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@ -65,8 +65,9 @@ typedef struct LUT3DContext { |
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int step; |
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avfilter_action_func *interp; |
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struct rgbvec scale; |
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struct rgbvec lut[MAX_LEVEL][MAX_LEVEL][MAX_LEVEL]; |
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struct rgbvec *lut; |
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int lutsize; |
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int lutsize2; |
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#if CONFIG_HALDCLUT_FILTER |
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uint8_t clut_rgba_map[4]; |
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int clut_step; |
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@ -113,7 +114,7 @@ static inline struct rgbvec lerp(const struct rgbvec *v0, const struct rgbvec *v |
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static inline struct rgbvec interp_nearest(const LUT3DContext *lut3d, |
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const struct rgbvec *s) |
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{ |
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return lut3d->lut[NEAR(s->r)][NEAR(s->g)][NEAR(s->b)]; |
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return lut3d->lut[NEAR(s->r) * lut3d->lutsize2 + NEAR(s->g) * lut3d->lutsize + NEAR(s->b)]; |
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} |
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/**
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@ -123,17 +124,19 @@ static inline struct rgbvec interp_nearest(const LUT3DContext *lut3d, |
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static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d, |
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const struct rgbvec *s) |
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{ |
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const int lutsize2 = lut3d->lutsize2; |
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const int lutsize = lut3d->lutsize; |
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const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)}; |
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const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)}; |
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const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]}; |
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const struct rgbvec c000 = lut3d->lut[prev[0]][prev[1]][prev[2]]; |
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const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]]; |
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const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]]; |
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const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]]; |
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const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]]; |
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const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]]; |
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const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]]; |
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const struct rgbvec c111 = lut3d->lut[next[0]][next[1]][next[2]]; |
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const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]]; |
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const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]]; |
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const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]]; |
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const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; |
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const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]]; |
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const struct rgbvec c101 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + next[2]]; |
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const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]]; |
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const struct rgbvec c111 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + next[2]]; |
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const struct rgbvec c00 = lerp(&c000, &c100, d.r); |
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const struct rgbvec c10 = lerp(&c010, &c110, d.r); |
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const struct rgbvec c01 = lerp(&c001, &c101, d.r); |
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@ -151,48 +154,50 @@ static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d, |
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static inline struct rgbvec interp_tetrahedral(const LUT3DContext *lut3d, |
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const struct rgbvec *s) |
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{ |
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const int lutsize2 = lut3d->lutsize2; |
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const int lutsize = lut3d->lutsize; |
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const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)}; |
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const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)}; |
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const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]}; |
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const struct rgbvec c000 = lut3d->lut[prev[0]][prev[1]][prev[2]]; |
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const struct rgbvec c111 = lut3d->lut[next[0]][next[1]][next[2]]; |
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const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]]; |
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const struct rgbvec c111 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + next[2]]; |
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struct rgbvec c; |
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if (d.r > d.g) { |
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if (d.g > d.b) { |
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const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]]; |
