mirror of https://github.com/FFmpeg/FFmpeg.git
This module implements generic texture decompression from different families (DXTC, RGTC, BCn) and texture compression DXTC 1, 3, and 5. Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>pull/138/head
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/*
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* Texture block decompression |
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* Copyright (C) 2009 Benjamin Dobell, Glass Echidna |
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* Copyright (C) 2012 Matthäus G. "Anteru" Chajdas (http://anteru.net)
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* Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* The above copyright notice and this permission notice shall be included |
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* in all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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#include <stddef.h> |
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#include <stdint.h> |
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#include "libavutil/attributes.h" |
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#include "libavutil/common.h" |
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#include "libavutil/intreadwrite.h" |
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#include "texturedsp.h" |
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#define RGBA(r, g, b, a) (r) | ((g) << 8) | ((b) << 16) | ((a) << 24) |
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static av_always_inline void extract_color(uint32_t colors[4], |
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uint16_t color0, |
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uint16_t color1, |
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int dxtn, int alpha) |
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{ |
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int tmp; |
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uint8_t r0, g0, b0, r1, g1, b1; |
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uint8_t a = dxtn ? 0 : 255; |
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tmp = (color0 >> 11) * 255 + 16; |
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r0 = (uint8_t) ((tmp / 32 + tmp) / 32); |
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tmp = ((color0 & 0x07E0) >> 5) * 255 + 32; |
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g0 = (uint8_t) ((tmp / 64 + tmp) / 64); |
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tmp = (color0 & 0x001F) * 255 + 16; |
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b0 = (uint8_t) ((tmp / 32 + tmp) / 32); |
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tmp = (color1 >> 11) * 255 + 16; |
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r1 = (uint8_t) ((tmp / 32 + tmp) / 32); |
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tmp = ((color1 & 0x07E0) >> 5) * 255 + 32; |
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g1 = (uint8_t) ((tmp / 64 + tmp) / 64); |
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tmp = (color1 & 0x001F) * 255 + 16; |
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b1 = (uint8_t) ((tmp / 32 + tmp) / 32); |
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if (dxtn || color0 > color1) { |
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colors[0] = RGBA(r0, g0, b0, a); |
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colors[1] = RGBA(r1, g1, b1, a); |
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colors[2] = RGBA((2 * r0 + r1) / 3, |
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(2 * g0 + g1) / 3, |
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(2 * b0 + b1) / 3, |
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a); |
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colors[3] = RGBA((2 * r1 + r0) / 3, |
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(2 * g1 + g0) / 3, |
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(2 * b1 + b0) / 3, |
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a); |
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} else { |
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colors[0] = RGBA(r0, g0, b0, a); |
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colors[1] = RGBA(r1, g1, b1, a); |
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colors[2] = RGBA((r0 + r1) / 2, |
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(g0 + g1) / 2, |
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(b0 + b1) / 2, |
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a); |
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colors[3] = RGBA(0, 0, 0, alpha); |
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} |
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} |
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static inline void dxt1_block_internal(uint8_t *dst, ptrdiff_t stride, |
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const uint8_t *block, uint8_t alpha) |
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{ |
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int x, y; |
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uint32_t colors[4]; |
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uint16_t color0 = AV_RL16(block + 0); |
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uint16_t color1 = AV_RL16(block + 2); |
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uint32_t code = AV_RL32(block + 4); |
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extract_color(colors, color0, color1, 0, alpha); |
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for (y = 0; y < 4; y++) { |
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for (x = 0; x < 4; x++) { |
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uint32_t pixel = colors[code & 3]; |
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code >>= 2; |
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AV_WL32(dst + x * 4, pixel); |
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} |
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dst += stride; |
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} |
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} |
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/**
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* Decompress one block of a DXT1 texture and store the resulting |
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* RGBA pixels in 'dst'. Alpha component is fully opaque. |
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* |
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* @param dst output buffer. |
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* @param stride scanline in bytes. |
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* @param block block to decompress. |
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* @return how much texture data has been consumed. |
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*/ |
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static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
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{ |
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dxt1_block_internal(dst, stride, block, 255); |
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return 8; |
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} |
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/**
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* Decompress one block of a DXT1 with 1-bit alpha texture and store |
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* the resulting RGBA pixels in 'dst'. Alpha is either fully opaque or |
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* fully transparent. |
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* |
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* @param dst output buffer. |
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* @param stride scanline in bytes. |
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* @param block block to decompress. |
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* @return how much texture data has been consumed. |
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*/ |
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static int dxt1a_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
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{ |
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dxt1_block_internal(dst, stride, block, 0); |
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return 8; |
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} |
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static inline void dxt3_block_internal(uint8_t *dst, ptrdiff_t stride, |
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const uint8_t *block) |
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{ |
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int x, y; |
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uint32_t colors[4]; |
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uint16_t color0 = AV_RL16(block + 8); |
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uint16_t color1 = AV_RL16(block + 10); |
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uint32_t code = AV_RL32(block + 12); |
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extract_color(colors, color0, color1, 1, 0); |
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for (y = 0; y < 4; y++) { |
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const uint16_t alpha_code = AV_RL16(block + 2 * y); |
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uint8_t alpha_values[4]; |
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alpha_values[0] = ((alpha_code >> 0) & 0x0F) * 17; |
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alpha_values[1] = ((alpha_code >> 4) & 0x0F) * 17; |
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alpha_values[2] = ((alpha_code >> 8) & 0x0F) * 17; |
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alpha_values[3] = ((alpha_code >> 12) & 0x0F) * 17; |
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for (x = 0; x < 4; x++) { |
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uint8_t alpha = alpha_values[x]; |
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uint32_t pixel = colors[code & 3] | (alpha << 24); |
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code >>= 2; |
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AV_WL32(dst + x * 4, pixel); |
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} |
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dst += stride; |
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} |
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} |
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/** Convert a premultiplied alpha pixel to a straigth alpha pixel. */ |
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static av_always_inline void premult2straight(uint8_t *src) |
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{ |
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int r = src[0]; |
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int g = src[1]; |
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int b = src[2]; |
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int a = src[3]; /* unchanged */ |
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src[0] = (uint8_t) r * a / 255; |
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src[1] = (uint8_t) g * a / 255; |
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src[2] = (uint8_t) b * a / 255; |
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} |
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/**
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* Decompress one block of a DXT2 texture and store the resulting |
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* RGBA pixels in 'dst'. |
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* |
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* @param dst output buffer. |
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* @param stride scanline in bytes. |
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* @param block block to decompress. |
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* @return how much texture data has been consumed. |
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*/ |
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static int dxt2_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
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{ |
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int x, y; |
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dxt3_block_internal(dst, stride, block); |
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/* This format is DXT3, but returns premultiplied alpha. It needs to be
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* converted because it's what lavc outputs (and swscale expects). */ |
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for (y = 0; y < 4; y++) |
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for (x = 0; x < 4; x++) |
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premult2straight(dst + x * 4 + y * stride); |
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return 16; |
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} |
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/**
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* Decompress one block of a DXT3 texture and store the resulting |
