ffplay: vertially align complex if condition in audio_decode_frame()

Possibly improve readability.
pull/59/head
Stefano Sabatini 13 years ago
parent 347ecfdc63
commit 8179660222
  1. 4
      ffplay.c

@ -1961,9 +1961,9 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
dec->channel_layout : av_get_default_channel_layout(dec->channels); dec->channel_layout : av_get_default_channel_layout(dec->channels);
wanted_nb_samples = synchronize_audio(is, is->frame->nb_samples); wanted_nb_samples = synchronize_audio(is, is->frame->nb_samples);
if (dec->sample_fmt != is->audio_src.fmt || if (dec->sample_fmt != is->audio_src.fmt ||
dec_channel_layout != is->audio_src.channel_layout || dec_channel_layout != is->audio_src.channel_layout ||
dec->sample_rate != is->audio_src.freq || dec->sample_rate != is->audio_src.freq ||
(wanted_nb_samples != is->frame->nb_samples && !is->swr_ctx)) { (wanted_nb_samples != is->frame->nb_samples && !is->swr_ctx)) {
swr_free(&is->swr_ctx); swr_free(&is->swr_ctx);
is->swr_ctx = swr_alloc_set_opts(NULL, is->swr_ctx = swr_alloc_set_opts(NULL,

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