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const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]]; |
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const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]]; |
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const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]]; |
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c.r = (1-d.r) * c000.r + (d.r-d.g) * c100.r + (d.g-d.b) * c110.r + (d.b) * c111.r; |
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c.g = (1-d.r) * c000.g + (d.r-d.g) * c100.g + (d.g-d.b) * c110.g + (d.b) * c111.g; |
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c.b = (1-d.r) * c000.b + (d.r-d.g) * c100.b + (d.g-d.b) * c110.b + (d.b) * c111.b; |
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} else if (d.r > d.b) { |
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const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]]; |
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const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]]; |
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const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]]; |
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const struct rgbvec c101 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + next[2]]; |
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c.r = (1-d.r) * c000.r + (d.r-d.b) * c100.r + (d.b-d.g) * c101.r + (d.g) * c111.r; |
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c.g = (1-d.r) * c000.g + (d.r-d.b) * c100.g + (d.b-d.g) * c101.g + (d.g) * c111.g; |
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c.b = (1-d.r) * c000.b + (d.r-d.b) * c100.b + (d.b-d.g) * c101.b + (d.g) * c111.b; |
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} else { |
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const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]]; |
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const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]]; |
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const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]]; |
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const struct rgbvec c101 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + next[2]]; |
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c.r = (1-d.b) * c000.r + (d.b-d.r) * c001.r + (d.r-d.g) * c101.r + (d.g) * c111.r; |
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c.g = (1-d.b) * c000.g + (d.b-d.r) * c001.g + (d.r-d.g) * c101.g + (d.g) * c111.g; |
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c.b = (1-d.b) * c000.b + (d.b-d.r) * c001.b + (d.r-d.g) * c101.b + (d.g) * c111.b; |
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} |
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} else { |
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if (d.b > d.g) { |
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const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]]; |
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const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]]; |
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const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]]; |
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const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; |
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c.r = (1-d.b) * c000.r + (d.b-d.g) * c001.r + (d.g-d.r) * c011.r + (d.r) * c111.r; |
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c.g = (1-d.b) * c000.g + (d.b-d.g) * c001.g + (d.g-d.r) * c011.g + (d.r) * c111.g; |
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c.b = (1-d.b) * c000.b + (d.b-d.g) * c001.b + (d.g-d.r) * c011.b + (d.r) * c111.b; |
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} else if (d.b > d.r) { |
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const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]]; |
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const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]]; |
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const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]]; |
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const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; |
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c.r = (1-d.g) * c000.r + (d.g-d.b) * c010.r + (d.b-d.r) * c011.r + (d.r) * c111.r; |
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c.g = (1-d.g) * c000.g + (d.g-d.b) * c010.g + (d.b-d.r) * c011.g + (d.r) * c111.g; |
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c.b = (1-d.g) * c000.b + (d.g-d.b) * c010.b + (d.b-d.r) * c011.b + (d.r) * c111.b; |
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} else { |
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const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]]; |
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const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]]; |
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const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]]; |
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const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]]; |
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c.r = (1-d.g) * c000.r + (d.g-d.r) * c010.r + (d.r-d.b) * c110.r + (d.b) * c111.r; |
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c.g = (1-d.g) * c000.g + (d.g-d.r) * c010.g + (d.r-d.b) * c110.g + (d.b) * c111.g; |
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c.b = (1-d.g) * c000.b + (d.g-d.r) * c010.b + (d.r-d.b) * c110.b + (d.b) * c111.b; |
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@ -346,30 +351,50 @@ static int skip_line(const char *p) |
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} \
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} while (loop_cond) |
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static int allocate_3dlut(AVFilterContext *ctx, int lutsize) |
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{ |
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LUT3DContext *lut3d = ctx->priv; |
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if (lutsize < 2 || lutsize > MAX_LEVEL) { |
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av_log(ctx, AV_LOG_ERROR, "Too large or invalid 3D LUT size\n"); |
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return AVERROR(EINVAL); |
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} |
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av_freep(&lut3d->lut); |