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* RGBA pixels in 'dst'. |
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* |
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* @param dst output buffer. |
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* @param stride scanline in bytes. |
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* @param block block to decompress. |
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* @return how much texture data has been consumed. |
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*/ |
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static int dxt3_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
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{ |
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dxt3_block_internal(dst, stride, block); |
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return 16; |
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} |
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/**
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* Decompress a BC 16x3 index block stored as |
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* h g f e |
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* d c b a |
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* p o n m |
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* l k j i |
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* |
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* Bits packed as |
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* | h | g | f | e | d | c | b | a | // Entry
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* |765 432 107 654 321 076 543 210| // Bit
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* |0000000000111111111112222222222| // Byte
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* |
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* into 16 8-bit indices. |
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*/ |
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static void decompress_indices(uint8_t *dst, const uint8_t *src) |
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{ |
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int block, i; |
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for (block = 0; block < 2; block++) { |
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int tmp = AV_RL24(src); |
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/* Unpack 8x3 bit from last 3 byte block */ |
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for (i = 0; i < 8; i++) |
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dst[i] = (tmp >> (i * 3)) & 0x7; |
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src += 3; |
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dst += 8; |
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} |
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} |
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static inline void dxt5_block_internal(uint8_t *dst, ptrdiff_t stride, |
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const uint8_t *block) |
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{ |
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int x, y; |
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uint32_t colors[4]; |
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uint8_t alpha_indices[16]; |
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uint16_t color0 = AV_RL16(block + 8); |
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uint16_t color1 = AV_RL16(block + 10); |
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uint32_t code = AV_RL32(block + 12); |
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uint8_t alpha0 = *(block); |
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uint8_t alpha1 = *(block + 1); |
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decompress_indices(alpha_indices, block + 2); |
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extract_color(colors, color0, color1, 1, 0); |
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for (y = 0; y < 4; y++) { |
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for (x = 0; x < 4; x++) { |
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int alpha_code = alpha_indices[x + y * 4]; |
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uint32_t pixel; |
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uint8_t alpha; |
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if (alpha_code == 0) { |
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alpha = alpha0; |
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} else if (alpha_code == 1) { |
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alpha = alpha1; |
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} else { |
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if (alpha0 > alpha1) { |
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alpha = (uint8_t) (((8 - alpha_code) * alpha0 + |
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(alpha_code - 1) * alpha1) / 7); |
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} else { |
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if (alpha_code == 6) { |
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alpha = 0; |
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} else if (alpha_code == 7) { |
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alpha = 255; |
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} else { |
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alpha = (uint8_t) (((6 - alpha_code) * alpha0 + |
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(alpha_code - 1) * alpha1) / 5); |
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} |
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} |
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} |
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pixel = colors[code & 3] | (alpha << 24); |
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code >>= 2; |
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AV_WL32(dst + x * 4, pixel); |
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} |
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dst += stride; |
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} |
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} |
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/**
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* Decompress one block of a DXT4 texture and store the resulting |
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* RGBA pixels in 'dst'. |
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* |
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* @param dst output buffer. |
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* @param stride scanline in bytes. |
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* @param block block to decompress. |
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* @return how much texture data has been consumed. |
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*/ |
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static int dxt4_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
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{ |
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int x, y; |
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dxt5_block_internal(dst, stride, block); |
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/* This format is DXT5, but returns premultiplied alpha. It needs to be
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* converted because it's what lavc outputs (and swscale expects). */ |
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for (y = 0; y < 4; y++) |
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for (x = 0; x < 4; x++) |
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premult2straight(dst + x * 4 + y * stride); |
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return 16; |
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} |
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/**
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* Decompress one block of a DXT5 texture and store the resulting |
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* RGBA pixels in 'dst'. |
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* |
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* @param dst output buffer. |
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* @param stride scanline in bytes. |
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* @param block block to decompress. |
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* @return how much texture data has been consumed. |
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*/ |
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static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
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{ |
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dxt5_block_internal(dst, stride, block); |
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return 16; |
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} |
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/**
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* Convert a YCoCg buffer to RGBA. |
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* |
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* @param src input buffer. |
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* @param scaled variant with scaled chroma components and opaque alpha. |
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*/ |
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static av_always_inline void ycocg2rgba(uint8_t *src, int scaled) |
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{ |
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int r = src[0]; |
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int g = src[1]; |
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int b = src[2]; |
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int a = src[3]; |
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int s = scaled ? (b >> 3) + 1 : 1; |
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int y = a; |
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int co = (r - 128) / s; |
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int cg = (g - 128) / s; |
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src[0] = av_clip_uint8(y + co - cg); |
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src[1] = av_clip_uint8(y + cg); |
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src[2] = av_clip_uint8(y - co - cg); |
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src[3] = scaled ? 255 : b; |
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} |
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/**
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* Decompress one block of a DXT5 texture with classic YCoCg and store |
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* the resulting RGBA pixels in 'dst'. Alpha component is fully opaque. |
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* |
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* @param dst output buffer. |
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* @param stride scanline in bytes. |
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* @param block block to decompress. |
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* @return how much texture data has been consumed. |
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*/ |
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static int dxt5y_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
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{ |
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int x, y; |
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/* This format is basically DXT5, with luma stored in alpha.
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* Run a normal decompress and then reorder the components. */ |
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dxt5_block_internal(dst, stride, block); |
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for (y = 0; y < 4; y++) |
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for (x = 0; x < 4; x++) |
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ycocg2rgba(dst + x * 4 + y * stride, 0); |
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return 16; |
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} |
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/**
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* Decompress one block of a DXT5 texture with scaled YCoCg and store |
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* the resulting RGBA pixels in 'dst'. Alpha component is fully opaque. |
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* |
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* @param dst output buffer. |
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* @param stride scanline in bytes. |
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* @param block block to decompress. |
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* @return how much texture data has been consumed. |
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*/ |
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static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
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{ |
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int x, y; |
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/* This format is basically DXT5, with luma stored in alpha.
