avcodec/d3d12va_decode: don't change the resource state if the referenced frame is the same as the current frame

This commit removes the follow warning and error:

D3D12 WARNING: ID3D12CommandList::ResourceBarrier: Called on the same subresource(s) of
Resource(0x000002236E0E00D0:'Unnamed ID3D12Resource Object') in separate Barrier Descs
which is inefficient and likely unintentional. Desc[0] and Desc[1] on (subresource :
4294967295). [RESOURCE_MANIPULATION WARNING #1008: RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS]

D3D12 ERROR: ID3D12CommandList::ResourceBarrier: Before state (0x0: D3D12_RESOURCE_STATE_[COMMON|PRESENT])
of resource (0x000002236E0E00D0:'Unnamed ID3D12Resource Object') (subresource: 0) specified
by transition barrier does not match with the state (0x20000: D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE)
specified in the previous call to ResourceBarrier [RESOURCE_MANIPULATION ERROR #527:
RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH]

Tested-by: Tong Wu <tong1.wu@intel.com>
Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
release/7.0
Wu Jianhua 11 months ago committed by Haihao Xiang
parent 270cd14bbb
commit 94949d4770
  1. 12
      libavcodec/d3d12va_decode.c

@ -404,7 +404,8 @@ int ff_d3d12va_decode_uninit(AVCodecContext *avctx)
return 0;
}
static inline int d3d12va_update_reference_frames_state(AVCodecContext *avctx, D3D12_RESOURCE_BARRIER *barriers, int state_before, int state_end)
static inline int d3d12va_update_reference_frames_state(AVCodecContext *avctx, D3D12_RESOURCE_BARRIER *barriers,
ID3D12Resource *current_resource, int state_before, int state_end)
{
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx);
@ -412,7 +413,7 @@ static inline int d3d12va_update_reference_frames_state(AVCodecContext *avctx, D
int num_barrier = 0;
for (int i = 0; i < ctx->max_num_ref; i++) {
if (((ctx->used_mask >> i) & 0x1) && ctx->ref_resources[i]) {
if (((ctx->used_mask >> i) & 0x1) && ctx->ref_resources[i] && ctx->ref_resources[i] != current_resource) {
barriers[num_barrier].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barriers[num_barrier].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barriers[num_barrier].Transition = (D3D12_RESOURCE_TRANSITION_BARRIER){
@ -504,15 +505,14 @@ int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
DX_CHECK(ID3D12VideoDecodeCommandList_Reset(cmd_list, command_allocator));
num_barrier += d3d12va_update_reference_frames_state(avctx, &barriers[1], D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ);
num_barrier += d3d12va_update_reference_frames_state(avctx, &barriers[1], resource, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ);
ID3D12VideoDecodeCommandList_ResourceBarrier(cmd_list, num_barrier, barriers);
ID3D12VideoDecodeCommandList_DecodeFrame(cmd_list, ctx->decoder, &output_args, &input_args);
barriers[0].Transition.StateBefore = barriers[0].Transition.StateAfter;
barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
d3d12va_update_reference_frames_state(avctx, &barriers[1], D3D12_RESOURCE_STATE_VIDEO_DECODE_READ, D3D12_RESOURCE_STATE_COMMON);
for (int i = 0; i < num_barrier; i++)
FFSWAP(D3D12_RESOURCE_STATES, barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
ID3D12VideoDecodeCommandList_ResourceBarrier(cmd_list, num_barrier, barriers);

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