ppc: dsputil: comment formatting and wording/grammar improvements

pull/293/head
Diego Biurrun 11 years ago
parent cce791b17b
commit 82ee14d2ce
  1. 233
      libavcodec/ppc/dsputil_altivec.c
  2. 60
      libavcodec/ppc/dsputil_ppc.c
  3. 7
      libavcodec/ppc/fdct_altivec.c
  4. 12
      libavcodec/ppc/fft_altivec.c
  5. 40
      libavcodec/ppc/gmc_altivec.c
  6. 13
      libavcodec/ppc/idct_altivec.c
  7. 14
      libavcodec/ppc/int_altivec.c

@ -47,27 +47,27 @@ static int sad16_x2_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size
sad = (vector unsigned int)vec_splat_u32(0);
for (i = 0; i < h; i++) {
/* Read unaligned pixels into our vectors. The vectors are as follows:
pix1v: pix1[0]-pix1[15]
pix2v: pix2[0]-pix2[15] pix2iv: pix2[1]-pix2[16] */
* pix1v: pix1[0] - pix1[15]
* pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] */
pix1v = vec_ld( 0, pix1);
pix2l = vec_ld( 0, pix2);
pix2r = vec_ld(16, pix2);
pix2v = vec_perm(pix2l, pix2r, perm1);
pix2iv = vec_perm(pix2l, pix2r, perm2);
/* Calculate the average vector */
/* Calculate the average vector. */
avgv = vec_avg(pix2v, pix2iv);
/* Calculate a sum of abs differences vector */
/* Calculate a sum of abs differences vector. */
t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));
/* Add each 4 pixel group together and put 4 results into sad */
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += line_size;
pix2 += line_size;
}
/* Sum up the four partial sums, and put the result into s */
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
@ -91,33 +91,33 @@ static int sad16_y2_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size
sad = (vector unsigned int)vec_splat_u32(0);
/* Due to the fact that pix3 = pix2 + line_size, the pix3 of one
iteration becomes pix2 in the next iteration. We can use this
fact to avoid a potentially expensive unaligned read, each
time around the loop.
Read unaligned pixels into our vectors. The vectors are as follows:
pix2v: pix2[0]-pix2[15]
Split the pixel vectors into shorts */
* iteration becomes pix2 in the next iteration. We can use this
* fact to avoid a potentially expensive unaligned read, each
* time around the loop.
* Read unaligned pixels into our vectors. The vectors are as follows:
* pix2v: pix2[0] - pix2[15]
* Split the pixel vectors into shorts. */
pix2l = vec_ld( 0, pix2);
pix2r = vec_ld(15, pix2);
pix2v = vec_perm(pix2l, pix2r, perm);
for (i = 0; i < h; i++) {
/* Read unaligned pixels into our vectors. The vectors are as follows:
pix1v: pix1[0]-pix1[15]
pix3v: pix3[0]-pix3[15] */
* pix1v: pix1[0] - pix1[15]
* pix3v: pix3[0] - pix3[15] */
pix1v = vec_ld(0, pix1);
pix2l = vec_ld( 0, pix3);
pix2r = vec_ld(15, pix3);
pix3v = vec_perm(pix2l, pix2r, perm);
/* Calculate the average vector */
/* Calculate the average vector. */
avgv = vec_avg(pix2v, pix3v);
/* Calculate a sum of abs differences vector */
/* Calculate a sum of abs differences vector. */
t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));
/* Add each 4 pixel group together and put 4 results into sad */
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += line_size;
@ -126,7 +126,7 @@ static int sad16_y2_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size
}
/* Sum up the four partial sums, and put the result into s */
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
@ -157,12 +157,12 @@ static int sad16_xy2_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_siz
s = 0;
/* Due to the fact that pix3 = pix2 + line_size, the pix3 of one
iteration becomes pix2 in the next iteration. We can use this
fact to avoid a potentially expensive unaligned read, as well
as some splitting, and vector addition each time around the loop.
Read unaligned pixels into our vectors. The vectors are as follows:
pix2v: pix2[0]-pix2[15] pix2iv: pix2[1]-pix2[16]
Split the pixel vectors into shorts */
* iteration becomes pix2 in the next iteration. We can use this
* fact to avoid a potentially expensive unaligned read, as well
* as some splitting, and vector addition each time around the loop.
