@ -154,7 +154,7 @@ const vector unsigned char
# define vec_merge3(x2,x1,x0,y0,y1,y2) \
do { \
typeof ( x0 ) o0 , o2 , o3 ; \
__ typeof__ ( x0 ) o0 , o2 , o3 ; \
o0 = vec_mergeh ( x0 , x1 ) ; \
y0 = vec_perm ( o0 , x2 , perm_rgb_0 ) ; \
o2 = vec_perm ( o0 , x2 , perm_rgb_1 ) ; \
@ -165,7 +165,7 @@ do { \
# define vec_mstbgr24(x0,x1,x2,ptr) \
do { \
typeof ( x0 ) _0 , _1 , _2 ; \
__ typeof__ ( x0 ) _0 , _1 , _2 ; \
vec_merge3 ( x0 , x1 , x2 , _0 , _1 , _2 ) ; \
vec_st ( _0 , 0 , ptr + + ) ; \
vec_st ( _1 , 0 , ptr + + ) ; \
@ -174,7 +174,7 @@ do { \
# define vec_mstrgb24(x0,x1,x2,ptr) \
do { \
typeof ( x0 ) _0 , _1 , _2 ; \
__ typeof__ ( x0 ) _0 , _1 , _2 ; \
vec_merge3 ( x2 , x1 , x0 , _0 , _1 , _2 ) ; \
vec_st ( _0 , 0 , ptr + + ) ; \
vec_st ( _1 , 0 , ptr + + ) ; \
@ -222,12 +222,12 @@ do { \
# define vec_unh(x) \
( vector signed short ) \
vec_perm ( x , ( typeof ( x ) ) { 0 } , \
vec_perm ( x , ( __ typeof__ ( x ) ) { 0 } , \
( ( vector unsigned char ) { 0x10 , 0x00 , 0x10 , 0x01 , 0x10 , 0x02 , 0x10 , 0x03 , \
0x10 , 0x04 , 0x10 , 0x05 , 0x10 , 0x06 , 0x10 , 0x07 } ) )
# define vec_unl(x) \
( vector signed short ) \
vec_perm ( x , ( typeof ( x ) ) { 0 } , \
vec_perm ( x , ( __ typeof__ ( x ) ) { 0 } , \
( ( vector unsigned char ) { 0x10 , 0x08 , 0x10 , 0x09 , 0x10 , 0x0A , 0x10 , 0x0B , \
0x10 , 0x0C , 0x10 , 0x0D , 0x10 , 0x0E , 0x10 , 0x0F } ) )
@ -240,7 +240,7 @@ do { \
( ( vector unsigned short ) vec_max ( x , ( ( vector signed short ) { 0 } ) ) , \
( vector unsigned short ) vec_max ( y , ( ( vector signed short ) { 0 } ) ) )
//#define out_pixels(a,b,c,ptr) vec_mstrgb32(typeof(a),((typeof (a)){0}),a,a,a,ptr)
//#define out_pixels(a,b,c,ptr) vec_mstrgb32(__ typeof__ (a),((__ typeof__ (a)){0}),a,a,a,ptr)
static inline void cvtyuvtoRGB ( SwsContext * c ,
@ -441,10 +441,10 @@ static int altivec_##name (SwsContext *c, \
}
# define out_abgr(a,b,c,ptr) vec_mstrgb32(typeof(a),((typeof (a)){0}),c,b,a,ptr)
# define out_bgra(a,b,c,ptr) vec_mstrgb32(typeof(a),c,b,a,((typeof (a)){0}),ptr)
# define out_rgba(a,b,c,ptr) vec_mstrgb32(typeof(a),a,b,c,((typeof (a)){0}),ptr)
# define out_argb(a,b,c,ptr) vec_mstrgb32(typeof(a),((typeof (a)){0}),a,b,c,ptr)
# define out_abgr(a,b,c,ptr) vec_mstrgb32(__ typeof__ (a),((__ typeof__ (a)){0}),c,b,a,ptr)
# define out_bgra(a,b,c,ptr) vec_mstrgb32(__ typeof__ (a),c,b,a,((__ typeof__ (a)){0}),ptr)
# define out_rgba(a,b,c,ptr) vec_mstrgb32(__ typeof__ (a),a,b,c,((__ typeof__ (a)){0}),ptr)
# define out_argb(a,b,c,ptr) vec_mstrgb32(__ typeof__ (a),((__ typeof__ (a)){0}),a,b,c,ptr)
# define out_rgb24(a,b,c,ptr) vec_mstrgb24(a,b,c,ptr)
# define out_bgr24(a,b,c,ptr) vec_mstbgr24(a,b,c,ptr)