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* Run a normal decompress and then reorder the components. */ |
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dxt5_block_internal(dst, stride, block); |
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for (y = 0; y < 4; y++) |
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for (x = 0; x < 4; x++) |
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ycocg2rgba(dst + x * 4 + y * stride, 1); |
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return 16; |
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} |
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static inline void rgtc_block_internal(uint8_t *dst, ptrdiff_t stride, |
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const uint8_t *block, |
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const int *color_tab) |
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{ |
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uint8_t indices[16]; |
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int x, y; |
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decompress_indices(indices, block + 2); |
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/* Only one or two channels are stored at most, since it only used to
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* compress specular (black and white) or normal (red and green) maps. |
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* Although the standard says to zero out unused components, many |
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* implementations fill all of them with the same value. */ |
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for (y = 0; y < 4; y++) { |
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for (x = 0; x < 4; x++) { |
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int i = indices[x + y * 4]; |
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/* Interval expansion from [-1 1] or [0 1] to [0 255]. */ |
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int c = color_tab[i]; |
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uint32_t pixel = RGBA(c, c, c, 255); |
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AV_WL32(dst + x * 4 + y * stride, pixel); |
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} |
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} |
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} |
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static inline void rgtc1_block_internal(uint8_t *dst, ptrdiff_t stride, |
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const uint8_t *block, int sign) |
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{ |
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int color_table[8]; |
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int r0, r1; |
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if (sign) { |
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/* signed data is in [-128 127] so just offset it to unsigned
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* and it can be treated exactly the same */ |
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r0 = ((int8_t) block[0]) + 128; |
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r1 = ((int8_t) block[1]) + 128; |
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} else { |
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r0 = block[0]; |
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r1 = block[1]; |
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} |
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color_table[0] = r0; |
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color_table[1] = r1; |
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if (r0 > r1) { |
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/* 6 interpolated color values */ |
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color_table[2] = (6 * r0 + 1 * r1) / 7; // bit code 010
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color_table[3] = (5 * r0 + 2 * r1) / 7; // bit code 011
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color_table[4] = (4 * r0 + 3 * r1) / 7; // bit code 100
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color_table[5] = (3 * r0 + 4 * r1) / 7; // bit code 101
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color_table[6] = (2 * r0 + 5 * r1) / 7; // bit code 110
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color_table[7] = (1 * r0 + 6 * r1) / 7; // bit code 111
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} else { |
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/* 4 interpolated color values */ |
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color_table[2] = (4 * r0 + 1 * r1) / 5; // bit code 010
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color_table[3] = (3 * r0 + 2 * r1) / 5; // bit code 011
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color_table[4] = (2 * r0 + 3 * r1) / 5; // bit code 100
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color_table[5] = (1 * r0 + 4 * r1) / 5; // bit code 101
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color_table[6] = 0; /* min range */ // bit code 110
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color_table[7] = 255; /* max range */ // bit code 111
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} |
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rgtc_block_internal(dst, stride, block, color_table); |
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} |
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/**
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* Decompress one block of a RGRC1 texture with signed components |
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* and store the resulting RGBA pixels in 'dst'. |
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* |
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* @param dst output buffer. |
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* @param stride scanline in bytes. |
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* @param block block to decompress. |
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* @return how much texture data has been consumed. |
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*/ |
