mirror of https://github.com/FFmpeg/FFmpeg.git
* commit 'e3d4784eb31b3ea4a97f2d4c698a75fab9bf3d86': d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>pull/151/head
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/*
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* Direct3D11 HW acceleration |
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* |
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* copyright (c) 2015 Steve Lhomme |
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* |
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* This file is part of Libav. |
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* |
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* Libav is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* Libav is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with Libav; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#include "config.h" |
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#include "libavutil/mem.h" |
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#include "d3d11va.h" |
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AVD3D11VAContext *av_d3d11va_alloc_context(void) |
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{ |
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AVD3D11VAContext* res = av_mallocz(sizeof(AVD3D11VAContext)); |
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res->context_mutex = INVALID_HANDLE_VALUE; |
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return res; |
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} |
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