* Read unaligned pixels into our vectors. The vectors are as follows:
* pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16]
* Split the pixel vectors into shorts. */
pix2l = vec_ld( 0, pix2);
pix2r = vec_ld(16, pix2);
pix2v = vec_perm(pix2l, pix2r, perm1);
@ -177,8 +177,8 @@ static int sad16_xy2_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_siz
for (i = 0; i < h; i++) {
/* Read unaligned pixels into our vectors. The vectors are as follows:
pix1v: pix1[0]-pix1[15]
pix3v: pix3[0]-pix3[15] pix3iv: pix3[1]-pix3[16] */
* pix1v: pix1[0] - pix1[15]
* pix3v: pix3[0] - pix3[15] pix3iv: pix3[1] - pix3[16] */
pix1v = vec_ld(0, pix1);
pix2l = vec_ld( 0, pix3);
@ -187,40 +187,40 @@ static int sad16_xy2_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_siz
pix3iv = vec_perm(pix2l, pix2r, perm2);
/* Note that AltiVec does have vec_avg, but this works on vector pairs
and rounds up. We could do avg(avg(a,b),avg(c,d)), but the rounding
would mean that, for example, avg(3,0,0,1) = 2, when it should be 1.
Instead, we have to split the pixel vectors into vectors of shorts,
and do the averaging by hand. */
* and rounds up. We could do avg(avg(a, b), avg(c, d)), but the
* rounding would mean that, for example, avg(3, 0, 0, 1) = 2, when
* it should be 1. Instead, we have to split the pixel vectors into
* vectors of shorts and do the averaging by hand. */
/* Split the pixel vectors into shorts */
/* Split the pixel vectors into shorts. */
pix3hv = (vector unsigned short) vec_mergeh(zero, pix3v);
pix3lv = (vector unsigned short) vec_mergel(zero, pix3v);
pix3ihv = (vector unsigned short) vec_mergeh(zero, pix3iv);
pix3ilv = (vector unsigned short) vec_mergel(zero, pix3iv);
/* Do the averaging on them */
/* Do the averaging on them. */
t3 = vec_add(pix3hv, pix3ihv);
t4 = vec_add(pix3lv, pix3ilv);
avghv = vec_sr(vec_add(vec_add(t1, t3), two), two);
avglv = vec_sr(vec_add(vec_add(t2, t4), two), two);
/* Pack the shorts back into a result */
/* Pack the shorts back into a result. */
avgv = vec_pack(avghv, avglv);
/* Calculate a sum of abs differences vector */
/* Calculate a sum of abs differences vector. */
t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));
/* Add each 4 pixel group together and put 4 results into sad */
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += line_size;
pix3 += line_size;
/* Transfer the calculated values for pix3 into pix2 */
/* Transfer the calculated values for pix3 into pix2. */
t1 = t3;
t2 = t4;
}
/* Sum up the four partial sums, and put the result into s */
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
@ -242,25 +242,25 @@ static int sad16_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, i
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2 */
/* Read potentially unaligned pixels into t1 and t2. */
vector unsigned char pix2l = vec_ld( 0, pix2);
vector unsigned char pix2r = vec_ld(15, pix2);
t1 = vec_ld(0, pix1);
t2 = vec_perm(pix2l, pix2r, perm);
/* Calculate a sum of abs differences vector */
/* Calculate a sum of abs differences vector. */
t3 = vec_max(t1, t2);
t4 = vec_min(t1, t2);
t5 = vec_sub(t3, t4);
/* Add each 4 pixel group together and put 4 results into sad */
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += line_size;
pix2 += line_size;
}
/* Sum up the four partial sums, and put the result into s */
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
@ -283,9 +283,9 @@ static int sad8_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, in
sad = (vector unsigned int)vec_splat_u32(0);
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2
Since we're reading 16 pixels, and actually only want 8,
mask out the last 8 pixels. The 0s don't change the sum. */
/* Read potentially unaligned pixels into t1 and t2.
