This avoids crafted files from consuming excessive resources recomputing the clut after each pixel change
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
{"compute_edt","compute end of time using pts or timeout",OFFSET(compute_edt),AV_OPT_TYPE_BOOL,{.i64=0},0,1,DS},
{"compute_clut","compute clut when not available(-1) or always(1) or never(0)",OFFSET(compute_clut),AV_OPT_TYPE_BOOL,{.i64=-1},-1,1,DS},
{"compute_clut","compute clut when not available(-1) or only once (-2) or always(1) or never(0)",OFFSET(compute_clut),AV_OPT_TYPE_BOOL,{.i64=-1},-2,1,DS},