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static int rgtc1s_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
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{ |
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rgtc1_block_internal(dst, stride, block, 1); |
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return 8; |
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} |
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/**
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* Decompress one block of a RGRC1 texture with unsigned components |
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* and store the resulting RGBA pixels in 'dst'. |
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* |
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* @param dst output buffer. |
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* @param stride scanline in bytes. |
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* @param block block to decompress. |
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* @return how much texture data has been consumed. |
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*/ |
||||
static int rgtc1u_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
||||
{ |
||||
rgtc1_block_internal(dst, stride, block, 0); |
||||
|
||||
return 8; |
||||
} |
||||
|
||||
static inline void rgtc2_block_internal(uint8_t *dst, ptrdiff_t stride, |
||||
const uint8_t *block, int sign) |
||||
{ |
||||
/* 4x4 block containing 4 component pixels. */ |
||||
uint8_t c0[4 * 4 * 4]; |
||||
uint8_t c1[4 * 4 * 4]; |
||||
int x, y; |
||||
|
||||
/* Decompress the two channels separately and interleave them afterwards. */ |
||||
rgtc1_block_internal(c0, 16, block, sign); |
||||
rgtc1_block_internal(c1, 16, block + 8, sign); |
||||
|
||||
/* B is rebuilt exactly like a normal map. */ |
||||
for (y = 0; y < 4; y++) { |
||||
for (x = 0; x < 4; x++) { |
||||
uint8_t *p = dst + x * 4 + y * stride; |
||||
int r = c0[x * 4 + y * 16]; |
||||
int g = c1[x * 4 + y * 16]; |
||||
int b = 127; |
||||
|
||||
int d = (255 * 255 - r * r - g * g) / 2; |
||||
if (d > 0) |
||||
b = rint(sqrtf(d)); |
||||
|
||||
p[0] = r; |
||||
p[1] = g; |
||||
p[2] = b; |
||||
p[3] = 255; |
||||
} |
||||
} |
||||
} |
||||
|
||||
/**
|
||||
* Decompress one block of a RGRC2 texture with signed components |
||||
* and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque. |
||||
* |
||||
* @param dst output buffer. |
||||
* @param stride scanline in bytes. |
||||
* @param block block to decompress. |
||||
* @return how much texture data has been consumed. |
||||
*/ |
||||
static int rgtc2s_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
||||
{ |
||||
rgtc2_block_internal(dst, stride, block, 1); |
||||
|
||||
return 16; |
||||
} |
||||
|
||||
/**
|
||||
* Decompress one block of a RGRC2 texture with unsigned components |
||||
* and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque. |
||||
* |
||||
* @param dst output buffer. |
||||
* @param stride scanline in bytes. |
||||
* @param block block to decompress. |
||||
* @return how much texture data has been consumed. |
||||
*/ |
||||
static int rgtc2u_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
||||
{ |
||||
rgtc2_block_internal(dst, stride, block, 0); |
||||
|
||||
return 16; |
||||
} |
||||
|
||||
/**
|
||||
* Decompress one block of a 3Dc texture with unsigned components |
||||
* and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque. |
||||
* |
||||
* @param dst output buffer. |
||||
* @param stride scanline in bytes. |
||||
* @param block block to decompress. |
||||
* @return how much texture data has been consumed. |
||||
*/ |
||||
static int dxn3dc_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
||||
{ |
||||
int x, y; |
||||
rgtc2_block_internal(dst, stride, block, 0); |
||||
|
||||
/* This is the 3Dc variant of RGTC2, with swapped R and G. */ |
||||
for (y = 0; y < 4; y++) { |
||||
for (x = 0; x < 4; x++) { |
||||
uint8_t *p = dst + x * 4 + y * stride; |
||||
FFSWAP(uint8_t, p[0], p[1]); |
||||
} |
||||
} |
||||
|
||||
return 16; |
||||
} |
||||
|
||||
av_cold void ff_texturedsp_init(TextureDSPContext *c) |
||||
{ |
||||
c->dxt1_block = dxt1_block; |
||||
c->dxt1a_block = dxt1a_block; |
||||
c->dxt2_block = dxt2_block; |
||||
c->dxt3_block = dxt3_block; |
||||
c->dxt4_block = dxt4_block; |
||||
c->dxt5_block = dxt5_block; |
||||
c->dxt5y_block = dxt5y_block; |
||||
c->dxt5ys_block = dxt5ys_block; |
||||
c->rgtc1s_block = rgtc1s_block; |
||||
c->rgtc1u_block = rgtc1u_block; |
||||
c->rgtc2s_block = rgtc2s_block; |
||||
c->rgtc2u_block = rgtc2u_block; |
||||
c->dxn3dc_block = dxn3dc_block; |
||||
} |
@ -0,0 +1,64 @@ |
||||
/*
|
||||
* Texture block module |
||||
* Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com> |
||||
* |
||||
* This file is part of Libav. |
||||
* |
||||
* Libav is free software; you can redistribute it and/or |
||||
* modify it under the terms of the GNU Lesser General Public |
||||
* License as published by the Free Software Foundation; either |
||||
* version 2.1 of the License, or (at your option) any later version. |
||||
* |
||||
* Libav is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
||||
* Lesser General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU Lesser General Public |
||||
* License along with Libav; if not, write to the Free Software |
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
||||
*/ |
||||
|
||||
/**
|
||||
* @file |
||||
* Texture block (4x4) module |
||||
* |
||||
* References: |
||||
* https://www.opengl.org/wiki/S3_Texture_Compression
|
||||
* https://www.opengl.org/wiki/Red_Green_Texture_Compression
|
||||
* https://msdn.microsoft.com/en-us/library/bb694531%28v=vs.85%29.aspx
|
||||
* |
||||
* All functions return how much data has been written or read. |
||||
* |
||||
* Pixel input or output format is always AV_PIX_FMT_RGBA. |
||||
*/ |
||||
|
||||
#ifndef AVCODEC_TEXTUREDSP_H |
||||
#define AVCODEC_TEXTUREDSP_H |
||||
|
||||
#include <stddef.h> |
||||
#include <stdint.h> |
||||
|
||||
#define TEXTURE_BLOCK_W 4 |
||||
#define TEXTURE_BLOCK_H 4 |
||||
|
||||
typedef struct TextureDSPContext { |
||||
