avutil/hwcontext_d3d11va: prefer DXGI 1.1 factory when available

A lot of modern stuff straight up fails on the old 1.0 factory, which is
masked by the fact that it's only used when an explicit adapter is
specified.
release/6.1
Timo Rothenpieler 10 months ago
parent 33efa50fa4
commit 98436c51be
  1. 4
      libavutil/hwcontext_d3d11va.c

@ -62,7 +62,9 @@ static av_cold void load_functions(void)
return;
mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory1");
if (!mCreateDXGIFactory)
mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
#else
// In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
// only CreateDXGIFactory1

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