* Since we're reading 16 pixels, and actually only want 8,
* mask out the last 8 pixels. The 0s don't change the sum. */
vector unsigned char pix1l = vec_ld(0, pix1);
vector unsigned char pix1r = vec_ld(7, pix1);
vector unsigned char pix2l = vec_ld(0, pix2);
@ -293,19 +293,19 @@ static int sad8_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, in
t1 = vec_and(vec_perm(pix1l, pix1r, perm1), permclear);
t2 = vec_and(vec_perm(pix2l, pix2r, perm2), permclear);
/* Calculate a sum of abs differences vector */
/* Calculate a sum of abs differences vector. */
t3 = vec_max(t1, t2);
t4 = vec_min(t1, t2);
t5 = vec_sub(t3, t4);
/* Add each 4 pixel group together and put 4 results into sad */
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += line_size;
pix2 += line_size;
}
/* Sum up the four partial sums, and put the result into s */
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
@ -327,17 +327,17 @@ static int pix_norm1_altivec(uint8_t *pix, int line_size)
s = 0;
for (i = 0; i < 16; i++) {
/* Read in the potentially unaligned pixels */
/* Read the potentially unaligned pixels. */
vector unsigned char pixl = vec_ld( 0, pix);
vector unsigned char pixr = vec_ld(15, pix);
pixv = vec_perm(pixl, pixr, perm);
/* Square the values, and add them to our sum */
/* Square the values, and add them to our sum. */
sv = vec_msum(pixv, pixv, sv);
pix += line_size;
}
/* Sum up the four partial sums, and put the result into s */
/* Sum up the four partial sums, and put the result into s. */
sum = vec_sums((vector signed int) sv, (vector signed int) zero);
sum = vec_splat(sum, 3);
vec_ste(sum, 0, &s);
@ -345,11 +345,8 @@ static int pix_norm1_altivec(uint8_t *pix, int line_size)
return s;
}
/**
* Sum of Squared Errors for a 8x8 block.
* AltiVec-enhanced.
* It's the sad8_altivec code above w/ squaring added.
*/
/* Sum of Squared Errors for an 8x8 block, AltiVec-enhanced.
* It's the sad8_altivec code above w/ squaring added. */
static int sse8_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h)
{
int i;
@ -365,9 +362,9 @@ static int sse8_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, in
sum = (vector unsigned int)vec_splat_u32(0);
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2
Since we're reading 16 pixels, and actually only want 8,
mask out the last 8 pixels. The 0s don't change the sum. */
/* Read potentially unaligned pixels into t1 and t2.
* Since we're reading 16 pixels, and actually only want 8,
* mask out the last 8 pixels. The 0s don't change the sum. */
vector unsigned char pix1l = vec_ld(0, pix1);
vector unsigned char pix1r = vec_ld(7, pix1);
vector unsigned char pix2l = vec_ld(0, pix2);
@ -376,21 +373,21 @@ static int sse8_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, in
t2 = vec_and(vec_perm(pix2l, pix2r, perm2), permclear);
/* Since we want to use unsigned chars, we can take advantage
of the fact that abs(a-b)^2 = (a-b)^2. */
* of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */
/* Calculate abs differences vector */
/* Calculate abs differences vector. */
t3 = vec_max(t1, t2);
t4 = vec_min(t1, t2);
t5 = vec_sub(t3, t4);
/* Square the values and add them to our sum */
/* Square the values and add them to our sum. */
sum = vec_msum(t5, t5, sum);
pix1 += line_size;
pix2 += line_size;
}
/* Sum up the four partial sums, and put the result into s */
/* Sum up the four partial sums, and put the result into s. */
sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero);
sumsqr = vec_splat(sumsqr, 3);
vec_ste(sumsqr, 0, &s);
@ -398,11 +395,8 @@ static int sse8_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, in
return s;
}
/**
* Sum of Squared Errors for a 16x16 block.
* AltiVec-enhanced.
* It's the sad16_altivec code above w/ squaring added.
*/
/* Sum of Squared Errors for a 16x16 block, AltiVec-enhanced.