int (*dxt1_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*dxt1a_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*dxt2_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*dxt3_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*dxt4_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*dxt5_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*dxt5y_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*dxt5ys_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*rgtc1s_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*rgtc1u_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*rgtc2s_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*rgtc2u_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
int (*dxn3dc_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block); |
||||
} TextureDSPContext; |
||||
|
||||
void ff_texturedsp_init(TextureDSPContext *c); |
||||
void ff_texturedspenc_init(TextureDSPContext *c); |
||||
|
||||
#endif /* AVCODEC_TEXTUREDSP_H */ |
@ -0,0 +1,659 @@ |
||||
/*
|
||||
* Texture block compression |
||||
* Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com> |
||||
* Based on public domain code by Fabian Giesen, Sean Barrett and Yann Collet. |
||||
* |
||||
* This file is part of Libav |
||||
* |
||||
* Permission is hereby granted, free of charge, to any person obtaining a |
||||
* copy of this software and associated documentation files (the "Software"), |
||||
* to deal in the Software without restriction, including without limitation |
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||
* and/or sell copies of the Software, and to permit persons to whom the |
||||
* Software is furnished to do so, subject to the following conditions: |
||||
* The above copyright notice and this permission notice shall be included |
||||
* in all copies or substantial portions of the Software. |
||||
* |
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
||||
* IN THE SOFTWARE. |
||||
*/ |
||||
|
||||
#include <stddef.h> |
||||
#include <stdint.h> |
||||
|
||||
#include "libavutil/attributes.h" |
||||
#include "libavutil/common.h" |
||||
#include "libavutil/intreadwrite.h" |
||||
|
||||
#include "texturedsp.h" |
||||
|
||||
const static uint8_t expand5[32] = { |
||||
0, 8, 16, 24, 33, 41, 49, 57, 66, 74, 82, 90, |
||||
99, 107, 115, 123, 132, 140, 148, 156, 165, 173, 181, 189, |
||||
198, 206, 214, 222, 231, 239, 247, 255, |
||||
}; |
||||
|
||||
const static uint8_t expand6[64] = { |
||||
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, |
||||
48, 52, 56, 60, 65, 69, 73, 77, 81, 85, 89, 93, |
||||
97, 101, 105, 109, 113, 117, 121, 125, 130, 134, 138, 142, |
||||
146, 150, 154, 158, 162, 166, 170, 174, 178, 182, 186, 190, |
||||
195, 199, 203, 207, 211, 215, 219, 223, 227, 231, 235, 239, |
||||
243, 247, 251, 255, |
||||
}; |
||||
|
||||
const static uint8_t match5[256][2] = { |
||||
{ 0, 0 }, { 0, 0 }, { 0, 1 }, { 0, 1 }, { 1, 0 }, { 1, 0 }, |
||||
{ 1, 0 }, { 1, 1 }, { 1, 1 }, { 2, 0 }, { 2, 0 }, { 0, 4 }, |
||||
{ 2, 1 }, { 2, 1 }, { 2, 1 }, { 3, 0 }, { 3, 0 }, { 3, 0 }, |
||||
{ 3, 1 }, { 1, 5 }, { 3, 2 }, { 3, 2 }, { 4, 0 }, { 4, 0 }, |
||||
{ 4, 1 }, { 4, 1 }, { 4, 2 }, { 4, 2 }, { 4, 2 }, { 3, 5 }, |
||||
{ 5, 1 }, { 5, 1 }, { 5, 2 }, { 4, 4 }, { 5, 3 }, { 5, 3 }, |
||||
{ 5, 3 }, { 6, 2 }, { 6, 2 }, { 6, 2 }, { 6, 3 }, { 5, 5 }, |
||||
{ 6, 4 }, { 6, 4 }, { 4, 8 }, { 7, 3 }, { 7, 3 }, { 7, 3 }, |
||||
{ 7, 4 }, { 7, 4 }, { 7, 4 }, { 7, 5 }, { 5, 9 }, { 7, 6 }, |
||||
{ 7, 6 }, { 8, 4 }, { 8, 4 }, { 8, 5 }, { 8, 5 }, { 8, 6 }, |
||||
{ 8, 6 }, { 8, 6 }, { 7, 9 }, { 9, 5 }, { 9, 5 }, { 9, 6 }, |
||||
{ 8, 8 }, { 9, 7 }, { 9, 7 }, { 9, 7 }, { 10, 6 }, { 10, 6 }, |
||||
{ 10, 6 }, { 10, 7 }, { 9, 9 }, { 10, 8 }, { 10, 8 }, { 8, 12 }, |
||||
{ 11, 7 }, { 11, 7 }, { 11, 7 }, { 11, 8 }, { 11, 8 }, { 11, 8 }, |
||||
{ 11, 9 }, { 9, 13 }, { 11, 10 }, { 11, 10 }, { 12, 8 }, { 12, 8 }, |
||||
{ 12, 9 }, { 12, 9 }, { 12, 10 }, { 12, 10 }, { 12, 10 }, { 11, 13 }, |
||||
{ 13, 9 }, { 13, 9 }, { 13, 10 }, { 12, 12 }, { 13, 11 }, { 13, 11 }, |
||||
{ 13, 11 }, { 14, 10 }, { 14, 10 }, { 14, 10 }, { 14, 11 }, { 13, 13 }, |
||||
{ 14, 12 }, { 14, 12 }, { 12, 16 }, { 15, 11 }, { 15, 11 }, { 15, 11 }, |
||||
{ 15, 12 }, { 15, 12 }, { 15, 12 }, { 15, 13 }, { 13, 17 }, { 15, 14 }, |
||||
{ 15, 14 }, { 16, 12 }, { 16, 12 }, { 16, 13 }, { 16, 13 }, { 16, 14 }, |
||||
{ 16, 14 }, { 16, 14 }, { 15, 17 }, { 17, 13 }, { 17, 13 }, { 17, 14 }, |
||||
{ 16, 16 }, { 17, 15 }, { 17, 15 }, { 17, 15 }, { 18, 14 }, { 18, 14 }, |
||||
{ 18, 14 }, { 18, 15 }, { 17, 17 }, { 18, 16 }, { 18, 16 }, { 16, 20 }, |
||||
{ 19, 15 }, { 19, 15 }, { 19, 15 }, { 19, 16 }, { 19, 16 }, { 19, 16 }, |
||||
{ 19, 17 }, { 17, 21 }, { 19, 18 }, { 19, 18 }, { 20, 16 }, { 20, 16 }, |
||||
{ 20, 17 }, { 20, 17 }, { 20, 18 }, { 20, 18 }, { 20, 18 }, { 19, 21 }, |
||||
{ 21, 17 }, { 21, 17 }, { 21, 18 }, { 20, 20 }, { 21, 19 }, { 21, 19 }, |
||||
{ 21, 19 }, { 22, 18 }, { 22, 18 }, { 22, 18 }, { 22, 19 }, { 21, 21 }, |
||||
{ 22, 20 }, { 22, 20 }, { 20, 24 }, { 23, 19 }, { 23, 19 }, { 23, 19 }, |
||||
{ 23, 20 }, { 23, 20 }, { 23, 20 }, { 23, 21 }, { 21, 25 }, { 23, 22 }, |
||||
{ 23, 22 }, { 24, 20 }, { 24, 20 }, { 24, 21 }, { 24, 21 }, { 24, 22 }, |
||||
{ 24, 22 }, { 24, 22 }, { 23, 25 }, { 25, 21 }, { 25, 21 }, { 25, 22 }, |
||||
{ 24, 24 }, { 25, 23 }, { 25, 23 }, { 25, 23 }, { 26, 22 }, { 26, 22 }, |
||||
{ 26, 22 }, { 26, 23 }, { 25, 25 }, { 26, 24 }, { 26, 24 }, { 24, 28 }, |
||||
{ 27, 23 }, { 27, 23 }, { 27, 23 }, { 27, 24 }, { 27, 24 }, { 27, 24 }, |
||||
{ 27, 25 }, { 25, 29 }, { 27, 26 }, { 27, 26 }, { 28, 24 }, { 28, 24 }, |
||||
{ 28, 25 }, { 28, 25 }, { 28, 26 }, { 28, 26 }, { 28, 26 }, { 27, 29 }, |
||||
{ 29, 25 }, { 29, 25 }, { 29, 26 }, { 28, 28 }, { 29, 27 }, { 29, 27 }, |
||||
{ 29, 27 }, { 30, 26 }, { 30, 26 }, { 30, 26 }, { 30, 27 }, { 29, 29 }, |
||||
{ 30, 28 }, { 30, 28 }, { 30, 28 }, { 31, 27 }, { 31, 27 }, { 31, 27 }, |
||||
{ 31, 28 }, { 31, 28 }, { 31, 28 }, { 31, 29 }, { 31, 29 }, { 31, 30 }, |
||||
{ 31, 30 }, { 31, 30 }, { 31, 31 }, { 31, 31 }, |
||||
}; |
||||
|
||||
const static uint8_t match6[256][2] = { |
||||
{ 0, 0 }, { 0, 1 }, { 1, 0 }, { 1, 0 }, { 1, 1 }, { 2, 0 }, |
||||
{ 2, 1 }, { 3, 0 }, { 3, 0 }, { 3, 1 }, { 4, 0 }, { 4, 0 }, |
||||
{ 4, 1 }, { 5, 0 }, { 5, 1 }, { 6, 0 }, { 6, 0 }, { 6, 1 }, |
||||
{ 7, 0 }, { 7, 0 }, { 7, 1 }, { 8, 0 }, { 8, 1 }, { 8, 1 }, |
||||
{ 8, 2 }, { 9, 1 }, { 9, 2 }, { 9, 2 }, { 9, 3 }, { 10, 2 }, |
||||
