svq3: move block_offset to SVQ3Context

pull/208/merge
Anton Khirnov 9 years ago
parent 1848a154a4
commit 7bbdae81e8
  1. 15
      libavcodec/svq3.c

@ -127,6 +127,7 @@ typedef struct SVQ3Context {
DECLARE_ALIGNED(16, int16_t, mb_luma_dc)[3][16 * 2];
DECLARE_ALIGNED(8, uint8_t, non_zero_count_cache)[15 * 8];
uint32_t dequant4_coeff[QP_MAX_NUM + 1][16];
int block_offset[2 * (16 * 3)];
} SVQ3Context;
#define FULLPEL_MODE 1
@ -663,7 +664,7 @@ static void hl_decode_mb(SVQ3Context *s, const H264Context *h)
uint8_t *dest_y, *dest_cb, *dest_cr;
int linesize, uvlinesize;
int i, j;
const int *block_offset = &h->block_offset[0];
const int *block_offset = &s->block_offset[0];
const int block_h = 16 >> h->chroma_y_shift;
linesize = s->cur_pic->f->linesize[0];
@ -1419,14 +1420,14 @@ static int svq3_decode_frame(AVCodecContext *avctx, void *data,
return ret;
for (i = 0; i < 16; i++) {
h->block_offset[i] = (4 * ((scan8[i] - scan8[0]) & 7)) + 4 * s->cur_pic->f->linesize[0] * ((scan8[i] - scan8[0]) >> 3);
h->block_offset[48 + i] = (4 * ((scan8[i] - scan8[0]) & 7)) + 8 * s->cur_pic->f->linesize[0] * ((scan8[i] - scan8[0]) >> 3);
s->block_offset[i] = (4 * ((scan8[i] - scan8[0]) & 7)) + 4 * s->cur_pic->f->linesize[0] * ((scan8[i] - scan8[0]) >> 3);
s->block_offset[48 + i] = (4 * ((scan8[i] - scan8[0]) & 7)) + 8 * s->cur_pic->f->linesize[0] * ((scan8[i] - scan8[0]) >> 3);
}
for (i = 0; i < 16; i++) {
h->block_offset[16 + i] =
h->block_offset[32 + i] = (4 * ((scan8[i] - scan8[0]) & 7)) + 4 * s->cur_pic->f->linesize[1] * ((scan8[i] - scan8[0]) >> 3);
h->block_offset[48 + 16 + i] =
h->block_offset[48 + 32 + i] = (4 * ((scan8[i] - scan8[0]) & 7)) + 8 * s->cur_pic->f->linesize[1] * ((scan8[i] - scan8[0]) >> 3);
s->block_offset[16 + i] =
s->block_offset[32 + i] = (4 * ((scan8[i] - scan8[0]) & 7)) + 4 * s->cur_pic->f->linesize[1] * ((scan8[i] - scan8[0]) >> 3);
s->block_offset[48 + 16 + i] =
s->block_offset[48 + 32 + i] = (4 * ((scan8[i] - scan8[0]) & 7)) + 8 * s->cur_pic->f->linesize[1] * ((scan8[i] - scan8[0]) >> 3);
}
if (s->pict_type != AV_PICTURE_TYPE_I) {

Loading…
Cancel
Save