* It's the sad16_altivec code above w/ squaring added. */
static int sse16_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h)
{
int i;
@ -416,28 +410,28 @@ static int sse16_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, i
sum = (vector unsigned int)vec_splat_u32(0);
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2 */
/* Read potentially unaligned pixels into t1 and t2. */
vector unsigned char pix2l = vec_ld( 0, pix2);
vector unsigned char pix2r = vec_ld(15, pix2);
t1 = vec_ld(0, pix1);
t2 = vec_perm(pix2l, pix2r, perm);
/* Since we want to use unsigned chars, we can take advantage
of the fact that abs(a-b)^2 = (a-b)^2. */
* of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */
/* Calculate abs differences vector */
/* Calculate abs differences vector. */
t3 = vec_max(t1, t2);
t4 = vec_min(t1, t2);
t5 = vec_sub(t3, t4);
/* Square the values and add them to our sum */
/* Square the values and add them to our sum. */
sum = vec_msum(t5, t5, sum);
pix1 += line_size;
pix2 += line_size;
}
/* Sum up the four partial sums, and put the result into s */
/* Sum up the four partial sums, and put the result into s. */
sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero);
sumsqr = vec_splat(sumsqr, 3);
vec_ste(sumsqr, 0, &s);
@ -459,18 +453,18 @@ static int pix_sum_altivec(uint8_t * pix, int line_size)
sad = (vector unsigned int)vec_splat_u32(0);
for (i = 0; i < 16; i++) {
/* Read the potentially unaligned 16 pixels into t1 */
/* Read the potentially unaligned 16 pixels into t1. */
vector unsigned char pixl = vec_ld( 0, pix);
vector unsigned char pixr = vec_ld(15, pix);
t1 = vec_perm(pixl, pixr, perm);
/* Add each 4 pixel group together and put 4 results into sad */
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t1, sad);
pix += line_size;
}
/* Sum up the four partial sums, and put the result into s */
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
@ -487,6 +481,9 @@ static void get_pixels_altivec(int16_t *restrict block, const uint8_t *pixels, i
vector signed short shorts;
for (i = 0; i < 8; i++) {
/* Read potentially unaligned pixels.
* We're reading 16 pixels, and actually only want 8,
* but we simply ignore the extras. */
// Read potentially unaligned pixels.
// We're reading 16 pixels, and actually only want 8,
// but we simply ignore the extras.
@ -494,10 +491,10 @@ static void get_pixels_altivec(int16_t *restrict block, const uint8_t *pixels, i
vector unsigned char pixr = vec_ld(7, pixels);
bytes = vec_perm(pixl, pixr, perm);
// convert the bytes into shorts
// Convert the bytes into shorts.
shorts = (vector signed short)vec_mergeh(zero, bytes);
// save the data to the block, we assume the block is 16-byte aligned
// Save the data to the block, we assume the block is 16-byte aligned.
vec_st(shorts, i*16, (vector signed short*)block);
pixels += line_size;
@ -515,60 +512,59 @@ static void diff_pixels_altivec(int16_t *restrict block, const uint8_t *s1,
vector signed short shorts1, shorts2;
for (i = 0; i < 4; i++) {
// Read potentially unaligned pixels
// We're reading 16 pixels, and actually only want 8,
// but we simply ignore the extras.
/* Read potentially unaligned pixels.
* We're reading 16 pixels, and actually only want 8,
* but we simply ignore the extras. */
pixl = vec_ld( 0, s1);
pixr = vec_ld(15, s1);
bytes = vec_perm(pixl, pixr, perm1);
// convert the bytes into shorts
// Convert the bytes into shorts.
shorts1 = (vector signed short)vec_mergeh(zero, bytes);
// Do the same for the second block of pixels
// Do the same for the second block of pixels.
pixl = vec_ld( 0, s2);
pixr = vec_ld(15, s2);
bytes = vec_perm(pixl, pixr, perm2);
// convert the bytes into shorts
// Convert the bytes into shorts.
shorts2 = (vector signed short)vec_mergeh(zero, bytes);
// Do the subtraction
// Do the subtraction.
shorts1 = vec_sub(shorts1, shorts2);
// save the data to the block, we assume the block is 16-byte aligned
// Save the data to the block, we assume the block is 16-byte aligned.
vec_st(shorts1, 0, (vector signed short*)block);
s1 += stride;
s2 += stride;
block += 8;
/* The code below is a copy of the code above...
