mirror of https://github.com/FFmpeg/FFmpeg.git
parent
466441a0d2
commit
996b13fac4
6 changed files with 395 additions and 1 deletions
@ -0,0 +1,315 @@ |
||||
/*
|
||||
* This file is part of FFmpeg. |
||||
* |
||||
* FFmpeg is free software; you can redistribute it and/or |
||||
* modify it under the terms of the GNU Lesser General Public |
||||
* License as published by the Free Software Foundation; either |
||||
* version 2.1 of the License, or (at your option) any later version. |
||||
* |
||||
* FFmpeg is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
||||
* Lesser General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU Lesser General Public |
||||
* License along with FFmpeg; if not, write to the Free Software |
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
||||
*/ |
||||
|
||||
#include <float.h> |
||||
|
||||
#include "libavutil/opt.h" |
||||
#include "avfilter.h" |
||||
#include "audio.h" |
||||
#include "formats.h" |
||||
#include "hermite.h" |
||||
|
||||
typedef struct AudioDynamicEqualizerContext { |
||||
const AVClass *class; |
||||
|
||||
double threshold; |
||||
double dfrequency; |
||||
double dqfactor; |
||||
double tfrequency; |
||||
double tqfactor; |
||||
double ratio; |
||||
double range; |
||||
double makeup; |
||||
double knee; |
||||
double slew; |
||||
double attack; |
||||
double release; |
||||
double attack_coef; |
||||
double release_coef; |
||||
int mode; |
||||
|
||||
AVFrame *state; |
||||
} AudioDynamicEqualizerContext; |
||||
|
||||
static int config_input(AVFilterLink *inlink) |
||||
{ |
||||
AVFilterContext *ctx = inlink->dst; |
||||
AudioDynamicEqualizerContext *s = ctx->priv; |
||||
|
||||
s->state = ff_get_audio_buffer(inlink, 8); |
||||
if (!s->state) |
||||
return AVERROR(ENOMEM); |
||||
|
||||
return 0; |
||||
} |
||||
|
||||
static double get_svf(double in, double *m, double *a, double *b) |
||||
{ |
||||
const double v0 = in; |
||||
const double v3 = v0 - b[1]; |
||||
const double v1 = a[0] * b[0] + a[1] * v3; |
||||
const double v2 = b[1] + a[1] * b[0] + a[2] * v3; |
||||
|
||||
b[0] = 2. * v1 - b[0]; |
||||
b[1] = 2. * v2 - b[1]; |
||||
|
||||
return m[0] * v0 + m[1] * v1 + m[2] * v2; |
||||
} |
||||
|
||||
static inline double from_dB(double x) |
||||
{ |
||||
return exp(0.05 * x * M_LN10); |
||||
} |
||||
|
||||
static inline double to_dB(double x) |
||||
{ |
||||
return 20. * log10(x); |
||||
} |
||||
|
||||
static inline double sqr(double x) |
||||
{ |
||||
return x * x; |
||||
} |
||||
|
||||
static double get_gain(double in, double srate, double makeup, |
||||
double aattack, double iratio, double knee, double range, |
||||
double thresdb, double slewfactor, double *state, |
||||
double attack_coeff, double release_coeff, double nc) |
||||
{ |
||||
double width = (6. * knee) + 0.01; |
||||
double cdb = 0.; |
||||
double Lgain = 1.; |
||||
double Lxg, Lxl, Lyg, Lyl, Ly1; |
||||
double checkwidth = 0.; |
||||
double slewwidth = 1.8; |
||||
int attslew = 0; |
||||
|
||||
Lyg = 0.; |
||||
Lxg = to_dB(fabs(in) + DBL_EPSILON); |
||||
|
||||
Lyg = Lxg + (iratio - 1.) * sqr(Lxg - thresdb + width * .5) / (2. * width); |
||||
|
||||
checkwidth = 2. * fabs(Lxg - thresdb); |
||||
if (2. * (Lxg - thresdb) < -width) { |
||||
Lyg = Lxg; |
||||
} else if (checkwidth <= width) { |
||||
Lyg = thresdb + (Lxg - thresdb) * iratio; |
||||
if (checkwidth <= slewwidth) { |
||||
if (Lyg >= state[2]) |
||||
attslew = 1; |
||||
} |
||||
} else if (2. * (Lxg-thresdb) > width) { |
||||
Lyg = thresdb + (Lxg - thresdb) * iratio; |
||||
} |
||||
|
||||
attack_coeff = attslew ? aattack : attack_coeff; |
||||
|
||||
Lxl = Lxg - Lyg; |
||||
|
||||