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lut3d->lut = av_malloc_array(lutsize * lutsize * lutsize, sizeof(*lut3d->lut)); |
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if (!lut3d->lut) |
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return AVERROR(ENOMEM); |
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lut3d->lutsize = lutsize; |
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lut3d->lutsize2 = lutsize * lutsize; |
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return 0; |
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} |
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/* Basically r g and b float values on each line, with a facultative 3DLUTSIZE
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* directive; seems to be generated by Davinci */ |
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static int parse_dat(AVFilterContext *ctx, FILE *f) |
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{ |
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LUT3DContext *lut3d = ctx->priv; |
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char line[MAX_LINE_SIZE]; |
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int i, j, k, size; |
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int ret, i, j, k, size, size2; |
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lut3d->lutsize = size = 33; |
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size2 = size * size; |
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NEXT_LINE(skip_line(line)); |
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if (!strncmp(line, "3DLUTSIZE ", 10)) { |
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size = strtol(line + 10, NULL, 0); |
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if (size < 2 || size > MAX_LEVEL) { |
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av_log(ctx, AV_LOG_ERROR, "Too large or invalid 3D LUT size\n"); |
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return AVERROR(EINVAL); |
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} |
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lut3d->lutsize = size; |
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NEXT_LINE(skip_line(line)); |
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} |
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ret = allocate_3dlut(ctx, size); |
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if (ret < 0) |
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return ret; |
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for (k = 0; k < size; k++) { |
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for (j = 0; j < size; j++) { |
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for (i = 0; i < size; i++) { |
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struct rgbvec *vec = &lut3d->lut[k][j][i]; |
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struct rgbvec *vec = &lut3d->lut[k * size2 + j * size + i]; |
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if (k != 0 || j != 0 || i != 0) |
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NEXT_LINE(skip_line(line)); |
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if (av_sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != 3) |
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@ -390,18 +415,18 @@ static int parse_cube(AVFilterContext *ctx, FILE *f) |
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while (fgets(line, sizeof(line), f)) { |
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if (!strncmp(line, "LUT_3D_SIZE", 11)) { |
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int i, j, k; |
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int ret, i, j, k; |
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const int size = strtol(line + 12, NULL, 0); |
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const int size2 = size * size; |
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ret = allocate_3dlut(ctx, size); |
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if (ret < 0) |
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return ret; |
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if (size < 2 || size > MAX_LEVEL) { |
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av_log(ctx, AV_LOG_ERROR, "Too large or invalid 3D LUT size\n"); |
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return AVERROR(EINVAL); |
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} |
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lut3d->lutsize = size; |
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for (k = 0; k < size; k++) { |
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for (j = 0; j < size; j++) { |
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for (i = 0; i < size; i++) { |
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struct rgbvec *vec = &lut3d->lut[i][j][k]; |
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struct rgbvec *vec = &lut3d->lut[i * size2 + j * size + k]; |
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do { |
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try_again: |
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@ -442,17 +467,23 @@ static int parse_3dl(AVFilterContext *ctx, FILE *f) |
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{ |
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char line[MAX_LINE_SIZE]; |
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LUT3DContext *lut3d = ctx->priv; |
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int i, j, k; |
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int ret, i, j, k; |
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const int size = 17; |
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const int size2 = 17 * 17; |
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const float scale = 16*16*16; |
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lut3d->lutsize = size; |
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ret = allocate_3dlut(ctx, size); |
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if (ret < 0) |
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return ret; |
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NEXT_LINE(skip_line(line)); |
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for (k = 0; k < size; k++) { |
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for (j = 0; j < size; j++) { |
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for (i = 0; i < size; i++) { |
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int r, g, b; |
