @tab Alias/Wavefront PIX image format @item animated GIF @tab X @tab X @item APNG @tab X @tab X + @tab Animated Portable Network Graphics @item BMP @tab X @tab X @tab Microsoft BMP image @item BRender PIX @tab @tab X @tab Argonaut BRender 3D engine image format. +@item CRI @tab @tab X + @tab Cintel RAW @item DPX @tab X @tab X @tab Digital Picture Exchange @item EXR @tab @tab X @@ -741,8 +752,12 @@ following image formats are supported: @tab PAM is a PNM extension with alpha support. @item PBM @tab X @tab X @tab Portable BitMap image +@item PCD @tab @tab X + @tab PhotoCD @item PCX @tab X @tab X @tab PC Paintbrush +@item PFM @tab X @tab X + @tab Portable FloatMap image @item PGM @tab X @tab X @tab Portable GrayMap image @item PGMYUV @tab X @tab X @@ -752,6 +767,7 @@ following image formats are supported: @item PIC @tab @tab X @tab Pictor/PC Paint @item PNG @tab X @tab X + @tab Portable Network Graphics image @item PPM @tab X @tab X @tab Portable PixelMap image @item PSD @tab @tab X @@ -805,6 +821,8 @@ following image formats are supported: @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x @item Apple QuickDraw @tab @tab X @tab fourcc: qdrw +@item Argonaut Video @tab @tab X + @tab Used in some Argonaut games. @item Asus v1 @tab X @tab X @tab fourcc: ASV1 @item Asus v2 @tab X @tab X