{ 10, 3 }, { 10, 3 }, { 10, 4 }, { 11, 3 }, { 11, 4 }, { 11, 4 }, |
||||
{ 11, 5 }, { 12, 4 }, { 12, 5 }, { 12, 5 }, { 12, 6 }, { 13, 5 }, |
||||
{ 13, 6 }, { 8, 16 }, { 13, 7 }, { 14, 6 }, { 14, 7 }, { 9, 17 }, |
||||
{ 14, 8 }, { 15, 7 }, { 15, 8 }, { 11, 16 }, { 15, 9 }, { 15, 10 }, |
||||
{ 16, 8 }, { 16, 9 }, { 16, 10 }, { 15, 13 }, { 17, 9 }, { 17, 10 }, |
||||
{ 17, 11 }, { 15, 16 }, { 18, 10 }, { 18, 11 }, { 18, 12 }, { 16, 16 }, |
||||
{ 19, 11 }, { 19, 12 }, { 19, 13 }, { 17, 17 }, { 20, 12 }, { 20, 13 }, |
||||
{ 20, 14 }, { 19, 16 }, { 21, 13 }, { 21, 14 }, { 21, 15 }, { 20, 17 }, |
||||
{ 22, 14 }, { 22, 15 }, { 25, 10 }, { 22, 16 }, { 23, 15 }, { 23, 16 }, |
||||
{ 26, 11 }, { 23, 17 }, { 24, 16 }, { 24, 17 }, { 27, 12 }, { 24, 18 }, |
||||
{ 25, 17 }, { 25, 18 }, { 28, 13 }, { 25, 19 }, { 26, 18 }, { 26, 19 }, |
||||
{ 29, 14 }, { 26, 20 }, { 27, 19 }, { 27, 20 }, { 30, 15 }, { 27, 21 }, |
||||
{ 28, 20 }, { 28, 21 }, { 28, 21 }, { 28, 22 }, { 29, 21 }, { 29, 22 }, |
||||
{ 24, 32 }, { 29, 23 }, { 30, 22 }, { 30, 23 }, { 25, 33 }, { 30, 24 }, |
||||
{ 31, 23 }, { 31, 24 }, { 27, 32 }, { 31, 25 }, { 31, 26 }, { 32, 24 }, |
||||
{ 32, 25 }, { 32, 26 }, { 31, 29 }, { 33, 25 }, { 33, 26 }, { 33, 27 }, |
||||
{ 31, 32 }, { 34, 26 }, { 34, 27 }, { 34, 28 }, { 32, 32 }, { 35, 27 }, |
||||
{ 35, 28 }, { 35, 29 }, { 33, 33 }, { 36, 28 }, { 36, 29 }, { 36, 30 }, |
||||
{ 35, 32 }, { 37, 29 }, { 37, 30 }, { 37, 31 }, { 36, 33 }, { 38, 30 }, |
||||
{ 38, 31 }, { 41, 26 }, { 38, 32 }, { 39, 31 }, { 39, 32 }, { 42, 27 }, |
||||
{ 39, 33 }, { 40, 32 }, { 40, 33 }, { 43, 28 }, { 40, 34 }, { 41, 33 }, |
||||
{ 41, 34 }, { 44, 29 }, { 41, 35 }, { 42, 34 }, { 42, 35 }, { 45, 30 }, |
||||
{ 42, 36 }, { 43, 35 }, { 43, 36 }, { 46, 31 }, { 43, 37 }, { 44, 36 }, |
||||
{ 44, 37 }, { 44, 37 }, { 44, 38 }, { 45, 37 }, { 45, 38 }, { 40, 48 }, |
||||
{ 45, 39 }, { 46, 38 }, { 46, 39 }, { 41, 49 }, { 46, 40 }, { 47, 39 }, |
||||
{ 47, 40 }, { 43, 48 }, { 47, 41 }, { 47, 42 }, { 48, 40 }, { 48, 41 }, |
||||
{ 48, 42 }, { 47, 45 }, { 49, 41 }, { 49, 42 }, { 49, 43 }, { 47, 48 }, |
||||
{ 50, 42 }, { 50, 43 }, { 50, 44 }, { 48, 48 }, { 51, 43 }, { 51, 44 }, |
||||
{ 51, 45 }, { 49, 49 }, { 52, 44 }, { 52, 45 }, { 52, 46 }, { 51, 48 }, |
||||
{ 53, 45 }, { 53, 46 }, { 53, 47 }, { 52, 49 }, { 54, 46 }, { 54, 47 }, |
||||
{ 57, 42 }, { 54, 48 }, { 55, 47 }, { 55, 48 }, { 58, 43 }, { 55, 49 }, |
||||
{ 56, 48 }, { 56, 49 }, { 59, 44 }, { 56, 50 }, { 57, 49 }, { 57, 50 }, |
||||
{ 60, 45 }, { 57, 51 }, { 58, 50 }, { 58, 51 }, { 61, 46 }, { 58, 52 }, |
||||
{ 59, 51 }, { 59, 52 }, { 62, 47 }, { 59, 53 }, { 60, 52 }, { 60, 53 }, |
||||
{ 60, 53 }, { 60, 54 }, { 61, 53 }, { 61, 54 }, { 61, 54 }, { 61, 55 }, |
||||
{ 62, 54 }, { 62, 55 }, { 62, 55 }, { 62, 56 }, { 63, 55 }, { 63, 56 }, |
||||
{ 63, 56 }, { 63, 57 }, { 63, 58 }, { 63, 59 }, { 63, 59 }, { 63, 60 }, |
||||
{ 63, 61 }, { 63, 62 }, { 63, 62 }, { 63, 63 }, |
||||
}; |
||||
|
||||
/* Multiplication over 8 bit emulation */ |
||||
#define mul8(a, b) (a * b + 128 + ((a * b + 128) >> 8)) >> 8 |
||||
|
||||
/* Conversion from rgb24 to rgb565 */ |
||||
#define rgb2rgb565(r, g, b) \ |
||||
(mul8(r, 31) << 11) | (mul8(g, 63) << 5) | (mul8(b, 31) << 0) |
||||
|
||||
/* Linear interpolation at 1/3 point between a and b */ |
||||
#define lerp13(a, b) (2 * a + b) / 3 |
||||
|
||||
/* Linear interpolation on an RGB pixel */ |
||||
static inline void lerp13rgb(uint8_t *out, uint8_t *p1, uint8_t *p2) |
||||
{ |
||||
out[0] = lerp13(p1[0], p2[0]); |
||||
out[1] = lerp13(p1[1], p2[1]); |
||||
out[2] = lerp13(p1[2], p2[2]); |
||||
} |
||||
|
||||
/* Conversion from rgb565 to rgb24 */ |
||||
static inline void rgb5652rgb(uint8_t *out, uint16_t v) |
||||
{ |
||||
int rv = (v & 0xf800) >> 11; |
||||
int gv = (v & 0x07e0) >> 5; |
||||
int bv = (v & 0x001f) >> 0; |
||||
|
||||
out[0] = expand5[rv]; |
||||
out[1] = expand6[gv]; |
||||
out[2] = expand5[bv]; |
||||
out[3] = 0; |
||||
} |
||||
|
||||
/* Color matching function */ |
||||
static unsigned int match_colors(const uint8_t *block, ptrdiff_t stride, |
||||
uint16_t c0, uint16_t c1) |
||||
{ |
||||
uint32_t mask = 0; |
||||
int dirr, dirg, dirb; |
||||
int dots[16]; |
||||
int stops[4]; |
||||
int x, y, k = 0; |
||||
int c0_point, half_point, c3_point; |
||||
uint8_t color[16]; |
||||
const int indexMap[8] = { |
||||
0 << 30, 2 << 30, 0 << 30, 2 << 30, |
||||
3 << 30, 3 << 30, 1 << 30, 1 << 30, |
||||
}; |
||||
|
||||
/* Fill color and compute direction for each component */ |
||||
rgb5652rgb(color + 0, c0); |
||||
rgb5652rgb(color + 4, c1); |
||||
lerp13rgb(color + 8, color + 0, color + 4); |
||||
lerp13rgb(color + 12, color + 4, color + 0); |
||||
|
||||
dirr = color[0 * 4 + 0] - color[1 * 4 + 0]; |
||||
dirg = color[0 * 4 + 1] - color[1 * 4 + 1]; |
||||
dirb = color[0 * 4 + 2] - color[1 * 4 + 2]; |
||||
|
||||
for (y = 0; y < 4; y++) { |
||||
for (x = 0; x < 4; x++) |
||||
dots[k++] = block[0 + x * 4 + y * stride] * dirr + |
||||
block[1 + x * 4 + y * stride] * dirg + |
||||
block[2 + x * 4 + y * stride] * dirb; |
||||
|
||||
stops[y] = color[0 + y * 4] * dirr + |
||||
color[1 + y * 4] * dirg + |
||||
color[2 + y * 4] * dirb; |
||||
} |
||||
|
||||
/* Think of the colors as arranged on a line; project point onto that line,
|
||||
* then choose next color out of available ones. we compute the crossover |
||||
* points for 'best color in top half'/'best in bottom half' and then |
||||
* the same inside that subinterval. |
||||
* |
||||
* Relying on this 1d approximation isn't always optimal in terms of |
||||
* euclidean distance, but it's very close and a lot faster. |
||||
* |
||||
* http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html */
|
||||
c0_point = (stops[1] + stops[3]) >> 1; |
||||
half_point = (stops[3] + stops[2]) >> 1; |
||||
c3_point = (stops[2] + stops[0]) >> 1; |
||||
|
||||
for (x = 0; x < 16; x++) { |
||||
int dot = dots[x]; |
||||
int bits = (dot < half_point ? 4 : 0) | |
||||
(dot < c0_point ? 2 : 0) | |
||||
(dot < c3_point ? 1 : 0); |
||||
|
||||
mask >>= 2; |
||||
mask |= indexMap[bits]; |
||||
} |
||||
|
||||
return mask; |
||||
} |
||||
|
||||
/* Color optimization function */ |
||||
static void optimize_colors(const uint8_t *block, ptrdiff_t stride, |
||||
uint16_t *pmax16, uint16_t *pmin16) |
||||
{ |
||||
