lavc/aarch64: Add neon implementation for pix_abs16_y2

Provide optimized implementation of pix_abs16_y2 function for arm64.

Performance comparison tests are shown below.
pix_abs_0_2_c: 317.2
pix_abs_0_2_neon: 37.5

Benchmarks and tests run with checkasm tool on AWS Graviton 3.

Signed-off-by: Hubert Mazur <hum@semihalf.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
pull/388/head
Hubert Mazur 2 years ago committed by Martin Storsjö
parent d7abb7d143
commit a2e45ad407
  1. 3
      libavcodec/aarch64/me_cmp_init_aarch64.c
  2. 75
      libavcodec/aarch64/me_cmp_neon.S

@ -29,6 +29,8 @@ int ff_pix_abs16_xy2_neon(MpegEncContext *s, const uint8_t *blk1, const uint8_t
ptrdiff_t stride, int h);
int ff_pix_abs16_x2_neon(MpegEncContext *v, const uint8_t *pix1, const uint8_t *pix2,
ptrdiff_t stride, int h);
int ff_pix_abs16_y2_neon(MpegEncContext *v, const uint8_t *pix1, const uint8_t *pix2,
ptrdiff_t stride, int h);
int sse16_neon(MpegEncContext *v, const uint8_t *pix1, const uint8_t *pix2,
ptrdiff_t stride, int h);
@ -42,6 +44,7 @@ av_cold void ff_me_cmp_init_aarch64(MECmpContext *c, AVCodecContext *avctx)
if (have_neon(cpu_flags)) {
c->pix_abs[0][0] = ff_pix_abs16_neon;
c->pix_abs[0][1] = ff_pix_abs16_x2_neon;
c->pix_abs[0][2] = ff_pix_abs16_y2_neon;
c->pix_abs[0][3] = ff_pix_abs16_xy2_neon;
c->sad[0] = ff_pix_abs16_neon;

@ -271,6 +271,81 @@ function ff_pix_abs16_x2_neon, export=1
ret
endfunc
function ff_pix_abs16_y2_neon, export=1
// x0 unused
// x1 uint8_t *pix1
// x2 uint8_t *pix2
// x3 ptrdiff_t stride
// w4 int h
// initialize buffers
movi v29.8h, #0 // clear the accumulator
movi v28.8h, #0 // clear the accumulator
movi d18, #0
add x5, x2, x3 // pix2 + stride
cmp w4, #4
b.lt 2f
// make 4 iterations at once
1:
// abs(pix1[0], avg2(pix2[0], pix2[0 + stride]))
// avg2(a, b) = (((a) + (b) + 1) >> 1)
// abs(x) = (x < 0 ? (-x) : (x))
ld1 {v1.16b}, [x2], x3 // Load pix2 for first iteration
ld1 {v2.16b}, [x5], x3 // Load pix3 for first iteration
ld1 {v0.16b}, [x1], x3 // Load pix1 for first iteration
urhadd v30.16b, v1.16b, v2.16b // Rounding halving add, first iteration
ld1 {v4.16b}, [x2], x3 // Load pix2 for second iteration
ld1 {v5.16b}, [x5], x3 // Load pix3 for second iteartion
uabal v29.8h, v0.8b, v30.8b // Absolute difference of lower half, first iteration
uabal2 v28.8h, v0.16b, v30.16b // Absolute difference of upper half, first iteration
ld1 {v3.16b}, [x1], x3 // Load pix1 for second iteration
urhadd v27.16b, v4.16b, v5.16b // Rounding halving add, second iteration
ld1 {v7.16b}, [x2], x3 // Load pix2 for third iteration
ld1 {v20.16b}, [x5], x3 // Load pix3 for third iteration
uabal v29.8h, v3.8b, v27.8b // Absolute difference of lower half for second iteration
uabal2 v28.8h, v3.16b, v27.16b // Absolute difference of upper half for second iteration
ld1 {v6.16b}, [x1], x3 // Load pix1 for third iteration
urhadd v26.16b, v7.16b, v20.16b // Rounding halving add, third iteration
ld1 {v22.16b}, [x2], x3 // Load pix2 for fourth iteration
ld1 {v23.16b}, [x5], x3 // Load pix3 for fourth iteration
uabal v29.8h, v6.8b, v26.8b // Absolute difference of lower half for third iteration
uabal2 v28.8h, v6.16b, v26.16b // Absolute difference of upper half for third iteration
ld1 {v21.16b}, [x1], x3 // Load pix1 for fourth iteration
sub w4, w4, #4 // h-= 4
urhadd v25.16b, v22.16b, v23.16b // Rounding halving add
cmp w4, #4
uabal v29.8h, v21.8b, v25.8b // Absolute difference of lower half for fourth iteration
uabal2 v28.8h, v21.16b, v25.16b // Absolute difference of upper half for fourth iteration
b.ge 1b
cbz w4, 3f
// iterate by one
2:
ld1 {v1.16b}, [x2], x3 // Load pix2
ld1 {v2.16b}, [x5], x3 // Load pix3
subs w4, w4, #1
ld1 {v0.16b}, [x1], x3 // Load pix1
urhadd v30.16b, v1.16b, v2.16b // Rounding halving add
uabal v29.8h, v30.8b, v0.8b
uabal2 v28.8h, v30.16b, v0.16b
b.ne 2b
3:
add v29.8h, v29.8h, v28.8h // Add vectors together
uaddlv s16, v29.8h // Add up vector values
add d18, d18, d16
fmov w0, s18
ret
endfunc
function sse16_neon, export=1
// x0 - unused
// x1 - pix1

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