* This is a manual unroll. */
// The code below is a copy of the code above... This is a manual
// unroll.
// Read potentially unaligned pixels
// We're reading 16 pixels, and actually only want 8,
// but we simply ignore the extras.
/* Read potentially unaligned pixels.
* We're reading 16 pixels, and actually only want 8,
* but we simply ignore the extras. */
pixl = vec_ld( 0, s1);
pixr = vec_ld(15, s1);
bytes = vec_perm(pixl, pixr, perm1);
// convert the bytes into shorts
// Convert the bytes into shorts.
shorts1 = (vector signed short)vec_mergeh(zero, bytes);
// Do the same for the second block of pixels
// Do the same for the second block of pixels.
pixl = vec_ld( 0, s2);
pixr = vec_ld(15, s2);
bytes = vec_perm(pixl, pixr, perm2);
// convert the bytes into shorts
// Convert the bytes into shorts.
shorts2 = (vector signed short)vec_mergeh(zero, bytes);
// Do the subtraction
// Do the subtraction.
shorts1 = vec_sub(shorts1, shorts2);
// save the data to the block, we assume the block is 16-byte aligned
// Save the data to the block, we assume the block is 16-byte aligned.
vec_st(shorts1, 0, (vector signed short*)block);
s1 += stride;
@ -595,14 +591,14 @@ static void add_bytes_altivec(uint8_t *dst, uint8_t *src, int w) {
register int i;
register vector unsigned char vdst, vsrc;
/* dst and src are 16 bytes-aligned (guaranteed) */
/* dst and src are 16 bytes-aligned (guaranteed). */
for (i = 0 ; (i + 15) < w ; i+=16) {
vdst = vec_ld(i, (unsigned char*)dst);
vsrc = vec_ld(i, (unsigned char*)src);
vdst = vec_add(vsrc, vdst);
vec_st(vdst, i, (unsigned char*)dst);
}
/* if w is not a multiple of 16 */
/* If w is not a multiple of 16. */
for (; (i < w) ; i++) {
dst[i] = src[i];
}
@ -643,8 +639,8 @@ static int hadamard8_diff8x8_altivec(/*MpegEncContext*/ void *s, uint8_t *dst, u
dst1 = vec_ld(stride * i, dst); \
dst2 = vec_ld((stride * i) + 15, dst); \
dstO = vec_perm(dst1, dst2, vec_lvsl(stride * i, dst)); \
/* promote the unsigned chars to signed shorts */ \
/* we're in the 8x8 function, we only care for the first 8 */ \
/* Promote the unsigned chars to signed shorts. */ \
/* We're in the 8x8 function, we only care for the first 8. */ \
srcV = (vector signed short)vec_mergeh((vector signed char)vzero, \
(vector signed char)srcO); \
dstV = (vector signed short)vec_mergeh((vector signed char)vzero, \
@ -713,24 +709,23 @@ static int hadamard8_diff8x8_altivec(/*MpegEncContext*/ void *s, uint8_t *dst, u
}
/*
16x8 works with 16 elements; it allows to avoid replicating loads, and
give the compiler more rooms for scheduling. It's only used from
inside hadamard8_diff16_altivec.
Unfortunately, it seems gcc-3.3 is a bit dumb, and the compiled code has a LOT
of spill code, it seems gcc (unlike xlc) cannot keep everything in registers
by itself. The following code include hand-made registers allocation. It's not
clean, but on a 7450 the resulting code is much faster (best case fall from
700+ cycles to 550).
xlc doesn't add spill code, but it doesn't know how to schedule for the 7450,
and its code isn't much faster than gcc-3.3 on the 7450 (but uses 25% less
instructions...)
On the 970, the hand-made RA is still a win (around 690 vs. around 780), but
xlc goes to around 660 on the regular C code...
*/
* 16x8 works with 16 elements; it allows to avoid replicating loads, and
* gives the compiler more room for scheduling. It's only used from
* inside hadamard8_diff16_altivec.
