force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h

The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.

Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.

The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.

Signed-off-by: Martin Storsjö <martin@martin.st>
pull/141/head
Steve Lhomme 9 years ago committed by Martin Storsjö
parent 4d0d55cd62
commit 9b4b96c0de
  1. 2
      configure
  2. 9
      libavcodec/dxva2_internal.h

2
configure vendored

@ -4270,7 +4270,7 @@ check_lib2 "windows.h psapi.h" GetProcessMemoryInfo -lpsapi
check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
check_type "windows.h dxva.h" "DXVA_PicParams_HEVC"
check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0600

@ -27,6 +27,9 @@
#include "config.h"
/* define the proper COM entries before forcing desktop APIs */
#include <objbase.h>
#if CONFIG_DXVA2
#include "dxva2.h"
#endif
@ -34,6 +37,12 @@
#include "d3d11va.h"
#endif
#if HAVE_DXVA_H
/* When targeting WINAPI_FAMILY_PHONE_APP or WINAPI_FAMILY_APP, dxva.h
* defines nothing. Force the struct definitions to be visible. */
#undef WINAPI_FAMILY
#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
#undef _CRT_BUILD_DESKTOP_APP
#define _CRT_BUILD_DESKTOP_APP 0
#include <dxva.h>
#endif

Loading…
Cancel
Save