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struct rgbvec *vec = &lut3d->lut[k][j][i]; |
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struct rgbvec *vec = &lut3d->lut[k * size2 + j * size + i]; |
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NEXT_LINE(skip_line(line)); |
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if (av_sscanf(line, "%d %d %d", &r, &g, &b) != 3) |
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@ -471,7 +502,7 @@ static int parse_m3d(AVFilterContext *ctx, FILE *f) |
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{ |
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LUT3DContext *lut3d = ctx->priv; |
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float scale; |
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int i, j, k, size, in = -1, out = -1; |
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int ret, i, j, k, size, size2, in = -1, out = -1; |
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char line[MAX_LINE_SIZE]; |
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uint8_t rgb_map[3] = {0, 1, 2}; |
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@ -510,12 +541,18 @@ static int parse_m3d(AVFilterContext *ctx, FILE *f) |
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} |
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for (size = 1; size*size*size < in; size++); |
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lut3d->lutsize = size; |
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size2 = size * size; |
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ret = allocate_3dlut(ctx, size); |
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if (ret < 0) |
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return ret; |
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scale = 1. / (out - 1); |
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for (k = 0; k < size; k++) { |
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for (j = 0; j < size; j++) { |
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for (i = 0; i < size; i++) { |
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struct rgbvec *vec = &lut3d->lut[k][j][i]; |
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struct rgbvec *vec = &lut3d->lut[k * size2 + j * size + i]; |
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float val[3]; |
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NEXT_LINE(0); |
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@ -538,7 +575,7 @@ static int parse_cinespace(AVFilterContext *ctx, FILE *f) |
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float in_max[3] = {1.0, 1.0, 1.0}; |
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float out_min[3] = {0.0, 0.0, 0.0}; |
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float out_max[3] = {1.0, 1.0, 1.0}; |
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int inside_metadata = 0, size; |
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int ret, inside_metadata = 0, size, size2; |
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NEXT_LINE(skip_line(line)); |
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if (strncmp(line, "CSPLUTV100", 10)) { |
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@ -591,17 +628,16 @@ static int parse_cinespace(AVFilterContext *ctx, FILE *f) |
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} |
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size = size_r; |
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if (size < 2 || size > MAX_LEVEL) { |
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av_log(ctx, AV_LOG_ERROR, "Too large or invalid 3D LUT size\n"); |
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return AVERROR(EINVAL); |
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} |
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size2 = size * size; |
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lut3d->lutsize = size; |
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ret = allocate_3dlut(ctx, size); |
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if (ret < 0) |
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return ret; |
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for (int k = 0; k < size; k++) { |
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for (int j = 0; j < size; j++) { |
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for (int i = 0; i < size; i++) { |
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struct rgbvec *vec = &lut3d->lut[i][j][k]; |
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struct rgbvec *vec = &lut3d->lut[i * size2 + j * size + k]; |
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if (k != 0 || j != 0 || i != 0) |
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NEXT_LINE(skip_line(line)); |
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if (av_sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != 3) |
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@ -624,22 +660,29 @@ static int parse_cinespace(AVFilterContext *ctx, FILE *f) |
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return 0; |
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} |
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static void set_identity_matrix(LUT3DContext *lut3d, int size) |
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static int set_identity_matrix(AVFilterContext *ctx, int size) |
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{ |
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int i, j, k; |
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LUT3DContext *lut3d = ctx->priv; |
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int ret, i, j, k; |
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const int size2 = size * size; |
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const float c = 1. / (size - 1); |
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lut3d->lutsize = size; |
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ret = allocate_3dlut(ctx, size); |
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if (ret < 0) |
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return ret; |
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for (k = 0; k < size; k++) { |
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for (j = 0; j < size; j++) { |
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for (i = 0; i < size; i++) { |
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struct rgbvec *vec = &lut3d->lut[k][j][i]; |