*
* Unfortunately, it seems gcc-3.3 is a bit dumb, and the compiled code has
* a LOT of spill code, it seems gcc (unlike xlc) cannot keep everything in
* registers by itself. The following code includes hand-made register
* allocation. It's not clean, but on a 7450 the resulting code is much faster
* (best case falls from 700+ cycles to 550).
*
* xlc doesn't add spill code, but it doesn't know how to schedule for the
* 7450, and its code isn't much faster than gcc-3.3 on the 7450 (but uses
* 25% fewer instructions...)
*
* On the 970, the hand-made RA is still a win (around 690 vs. around 780),
* but xlc goes to around 660 on the regular C code...
*/
static int hadamard8_diff16x8_altivec(/*MpegEncContext*/ void *s, uint8_t *dst, uint8_t *src, int stride, int h) {
int sum;
register vector signed short
@ -805,7 +800,7 @@ static int hadamard8_diff16x8_altivec(/*MpegEncContext*/ void *s, uint8_t *dst,
dst1 = vec_ld(stride * i, dst); \
dst2 = vec_ld((stride * i) + 16, dst); \
dstO = vec_perm(dst1, dst2, vec_lvsl(stride * i, dst)); \
/* promote the unsigned chars to signed shorts */ \
/* Promote the unsigned chars to signed shorts. */ \
srcV = (vector signed short)vec_mergeh((vector signed char)vzero, \
(vector signed char)srcO); \
dstV = (vector signed short)vec_mergeh((vector signed char)vzero, \

@ -32,24 +32,23 @@
/* ***** WARNING ***** WARNING ***** WARNING ***** */
/*
clear_blocks_dcbz32_ppc will not work properly on PowerPC processors with a
cache line size not equal to 32 bytes.
Fortunately all processor used by Apple up to at least the 7450 (aka second
generation G4) use 32 bytes cache line.
This is due to the use of the 'dcbz' instruction. It simply clear to zero a
single cache line, so you need to know the cache line size to use it !
It's absurd, but it's fast...
update 24/06/2003 : Apple released yesterday the G5, with a PPC970. cache line
size: 128 bytes. Oups.
The semantic of dcbz was changed, it always clear 32 bytes. so the function
below will work, but will be slow. So I fixed check_dcbz_effect to use dcbzl,
which is defined to clear a cache line (as dcbz before). So we still can
distinguish, and use dcbz (32 bytes) or dcbzl (one cache line) as required.
see <http://developer.apple.com/technotes/tn/tn2087.html>
and <http://developer.apple.com/technotes/tn/tn2086.html>
*/
* clear_blocks_dcbz32_ppc will not work properly on PowerPC processors with
* a cache line size not equal to 32 bytes. Fortunately all processors used
* by Apple up to at least the 7450 (AKA second generation G4) use 32-byte
* cache lines. This is due to the use of the 'dcbz' instruction. It simply
* clears a single cache line to zero, so you need to know the cache line
* size to use it! It's absurd, but it's fast...
*
* update 24/06/2003: Apple released the G5 yesterday, with a PPC970.
* cache line size: 128 bytes. Oups.
* The semantics of dcbz was changed, it always clears 32 bytes. So the function
* below will work, but will be slow. So I fixed check_dcbz_effect to use dcbzl,
* which is defined to clear a cache line (as dcbz before). So we can still
* distinguish, and use dcbz (32 bytes) or dcbzl (one cache line) as required.
