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@ -260,14 +260,14 @@ following image formats are supported: |
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@tab Portable PixelMap image |
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@item PTX @tab @tab X |
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@tab V.Flash PTX format |
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@item RAS @tab @tab X |
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@tab Sun Rasterfile |
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@item SGI @tab X @tab X |
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@tab SGI RGB image format |
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@item Targa @tab X @tab X |
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@tab Targa (.TGA) image format |
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@item Sun Rasterfile @tab @tab X |
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@tab Sun RAS image format |
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@item TIFF @tab X @tab X |
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@tab YUV, JPEG and some extension is not supported yet. |
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@item Truevision Targa @tab X @tab X |
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@tab Targa (.TGA) image format |
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@end multitable |
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@code{X} means that encoding (resp. decoding) is supported. |
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@ -284,17 +284,11 @@ following image formats are supported: |
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@item 8SVX fibonacci @tab @tab X |
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@item American Laser Games MM @tab @tab X |
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@tab Used in games like Mad Dog McCree. |
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@item AMV @tab @tab X |
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@item AMV Video @tab @tab X |
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@tab Used in Chinese MP3 players. |
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@item Apple Animation @tab X @tab X |
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@tab fourcc: 'rle ' |
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@item Apple Graphics @tab @tab X |
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@tab fourcc: 'smc ' |
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@item Apple MJPEG-B @tab @tab X |
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@item Apple QuickDraw @tab @tab X |
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@tab fourcc: qdrw |
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@item Apple Video @tab @tab X |
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@tab fourcc: rpza |
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@item Asus v1 @tab X @tab X |
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@tab fourcc: ASV1 |
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@item Asus v2 @tab X @tab X |
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@ -361,7 +355,7 @@ following image formats are supported: |
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@tab fourcc: ULTI |
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@item id Cinematic video @tab @tab X |
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@tab Used in Quake II. |
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@item id RoQ @tab X @tab X |
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@item id RoQ video @tab X @tab X |
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@tab Used in Quake III, Jedi Knight 2, other computer games. |
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@item Intel H.263 @tab @tab X |
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@item Intel Indeo 2 @tab @tab X |
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@ -402,9 +396,16 @@ following image formats are supported: |
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@tab fourcc: VP60,VP61,VP62 |
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@item planar RGB @tab @tab X |
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@tab fourcc: 8BPS |
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@item QPEG @tab @tab X |
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@item Q-team QPEG @tab @tab X |
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@tab fourccs: QPEG, Q1.0, Q1.1 |
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@item QuickTime 8BPS video @tab @tab X |
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@item QuickTime Animation (RLE) video @tab X @tab X |
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@tab fourcc: 'rle ' |
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@item QuickTime Graphics (SMC) @tab @tab X |
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@tab fourcc: 'smc ' |
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@item QuickTime video (RPZA) @tab @tab X |
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@tab fourcc: rpza |
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@item Raw Video @tab X @tab X |
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@item RealVideo 1.0 @tab X @tab X |
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@item RealVideo 2.0 @tab X @tab X |
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@item RealVideo 3.0 @tab @tab X |
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@ -412,6 +413,8 @@ following image formats are supported: |
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@item RealVideo 4.0 @tab @tab X |
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@item Renderware TXD (TeXture Dictionary) @tab @tab X |
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@tab Texture dictionaries used by the Renderware Engine. |
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@item RL2 video @tab @tab X |
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@tab used in some games by Entertainment Software Partners |
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@item RTjpeg @tab @tab X |
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@tab Video encoding used in NuppelVideo files. |
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@item Sierra VMD video @tab @tab X |
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@ -422,17 +425,17 @@ following image formats are supported: |
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@item Snow @tab X @tab X |
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@tab experimental wavelet codec (fourcc: SNOW) |
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@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
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@item Sorenson Video 1 @tab X @tab X |
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@item Sorenson Vector Quantizer 1 @tab X @tab X |
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@tab fourcc: SVQ1 |
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@item Sorenson Video 3 @tab @tab X |
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@item Sorenson Vector Quantizer 3 @tab @tab X |
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@tab fourcc: SVQ3 |
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@item Sunplus MJPEG @tab @tab X |
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@item Sunplus JPEG (SP5X) @tab @tab X |
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@tab fourcc: SP5X |
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@item TechSmith Screen Capture Codec @tab @tab X |
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@tab fourcc: TSCC |
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@item Theora @tab E @tab X |
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@tab encoding supported through external library libtheora |
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@item Tiertex Seq video @tab @tab X |
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@item Tiertex Limited SEQ video @tab @tab X |
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@tab Codec used in DOS CD-ROM FlashBack game. |
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@item VMware Screen Codec / VMware Video @tab @tab X |
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@tab Codec used in videos captured by VMware. |
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@ -535,14 +538,14 @@ following image formats are supported: |
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@item Nellymoser ASAO @tab X @tab X |
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@item Nintendo Gamecube THP ADPCM @tab @tab X |
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@item QCELP / PureVoice @tab @tab X |
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@item Qdesign QDM2 @tab @tab X |
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@item QDesign Music Codec 2 @tab @tab X |
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@tab There are still some distortions. |
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@item QT IMA ADPCM @tab X @tab X |
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@item RA144 @tab @tab X |
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@item RealAudio 1.0 (14.4K) @tab @tab X |
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@tab Real 14400 bit/s codec |
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@item RA288 @tab @tab X |
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@item RealAudio 2.0 (28.8K) @tab @tab X |
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@tab Real 28800 bit/s codec |
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@item RADnet @tab IX @tab IX |
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@item RealAudio 3.0 (dnet) @tab IX @tab X |
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@tab Real low bitrate AC-3 codec |
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@item SEGA CRI ADX ADPCM @tab X @tab X |
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@tab Used in Sega Dreamcast games. |
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