avcodec/d3d11va: use the proper slice index

The slice index expected by D3D11VA is the one from the texture not from the
array or texture/slices.

In VLC the slices we provide the decoder don't start from 0 and thus pictures
appear in bogus order. With possible crashes and corruptions when using an
invalid index.

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
pull/237/merge
Steve Lhomme 8 years ago committed by Michael Niedermayer
parent 1bda0ee530
commit 9b462a0b9d
  1. 12
      libavcodec/dxva2.c
  2. 3
      libavcodec/dxva2_internal.h
  3. 2
      libavcodec/version.h

@ -42,8 +42,18 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
unsigned i;
for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++)
if (DXVA_CONTEXT_SURFACE(avctx, ctx, i) == surface)
#if CONFIG_D3D11VA
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && ctx->d3d11va.surface[i] == surface)
{
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
ID3D11VideoDecoderOutputView_GetDesc(ctx->d3d11va.surface[i], &viewDesc);
return viewDesc.Texture2D.ArraySlice;
}
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == surface)
return i;
#endif
assert(0);
return 0;

@ -70,7 +70,6 @@ typedef union {
#if CONFIG_D3D11VA && CONFIG_DXVA2
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
#define DXVA_CONTEXT_COUNT(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface[i] : ctx->dxva2.surface[i])
#define DXVA_CONTEXT_DECODER(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.decoder : ctx->dxva2.decoder)
#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
#define DXVA_CONTEXT_CFG(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg : ctx->dxva2.cfg)
@ -80,7 +79,6 @@ typedef union {
#elif CONFIG_DXVA2
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->dxva2.workaround)
#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->dxva2.surface_count)
#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (ctx->dxva2.surface[i])
#define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->dxva2.decoder)
#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->dxva2.report_id))
#define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->dxva2.cfg)
@ -90,7 +88,6 @@ typedef union {
#elif CONFIG_D3D11VA
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->d3d11va.workaround)
#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->d3d11va.surface_count)
#define DXVA_CONTEXT_SURFACE(avctx, ctx, i) (ctx->d3d11va.surface[i])
#define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->d3d11va.decoder)
#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->d3d11va.report_id))
#define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->d3d11va.cfg)

@ -29,7 +29,7 @@
#define LIBAVCODEC_VERSION_MAJOR 57
#define LIBAVCODEC_VERSION_MINOR 61
#define LIBAVCODEC_VERSION_MICRO 100
#define LIBAVCODEC_VERSION_MICRO 102
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
LIBAVCODEC_VERSION_MINOR, \

Loading…
Cancel
Save