mirror of https://github.com/FFmpeg/FFmpeg.git
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).
Therefore explicitly check the targeted API family instead.
Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.
Signed-off-by: Martin Storsjö <martin@martin.st>
Merged from Libav commit 4d330da006
.
pull/265/head
parent
c100330a8f
commit
9042402ec7
2 changed files with 16 additions and 4 deletions
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