diff --git a/doc/general.texi b/doc/general.texi index 5f27bac5e5..9db065fb44 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -218,7 +218,7 @@ following image formats are supported: @tab fourcc: CLJR @item Creative YUV @tab @tab X @tab fourcc: CYUV -@item Dirac @tab X @tab X +@item Dirac @tab E @tab E @tab supported through external libdirac/libschroedinger libraries @item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK @@ -241,7 +241,7 @@ following image formats are supported: @item H.261 @tab X @tab X @item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0 -@item H.264 @tab @tab X +@item H.264 @tab E @tab X @tab encoding supported through external library libx264 @item HuffYUV @tab X @tab X @item IBM Ultimotion @tab @tab X @@ -304,7 +304,7 @@ following image formats are supported: @tab fourcc: SP5X @item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC -@item Theora @tab X @tab X +@item Theora @tab E @tab X @tab encoding supported through external library libtheora @item THP @tab @tab X @tab Used on the Nintendo GameCube. @@ -331,18 +331,20 @@ following image formats are supported: @code{X} means that encoding (resp. decoding) is supported. +@code{E} means that support is provided through an external library. + @section Audio Codecs @multitable @columnfractions .4 .1 .1 .1 .7 @item Name @tab Encoding @tab Decoding @tab Comments @item 4X IMA ADPCM @tab @tab X @item 8SVX audio @tab @tab X -@item AAC @tab X @tab X +@item AAC @tab E @tab X @tab encoding supported through external library libfaac @item AC-3 @tab IX @tab IX -@item AMR-NB @tab X @tab X +@item AMR-NB @tab E @tab E @tab supported through external library libamrnb -@item AMR-WB @tab X @tab X +@item AMR-WB @tab E @tab E @tab supported through external library libamrwb @item AMV IMA ADPCM @tab @tab X @tab Used in AMV files @@ -370,9 +372,9 @@ following image formats are supported: @item Enhanced AC-3 @tab @tab X @item FLAC lossless audio @tab IX @tab X @item G.726 ADPCM @tab X @tab X -@item GSM @tab X @tab X +@item GSM @tab E @tab E @tab supported through external library libgsm -@item GSM_MS @tab X @tab X +@item GSM_MS @tab E @tab E @tab supported through external library libgsm @item id RoQ DPCM @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @@ -386,7 +388,7 @@ following image formats are supported: @tab Used in DVD-Audio and Blu-Ray discs. @item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported. -@item MPEG audio layer 1/3 @tab X @tab IX +@item MPEG audio layer 1/3 @tab E @tab IX @tab MP3 encoding supported through external library LAME @item MPEG audio layer 2 @tab IX @tab IX @item MS IMA ADPCM @tab X @tab X @@ -414,7 +416,7 @@ following image formats are supported: @tab experimental codec @item Sonic lossless @tab X @tab X @tab experimental codec -@item Speex @tab @tab X +@item Speex @tab @tab E @tab supported through external library libspeex @item THP ADPCM @tab @tab X @tab Used on the Nintendo GameCube. @@ -430,6 +432,8 @@ following image formats are supported: @code{X} means that encoding (resp. decoding) is supported. +@code{E} means that support is provided through an external library. + @code{I} means that an integer-only version is available, too (ensures high performance on systems without hardware floating point support).