Ly1 = fmaxf(Lxl, release_coeff * state[1] +(1. - release_coeff) * Lxl); |
||||
Lyl = attack_coeff * state[0] + (1. - attack_coeff) * Ly1; |
||||
|
||||
cdb = -Lyl; |
||||
Lgain = from_dB(nc * fmin(cdb - makeup, range)); |
||||
|
||||
state[0] = Lyl; |
||||
state[1] = Ly1; |
||||
state[2] = Lyg; |
||||
|
||||
return Lgain; |
||||
} |
||||
|
||||
typedef struct ThreadData { |
||||
AVFrame *in, *out; |
||||
} ThreadData; |
||||
|
||||
static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) |
||||
{ |
||||
AudioDynamicEqualizerContext *s = ctx->priv; |
||||
ThreadData *td = arg; |
||||
AVFrame *in = td->in; |
||||
AVFrame *out = td->out; |
||||
const double sample_rate = in->sample_rate; |
||||
const double makeup = s->makeup; |
||||
const double iratio = 1. / s->ratio; |
||||
const double range = s->range; |
||||
const double dfrequency = fmin(s->dfrequency, sample_rate * 0.5); |
||||
const double tfrequency = fmin(s->tfrequency, sample_rate * 0.5); |
||||
const double threshold = log(s->threshold + DBL_EPSILON); |
||||
const double release = s->release_coef; |
||||
const double attack = s->attack_coef; |
||||
const double dqfactor = s->dqfactor; |
||||
const double tqfactor = s->tqfactor; |
||||
const double fg = tan(M_PI * tfrequency / sample_rate); |
||||
const double dg = tan(M_PI * dfrequency / sample_rate); |
||||
const int start = (in->channels * jobnr) / nb_jobs; |
||||
const int end = (in->channels * (jobnr+1)) / nb_jobs; |
||||
const int mode = s->mode; |
||||
const double knee = s->knee; |
||||
const double slew = s->slew; |
||||
const double aattack = exp(-1000. / ((s->attack + 2.0 * (slew - 1.)) * sample_rate)); |
||||
const double nc = mode == 0 ? 1. : -1.; |
||||
double da[3], dm[3]; |
||||
|
||||
{ |
||||
double k = 1. / dqfactor; |
||||
|
||||
da[0] = 1. / (1. + dg * (dg + k)); |
||||
da[1] = dg * da[0]; |
||||
da[2] = dg * da[1]; |
||||
|
||||
dm[0] = 0.; |
||||
dm[1] = 1.; |
||||
dm[2] = 0.; |
||||
} |
||||
|
||||
for (int ch = start; ch < end; ch++) { |
||||
const double *src = (const double *)in->extended_data[ch]; |
||||
double *dst = (double *)out->extended_data[ch]; |
||||
double *state = (double *)s->state->extended_data[ch]; |
||||
|
||||
for (int n = 0; n < out->nb_samples; n++) { |
||||
double detect, gain, v, listen; |
||||
double fa[3], fm[3]; |
||||
|
||||
detect = listen = get_svf(src[n], dm, da, state); |
||||
detect = fabs(detect); |
||||
|
||||
gain = get_gain(detect, sample_rate, makeup, |
||||
aattack, iratio, knee, range, threshold, slew, |
||||
&state[4], attack, release, nc); |
||||
|
||||
{ |
||||
double k = 1. / (tqfactor * gain); |
||||
|
||||
fa[0] = 1. / (1. + fg * (fg + k)); |
||||
fa[1] = fg * fa[0]; |
||||
fa[2] = fg * fa[1]; |
||||
|
||||
fm[0] = 1.; |
||||
fm[1] = k * (gain * gain - 1.); |
||||
fm[2] = 0.; |
||||
} |
||||
|
||||
v = get_svf(src[n], fm, fa, &state[2]); |
||||
v = mode == -1 ? listen : v; |
||||
dst[n] = ctx->is_disabled ? src[n] : v; |
||||
} |
||||
} |
||||
|
||||
return 0; |
||||
} |
||||
|
||||
static double get_coef(double x, double sr) |
||||
{ |
||||
return exp(-1000. / (x * sr)); |
||||
} |
||||
|
||||
static int filter_frame(AVFilterLink *inlink, AVFrame *in) |
||||
{ |
||||
AVFilterContext *ctx = inlink->dst; |
||||
AVFilterLink *outlink = ctx->outputs[0]; |
||||
AudioDynamicEqualizerContext *s = ctx->priv; |
||||
ThreadData td; |
||||
AVFrame *out; |
||||
|
||||
if (av_frame_is_writable(in)) { |
||||
out = in; |
||||
} else { |
||||
out = ff_get_audio_buffer(outlink, in->nb_samples); |
||||
if (!out) { |
||||
av_frame_free(&in); |
||||
return AVERROR(ENOMEM); |
||||
} |
||||
av_frame_copy_props(out, in); |
||||
} |
||||
|
||||
s->attack_coef = get_coef(s->attack, in->sample_rate); |