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struct rgbvec *vec = &lut3d->lut[k * size2 + j * size + i]; |
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vec->r = k * c; |
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vec->g = j * c; |
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vec->b = i * c; |
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} |
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} |
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} |
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return 0; |
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} |
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static int query_formats(AVFilterContext *ctx) |
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@ -780,8 +823,7 @@ static av_cold int lut3d_init(AVFilterContext *ctx) |
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lut3d->scale.r = lut3d->scale.g = lut3d->scale.b = 1.f; |
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if (!lut3d->file) { |
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|
set_identity_matrix(lut3d, 32); |
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|
return 0; |
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|
return set_identity_matrix(ctx, 32); |
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} |
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|
f = fopen(lut3d->file, "r"); |
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@ -824,6 +866,13 @@ end: |
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return ret; |
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} |
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|
static av_cold void lut3d_uninit(AVFilterContext *ctx) |
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|
{ |
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|
LUT3DContext *lut3d = ctx->priv; |
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|
av_freep(&lut3d->lut); |
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} |
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static const AVFilterPad lut3d_inputs[] = { |
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{ |
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|
.name = "default", |
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|
@ -847,6 +896,7 @@ AVFilter ff_vf_lut3d = { |
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|
.description = NULL_IF_CONFIG_SMALL("Adjust colors using a 3D LUT."), |
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|
.priv_size = sizeof(LUT3DContext), |
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.init = lut3d_init, |
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|
.uninit = lut3d_uninit, |
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|
.query_formats = query_formats, |
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|
|
.inputs = lut3d_inputs, |
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|
|
.outputs = lut3d_outputs, |
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|
@ -865,6 +915,7 @@ static void update_clut_packed(LUT3DContext *lut3d, const AVFrame *frame) |
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|
const int step = lut3d->clut_step; |
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|
|
const uint8_t *rgba_map = lut3d->clut_rgba_map; |
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|
|
const int level = lut3d->lutsize; |
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|
|
const int level2 = lut3d->lutsize2; |
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|
|
#define LOAD_CLUT(nbits) do { \ |
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|
int i, j, k, x = 0, y = 0; \
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|
@ -874,7 +925,7 @@ static void update_clut_packed(LUT3DContext *lut3d, const AVFrame *frame) |
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|
for (i = 0; i < level; i++) { \
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|
const uint##nbits##_t *src = (const uint##nbits##_t *) \
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|
|
(data + y*linesize + x*step); \
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|
|
struct rgbvec *vec = &lut3d->lut[i][j][k]; \
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|
|
struct rgbvec *vec = &lut3d->lut[i * level2 + j * level + k]; \
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|
vec->r = src[rgba_map[0]] / (float)((1<<(nbits)) - 1); \
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|
vec->g = src[rgba_map[1]] / (float)((1<<(nbits)) - 1); \
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|
|
vec->b = src[rgba_map[2]] / (float)((1<<(nbits)) - 1); \
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|
|
@ -903,6 +954,7 @@ static void update_clut_planar(LUT3DContext *lut3d, const AVFrame *frame) |
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|
|
const int rlinesize = frame->linesize[2]; |
|
|
|
|
const int w = lut3d->clut_width; |
|
|
|
|
const int level = lut3d->lutsize; |
|
|
|
|
const int level2 = lut3d->lutsize2; |
|
|
|
|
|
|
|
|
|
#define LOAD_CLUT_PLANAR(nbits, depth) do { \ |
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|
|
int i, j, k, x = 0, y = 0; \
|
|
|
|
@ -916,7 +968,7 @@ static void update_clut_planar(LUT3DContext *lut3d, const AVFrame *frame) |
|
|
|
|
(datab + y*blinesize); \
|
|
|
|
|
const uint##nbits##_t *rsrc = (const uint##nbits##_t *) \
|
|
|
|
|
(datar + y*rlinesize); \
|
|
|
|
|
struct rgbvec *vec = &lut3d->lut[i][j][k]; \
|
|
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|
|
struct rgbvec *vec = &lut3d->lut[i * level2 + j * level + k]; \
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|
|
vec->r = gsrc[x] / (float)((1<<(depth)) - 1); \
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|
|
vec->g = bsrc[x] / (float)((1<<(depth)) - 1); \
|
|
|
|
|
vec->b = rsrc[x] / (float)((1<<(depth)) - 1); \
|
|
|
|
@ -1001,9 +1053,8 @@ static int config_clut(AVFilterLink *inlink) |
|
|
|
|
max_clut_level, max_clut_size, max_clut_size); |
|
|
|
|
return AVERROR(EINVAL); |
|
|
|
|
} |
|
|
|
|
lut3d->lutsize = level; |
|
|
|
|
|
|
|
|
|
return 0; |
|
|
|
|
return allocate_3dlut(ctx, level); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static int update_apply_clut(FFFrameSync *fs) |
|
|
|
@ -1039,6 +1090,7 @@ static av_cold void haldclut_uninit(AVFilterContext *ctx) |
|
|
|
|
{ |
|
|
|
|
LUT3DContext *lut3d = ctx->priv; |
|
|
|
|
ff_framesync_uninit(&lut3d->fs); |
|
|
|
|
av_freep(&lut3d->lut); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static const AVOption haldclut_options[] = { |
|
|
|
|