const uint8_t *minp; |
||||
const uint8_t *maxp; |
||||
const int iter_power = 4; |
||||
double magn; |
||||
int v_r, v_g, v_b; |
||||
float covf[6], vfr, vfg, vfb; |
||||
int mind, maxd; |
||||
int cov[6] = { 0 }; |
||||
int mu[3], min[3], max[3]; |
||||
int ch, iter, x, y; |
||||
|
||||
/* Determine color distribution */ |
||||
for (ch = 0; ch < 3; ch++) { |
||||
const uint8_t *bp = &block[ch]; |
||||
int muv, minv, maxv; |
||||
|
||||
muv = minv = maxv = bp[0]; |
||||
for (y = 0; y < 4; y++) { |
||||
for (x = 4; x < 4; x += 4) { |
||||
muv += bp[x * 4 + y * stride]; |
||||
if (bp[x] < minv) |
||||
minv = bp[x * 4 + y * stride]; |
||||
else if (bp[x] > maxv) |
||||
maxv = bp[x * 4 + y * stride]; |
||||
} |
||||
} |
||||
|
||||
mu[ch] = (muv + 8) >> 4; |
||||
min[ch] = minv; |
||||
max[ch] = maxv; |
||||
} |
||||
|
||||
/* Determine covariance matrix */ |
||||
for (y = 0; y < 4; y++) { |
||||
for (x = 0; x < 4; x++) { |
||||
int r = block[x * 4 + stride * y + 0] - mu[0]; |
||||
int g = block[x * 4 + stride * y + 1] - mu[1]; |
||||
int b = block[x * 4 + stride * y + 2] - mu[2]; |
||||
|
||||
cov[0] += r * r; |
||||
cov[1] += r * g; |
||||
cov[2] += r * b; |
||||
cov[3] += g * g; |
||||
cov[4] += g * b; |
||||
cov[5] += b * b; |
||||
} |
||||
} |
||||
|
||||
/* Convert covariance matrix to float, find principal axis via power iter */ |
||||
for (x = 0; x < 6; x++) |
||||
covf[x] = cov[x] / 255.0f; |
||||
|
||||
vfr = (float) (max[0] - min[0]); |
||||
vfg = (float) (max[1] - min[1]); |
||||
vfb = (float) (max[2] - min[2]); |
||||
|
||||
for (iter = 0; iter < iter_power; iter++) { |
||||
float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2]; |
||||
float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4]; |
||||
float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5]; |
||||
|
||||
vfr = r; |
||||
vfg = g; |
||||
vfb = b; |
||||
} |
||||
|
||||
magn = fabs(vfr); |
||||
if (fabs(vfg) > magn) |
||||
magn = fabs(vfg); |
||||
if (fabs(vfb) > magn) |
||||
magn = fabs(vfb); |
||||
|
||||
/* if magnitudo is too small, default to luminance */ |
||||
if (magn < 4.0f) { |
||||
/* JPEG YCbCr luma coefs, scaled by 1000 */ |
||||
v_r = 299; |
||||
v_g = 587; |
||||
v_b = 114; |
||||
} else { |
||||
magn = 512.0 / magn; |
||||
v_r = (int) (vfr * magn); |
||||
v_g = (int) (vfg * magn); |
||||
v_b = (int) (vfb * magn); |
||||
} |
||||
|
||||
/* Pick colors at extreme points */ |
||||
mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b; |
||||
minp = maxp = block; |
||||
for (y = 0; y < 4; y++) { |
||||
for (x = 0; x < 4; x++) { |
||||
int dot = block[x * 4 + y * stride + 0] * v_r + |
||||
block[x * 4 + y * stride + 1] * v_g + |
||||
block[x * 4 + y * stride + 2] * v_b; |
||||
|
||||
if (dot < mind) { |
||||
mind = dot; |
||||
minp = block + x * 4 + y * stride; |
||||
} else if (dot > maxd) { |
||||
maxd = dot; |
||||
maxp = block + x * 4 + y * stride; |
||||
} |
||||
} |
||||
} |
||||
|
||||
*pmax16 = rgb2rgb565(maxp[0], maxp[1], maxp[2]); |
||||
*pmin16 = rgb2rgb565(minp[0], minp[1], minp[2]); |
||||
} |
||||
|
||||
/* Try to optimize colors to suit block contents better, by solving
|
||||
* a least squares system via normal equations + Cramer's rule. */ |
||||
static int refine_colors(const uint8_t *block, ptrdiff_t stride, |
||||
uint16_t *pmax16, uint16_t *pmin16, uint32_t mask) |
||||
{ |
||||
uint32_t cm = mask; |
||||
uint16_t oldMin = *pmin16; |
||||
uint16_t oldMax = *pmax16; |
||||
uint16_t min16, max16; |
||||
int x, y; |
||||
|
||||
/* Additional magic to save a lot of multiplies in the accumulating loop.
|
||||
* The tables contain precomputed products of weights for least squares |
||||
* system, accumulated inside one 32-bit register */ |
||||
const int w1tab[4] = { 3, 0, 2, 1 }; |
||||
const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 }; |
||||
|
||||
/* Check if all pixels have the same index */ |
||||
if (mask ^ (mask << 2) < 4) { |
||||
/* If so, linear system would be singular; solve using optimal
|
||||
* single-color match on average color. */ |
||||
int r = 8, g = 8, b = 8; |
||||
for (y = 0; y < 4; y++) { |
||||
for (x = 0; x < 4; x++) { |
||||
r += block[0 + x * 4 + y * stride]; |
||||
g += block[1 + x * 4 + y * stride]; |
||||
b += block[2 + x * 4 + y * stride]; |
||||
} |
||||
} |
||||
|
||||
r >>= 4; |
||||
g >>= 4; |
||||
b >>= 4; |
||||
|
||||
max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0]; |
||||
min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1]; |
||||
} else { |
||||
float fr, fg, fb; |
||||
int at1_r = 0, at1_g = 0, at1_b = 0; |
||||
int at2_r = 0, at2_g = 0, at2_b = 0; |
||||
int akku = 0; |
||||
int xx, xy, yy; |
||||
|
||||
for (y = 0; y < 4; y++) { |
||||
for (x = 0; x < 4; x++) { |
||||
int step = cm & 3; |
||||
int w1 = w1tab[step]; |
||||
int r = block[0 + x * 4 + y * stride]; |
||||
int g = block[1 + x * 4 + y * stride]; |
||||
int b = block[2 + x * 4 + y * stride]; |
||||
|
||||
akku += prods[step]; |
||||
at1_r += w1 * r; |
||||
at1_g += w1 * g; |
||||
at1_b += w1 * b; |
||||
at2_r += r; |
||||
at2_g += g; |
||||
at2_b += b; |
||||
|
||||
cm >>= 2; |
||||
} |
||||
} |
||||
|
||||
at2_r = 3 * at2_r - at1_r; |
||||
at2_g = 3 * at2_g - at1_g; |
||||
at2_b = 3 * at2_b - at1_b; |
||||
|
||||
/* Extract solutions and decide solvability */ |
||||
xx = akku >> 16; |
||||
yy = (akku >> 8) & 0xFF; |
||||
xy = (akku >> 0) & 0xFF; |
||||
|
||||
fr = 3.0f * 31.0f / 255.0f / (xx * yy - xy * xy); |
||||
fg = fr * 63.0f / 31.0f; |
||||
fb = fr; |
||||
|
||||
/* Solve */ |
||||
max16 = av_clip_uintp2((at1_r * yy - at2_r * xy) * fr + 0.5f, 5) << 11; |
||||
max16 |= av_clip_uintp2((at1_g * yy - at2_g * xy) * fg + 0.5f, 6) << 5; |
||||
max16 |= av_clip_uintp2((at1_b * yy - at2_b * xy) * fb + 0.5f, 5) << 0; |
||||
|
||||
min16 = av_clip_uintp2((at2_r * xx - at1_r * xy) * fr + 0.5f, 5) << 11; |
||||
min16 |= av_clip_uintp2((at2_g * xx - at1_g * xy) * fg + 0.5f, 6) << 5; |
||||
min16 |= av_clip_uintp2((at2_b * xx - at1_b * xy) * fb + 0.5f, 5) << 0; |
||||
} |
||||
|
||||
*pmin16 = min16; |
||||
*pmax16 = max16; |
||||
return oldMin != min16 || oldMax != max16; |
||||
} |
||||
|
||||
/* Check if input block is a constant color */ |
||||
static int constant_color(const uint8_t *block, ptrdiff_t stride) |
||||
{ |
||||
int x, y; |
||||
uint32_t first = AV_RL32(block); |