*
* see <http://developer.apple.com/technotes/tn/tn2087.html>
* and <http://developer.apple.com/technotes/tn/tn2086.html>
*/
static void clear_blocks_dcbz32_ppc(int16_t *blocks)
{
register int misal = ((unsigned long)blocks & 0x00000010);
@ -73,17 +72,17 @@ static void clear_blocks_dcbz32_ppc(int16_t *blocks)
}
}
/* same as above, when dcbzl clear a whole 128B cache line
i.e. the PPC970 aka G5 */
/* Same as above, when dcbzl clears a whole 128 bytes cache line
* i.e. the PPC970 AKA G5. */
#if HAVE_DCBZL
static void clear_blocks_dcbz128_ppc(int16_t *blocks)
{
register int misal = ((unsigned long)blocks & 0x0000007f);
register int i = 0;
if (misal) {
// we could probably also optimize this case,
// but there's not much point as the machines
// aren't available yet (2003-06-26)
/* We could probably also optimize this case,
* but there's not much point as the machines
* aren't available yet (2003-06-26). */
memset(blocks, 0, sizeof(int16_t)*6*64);
}
else
@ -99,11 +98,10 @@ static void clear_blocks_dcbz128_ppc(int16_t *blocks)
#endif
#if HAVE_DCBZL
/* check dcbz report how many bytes are set to 0 by dcbz */
/* update 24/06/2003 : replace dcbz by dcbzl to get
the intended effect (Apple "fixed" dcbz)
unfortunately this cannot be used unless the assembler
knows about dcbzl ... */
/* Check dcbz report how many bytes are set to 0 by dcbz. */
/* update 24/06/2003: Replace dcbz by dcbzl to get the intended effect
* (Apple "fixed" dcbz). Unfortunately this cannot be used unless the
* assembler knows about dcbzl ... */
static long check_dcbzl_effect(void)
{
register char *fakedata = av_malloc(1024);
@ -120,8 +118,8 @@ static long check_dcbzl_effect(void)
memset(fakedata, 0xFF, 1024);
/* below the constraint "b" seems to mean "Address base register"
in gcc-3.3 / RS/6000 speaks. seems to avoid using r0, so.... */
/* Below the constraint "b" seems to mean "address base register"
* in gcc-3.3 / RS/6000 speaks. Seems to avoid using r0, so.... */
__asm__ volatile("dcbzl %0, %1" : : "b" (fakedata_middle), "r" (zero));
for (i = 0; i < 1024 ; i ++) {
@ -144,7 +142,7 @@ av_cold void ff_dsputil_init_ppc(DSPContext *c, AVCodecContext *avctx)
{
const int high_bit_depth = avctx->bits_per_raw_sample > 8;
// Common optimizations whether AltiVec is available or not
// common optimizations whether AltiVec is available or not
if (!high_bit_depth) {
switch (check_dcbzl_effect()) {
case 32:

@ -259,11 +259,10 @@ void ff_fdct_altivec(int16_t *block)
#undef MERGE_S16
/* }}} */
/* Some of the initial calculations can be done as vector short
* before conversion to vector float. The following code section
* takes advantage of this. */
/* Some of the initial calculations can be done as vector short before
* conversion to vector float. The following code section takes advantage
* of this.
*/
/* fdct rows {{{ */
x0 = ((vector float)vec_add(vs16(b00), vs16(b70)));
x7 = ((vector float)vec_sub(vs16(b00), vs16(b70)));

@ -27,12 +27,12 @@
#include "libavcodec/fft.h"
/**
* Do a complex FFT with the parameters defined in ff_fft_init(). The
* input data must be permuted before with s->revtab table. No
* 1.0/sqrt(n) normalization is done.
* AltiVec-enabled
* This code assumes that the 'z' pointer is 16 bytes-aligned
* It also assumes all FFTComplex are 8 bytes-aligned pair of float
* Do a complex FFT with the parameters defined in ff_fft_init().
* The input data must be permuted before with s->revtab table.
* No 1.0 / sqrt(n) normalization is done.
* AltiVec-enabled:
* This code assumes that the 'z' pointer is 16 bytes-aligned.
* It also assumes all FFTComplex are 8 bytes-aligned pairs of floats.
*/
void ff_fft_calc_altivec(FFTContext *s, FFTComplex *z);

@ -1,6 +1,6 @@
/*
* GMC (Global Motion Compensation)
* AltiVec-enabled
* GMC (Global Motion Compensation), AltiVec-enabled
*
* Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
*
* This file is part of Libav.
@ -25,10 +25,8 @@
#include "libavutil/ppc/util_altivec.h"
#include "dsputil_altivec.h"
/*
altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
to preserve proper dst alignment.
*/
/* AltiVec-enhanced gmc1. ATM this code assumes stride is a multiple of 8
* to preserve proper dst alignment. */
void ff_gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
{
const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
@ -56,18 +54,16 @@ void ff_gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int
rounderV = vec_splat((vec_u16)vec_lde(0, &rounder_a), 0);
// we'll be able to pick-up our 9 char elements
// at src from those 32 bytes
// we load the first batch here, as inside the loop
// we can re-use 'src+stride' from one iteration
// as the 'src' of the next.