||||
s->release_coef = get_coef(s->release, in->sample_rate); |
||||
|
||||
td.in = in; |
||||
td.out = out; |
||||
ff_filter_execute(ctx, filter_channels, &td, NULL, |
||||
FFMIN(outlink->channels, ff_filter_get_nb_threads(ctx))); |
||||
|
||||
if (out != in) |
||||
av_frame_free(&in); |
||||
return ff_filter_frame(outlink, out); |
||||
} |
||||
|
||||
static av_cold void uninit(AVFilterContext *ctx) |
||||
{ |
||||
AudioDynamicEqualizerContext *s = ctx->priv; |
||||
|
||||
av_frame_free(&s->state); |
||||
} |
||||
|
||||
#define OFFSET(x) offsetof(AudioDynamicEqualizerContext, x) |
||||
#define FLAGS AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_RUNTIME_PARAM |
||||
|
||||
static const AVOption adynamicequalizer_options[] = { |
||||
{ "threshold", "set detection threshold", OFFSET(threshold), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 100, FLAGS }, |
||||
{ "dfrequency", "set detection frequency", OFFSET(dfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000}, 2, 1000000, FLAGS }, |
||||
{ "dqfactor", "set detection Q factor", OFFSET(dqfactor), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.001, 1000, FLAGS }, |
||||
{ "tfrequency", "set target frequency", OFFSET(tfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000}, 2, 1000000, FLAGS }, |
||||
{ "tqfactor", "set target Q factor", OFFSET(tqfactor), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.001, 1000, FLAGS }, |
||||
{ "attack", "set attack duration", OFFSET(attack), AV_OPT_TYPE_DOUBLE, {.dbl=20}, 1, 2000, FLAGS }, |
||||
{ "release", "set release duration", OFFSET(release), AV_OPT_TYPE_DOUBLE, {.dbl=200}, 1, 2000, FLAGS }, |
||||
{ "knee", "set knee factor", OFFSET(knee), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0, 8, FLAGS }, |
||||
{ "ratio", "set ratio factor", OFFSET(ratio), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 1, 20, FLAGS }, |
||||
{ "makeup", "set makeup gain", OFFSET(makeup), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 30, FLAGS }, |
||||
{ "range", "set max gain", OFFSET(range), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 200, FLAGS }, |
||||
{ "slew", "set slew factor", OFFSET(slew), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 1, 200, FLAGS }, |
||||
{ "mode", "set mode", OFFSET(mode), AV_OPT_TYPE_INT, {.i64=0}, -1, 1, FLAGS, "mode" }, |
||||
{ "listen", 0, 0, AV_OPT_TYPE_CONST, {.i64=-1}, 0, 0, FLAGS, "mode" }, |
||||
{ "cut", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "mode" }, |
||||
{ "boost", 0, 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, "mode" }, |
||||
{ NULL } |
||||
}; |
||||
|
||||
AVFILTER_DEFINE_CLASS(adynamicequalizer); |
||||
|
||||
static const AVFilterPad inputs[] = { |
||||
{ |
||||
.name = "default", |
||||
.type = AVMEDIA_TYPE_AUDIO, |
||||
.filter_frame = filter_frame, |
||||
.config_props = config_input, |
||||
}, |
||||
}; |
||||
|
||||
static const AVFilterPad outputs[] = { |
||||
{ |
||||
.name = "default", |
||||
.type = AVMEDIA_TYPE_AUDIO, |
||||
}, |
||||
}; |
||||
|
||||
const AVFilter ff_af_adynamicequalizer = { |
||||
.name = "adynamicequalizer", |
||||
.description = NULL_IF_CONFIG_SMALL("Apply Dynamic Equalization of input audio."), |
||||
.priv_size = sizeof(AudioDynamicEqualizerContext), |
||||
.priv_class = &adynamicequalizer_class, |
||||
.uninit = uninit, |
||||
FILTER_INPUTS(inputs), |
||||
FILTER_OUTPUTS(outputs), |
||||
FILTER_SINGLE_SAMPLEFMT(AV_SAMPLE_FMT_DBLP), |
||||
.flags = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL | |
||||
AVFILTER_FLAG_SLICE_THREADS, |
||||
.process_command = ff_filter_process_command, |
||||
}; |
Loading…
Reference in new issue