||||
|
||||
for (y = 0; y < 4; y++) |
||||
for (x = 0; x < 4; x++) |
||||
if (first != AV_RL32(block + x * 4 + y * stride)) |
||||
return 0; |
||||
return 1; |
||||
} |
||||
|
||||
/* Main color compression function */ |
||||
static void compress_color(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
||||
{ |
||||
uint32_t mask; |
||||
uint16_t max16, min16; |
||||
int constant = constant_color(block, stride); |
||||
|
||||
/* Constant color will load values from tables */ |
||||
if (constant) { |
||||
int r = block[0]; |
||||
int g = block[1]; |
||||
int b = block[2]; |
||||
mask = 0xAAAAAAAA; |
||||
max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0]; |
||||
min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1]; |
||||
} else { |
||||
int refine; |
||||
|
||||
/* Otherwise find pca and map along principal axis */ |
||||
optimize_colors(block, stride, &max16, &min16); |
||||
if (max16 != min16) |
||||
mask = match_colors(block, stride, max16, min16); |
||||
else |
||||
mask = 0; |
||||
|
||||
/* One pass refinement */ |
||||
refine = refine_colors(block, stride, &max16, &min16, mask); |
||||
if (refine) { |
||||
if (max16 != min16) |
||||
mask = match_colors(block, stride, max16, min16); |
||||
else |
||||
mask = 0; |
||||
} |
||||
} |
||||
|
||||
/* Finally write the color block */ |
||||
if (max16 < min16) { |
||||
FFSWAP(uint16_t, min16, max16); |
||||
mask ^= 0x55555555; |
||||
} |
||||
|
||||
AV_WL16(dst + 0, max16); |
||||
AV_WL16(dst + 2, min16); |
||||
AV_WL32(dst + 4, mask); |
||||
} |
||||
|
||||
/* Alpha compression function */ |
||||
static void compress_alpha(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
||||
{ |
||||
int x, y; |
||||
int dist, bias, dist4, dist2; |
||||
int mn, mx; |
||||
int bits = 0; |
||||
int mask = 0; |
||||
|
||||
memset(dst, 0, 8); |
||||
|
||||
/* Find min/max color */ |
||||
mn = mx = block[3]; |
||||
for (y = 0; y < 4; y++) { |
||||
for (x = 0; x < 4; x++) { |
||||
int val = block[3 + x * 4 + y * stride]; |
||||
if (val < mn) |
||||
mn = val; |
||||
else if (val > mx) |
||||
mx = val; |
||||
} |
||||
} |
||||
|
||||
/* Encode them */ |
||||
dst[0] = (uint8_t) mx; |
||||
dst[1] = (uint8_t) mn; |
||||
dst += 2; |
||||
|
||||
/* Mono-alpha shortcut */ |
||||
if (mn == mx) |
||||
return; |
||||
|
||||
/* Determine bias and emit color indices.
|
||||
* Given the choice of mx/mn, these indices are optimal: |
||||
* fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination */ |
||||
dist = mx - mn; |
||||
|
||||
dist4 = dist * 4; |
||||
dist2 = dist * 2; |
||||
if (dist < 8) |
||||
bias = dist - 1 - mn * 7; |
||||
else |
||||
bias = dist / 2 + 2 - mn * 7; |
||||
|
||||
for (y = 0; y < 4; y++) { |
||||
for (x = 0; x < 4; x++) { |
||||
int alp = block[3 + x * 4 + y * stride] * 7 + bias; |
||||
int ind, tmp; |
||||
|
||||
/* This is a "linear scale" lerp factor between 0 (val=min)
|
||||
* and 7 (val=max) to select index. */ |
||||
tmp = (alp >= dist4) ? -1 : 0; |
||||
ind = tmp & 4; |
||||
alp -= dist4 & tmp; |
||||
tmp = (alp >= dist2) ? -1 : 0; |
||||
ind += tmp & 2; |
||||
alp -= dist2 & tmp; |
||||
ind += (alp >= dist); |
||||
|
||||
/* Turn linear scale into DXT index (0/1 are extreme points) */ |
||||
ind = -ind & 7; |
||||
ind ^= (2 > ind); |
||||
|
||||
/* Write index */ |
||||
mask |= ind << bits; |
||||
bits += 3; |
||||
if (bits >= 8) { |
||||
*dst++ = mask; |
||||
mask >>= 8; |
||||
bits -= 8; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
/**
|
||||
* Convert a RGBA buffer to unscaled YCoCg. |
||||
* Scale is usually introduced to avoid banding over a certain range of colors, |
||||
* but this version of the algorithm does not introduce it as much as other |
||||
* implementations, allowing for a simpler and faster conversion. |
||||
*/ |
||||
static void rgba2ycocg(uint8_t *dst, const uint8_t *pixel) |
||||
{ |
||||
int r = pixel[0]; |
||||
int g = (pixel[1] + 1) >> 1; |
||||
int b = pixel[2]; |
||||
int t = (2 + r + b) >> 2; |
||||
|
||||
int y = av_clip_uint8(g + t); |
||||
int co = av_clip_uint8(128 + ((r - b + 1) >> 1)); |
||||
int cg = av_clip_uint8(128 + g - t); |
||||
|
||||
dst[0] = (uint8_t) co; |
||||
dst[1] = (uint8_t) cg; |
||||
dst[2] = 0; |
||||
dst[3] = (uint8_t) y; |
||||
} |
||||
|
||||
/**
|
||||
* Compress one block of RGBA pixels in a DXT1 texture and store the |
||||
* resulting bytes in 'dst'. Alpha is not preserved. |
||||
* |
||||
* @param dst output buffer. |
||||
* @param stride scanline in bytes. |
||||
* @param block block to compress. |
||||
* @return how much texture data has been written. |
||||
*/ |
||||
static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
||||
{ |
||||
compress_color(dst, stride, block); |
||||
|
||||
return 8; |
||||
} |
||||
|
||||
/**
|
||||
* Compress one block of RGBA pixels in a DXT5 texture and store the |
||||
* resulting bytes in 'dst'. Alpha is preserved. |
||||
* |
||||
* @param dst output buffer. |
||||
* @param stride scanline in bytes. |
||||
* @param block block to compress. |
||||
* @return how much texture data has been written. |
||||
*/ |
||||
static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
||||
{ |
||||
compress_alpha(dst, stride, block); |
||||
compress_color(dst + 8, stride, block); |
||||
|
||||
return 16; |
||||
} |
||||
|
||||
/**
|
||||
* Compress one block of RGBA pixels in a DXT5-YCoCg texture and store the |
||||
* resulting bytes in 'dst'. Alpha is not preserved. |
||||
* |
||||
* @param dst output buffer. |
||||
* @param stride scanline in bytes. |
||||
* @param block block to compress. |
||||
* @return how much texture data has been written. |
||||
*/ |
||||
static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
||||
{ |
||||
int x, y; |
||||
uint8_t reorder[64]; |
||||
|
||||
/* Reorder the components and then run a normal DXT5 compression. */ |
||||
for (y = 0; y < 4; y++) |
||||
for (x = 0; x < 4; x++) |
||||
rgba2ycocg(reorder + x * 4 + y * 16, block + x * 4 + y * stride); |
||||
|
||||
compress_alpha(dst + 0, 16, reorder); |
||||
compress_color(dst + 8, 16, reorder); |
||||
|
||||
return 16; |
||||
} |
||||
|
||||
av_cold void ff_texturedspenc_init(TextureDSPContext *c) |
||||
{ |
||||
c->dxt1_block = dxt1_block; |
||||
c->dxt5_block = dxt5_block; |
||||
c->dxt5ys_block = dxt5ys_block; |
||||
} |
Loading…
Reference in new issue