/* we'll be able to pick-up our 9 char elements at src from those
* 32 bytes we load the first batch here, as inside the loop we can
* reuse 'src + stride' from one iteration as the 'src' of the next. */
src_0 = vec_ld(0, src);
src_1 = vec_ld(16, src);
srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
if (src_really_odd != 0x0000000F) {
// if src & 0xF == 0xF, then (src+1) is properly aligned
// on the second vector.
/* If src & 0xF == 0xF, then (src + 1) is properly aligned
* on the second vector. */
srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
} else {
srcvB = src_1;
@ -81,17 +77,16 @@ void ff_gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int
dstv = vec_ld(0, dst);
// we we'll be able to pick-up our 9 char elements
// at src + stride from those 32 bytes
// then reuse the resulting 2 vectors srvcC and srcvD
// as the next srcvA and srcvB
/* We'll be able to pick-up our 9 char elements at src + stride from
* those 32 bytes then reuse the resulting 2 vectors srvcC and srcvD
* as the next srcvA and srcvB. */
src_0 = vec_ld(stride + 0, src);
src_1 = vec_ld(stride + 16, src);
srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
if (src_really_odd != 0x0000000F) {
// if src & 0xF == 0xF, then (src+1) is properly aligned
// on the second vector.
/* If src & 0xF == 0xF, then (src + 1) is properly aligned
* on the second vector. */
srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
} else {
srcvD = src_1;
@ -100,10 +95,9 @@ void ff_gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int
srcvC = vec_mergeh(vczero, srcvC);
srcvD = vec_mergeh(vczero, srcvD);
// OK, now we (finally) do the math :-)
// those four instructions replaces 32 int muls & 32 int adds.
// isn't AltiVec nice ?
/* OK, now we (finally) do the math :-)
* Those four instructions replace 32 int muls & 32 int adds.
* Isn't AltiVec nice? */
tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);

@ -18,24 +18,19 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* NOTE: This code is based on GPL code from the libmpeg2 project. The
/* NOTE: This code is based on GPL code from the libmpeg2 project. The
* author, Michel Lespinasses, has given explicit permission to release
* under LGPL as part of Libav.
*/
/*
*
* Libav integration by Dieter Shirley
*
* This file is a direct copy of the AltiVec IDCT module from the libmpeg2
* project. I've deleted all of the libmpeg2-specific code, renamed the
* functions and reordered the function parameters. The only change to the
* IDCT function itself was to factor out the partial transposition, and to
* perform a full transpose at the end of the function.
*/
* perform a full transpose at the end of the function. */
#include <stdlib.h> /* malloc(), free() */
#include <stdlib.h>
#include <string.h>
#include "config.h"
#if HAVE_ALTIVEC_H

@ -19,9 +19,9 @@
*/
/**
** @file
** integer misc ops.
**/
* @file
* miscellaneous integer operations
*/
#include "config.h"
#if HAVE_ALTIVEC_H
@ -43,8 +43,8 @@ static int ssd_int8_vs_int16_altivec(const int8_t *pix1, const int16_t *pix2,
int32_t score[4];
} u;
u.vscore = vec_splat_s32(0);
//
//XXX lazy way, fix it later
// XXX lazy way, fix it later
#define vec_unaligned_load(b) \
vec_perm(vec_ld(0,b),vec_ld(15,b),vec_lvsl(0, b));
@ -52,12 +52,12 @@ static int ssd_int8_vs_int16_altivec(const int8_t *pix1, const int16_t *pix2,
size16 = size >> 4;
while(size16) {
// score += (pix1[i]-pix2[i])*(pix1[i]-pix2[i]);
//load pix1 and the first batch of pix2
// load pix1 and the first batch of pix2
vpix1 = vec_unaligned_load(pix1);
vpix2 = vec_unaligned_load(pix2);
pix2 += 8;
//unpack
// unpack
vpix1h = vec_unpackh(vpix1);
vdiff = vec_sub(vpix1h, vpix2);
vpix1l = vec_unpackl(vpix1);

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