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@ -77,6 +77,10 @@ library: |
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@item GXF @tab X @tab X |
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@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
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playout servers. |
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@item id Cinematic @tab @tab X |
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@tab Used in Quake II. |
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@item id RoQ @tab X @tab X |
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@tab Used in Quake III, Jedi Knight 2, other computer games. |
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@item IFF @tab @tab X |
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@tab Interchange File Format |
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@item Interplay MVE @tab @tab X |
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@ -109,6 +113,13 @@ library: |
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@item PVA @tab @tab X |
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@tab Used by TechnoTrend DVB PCI boards. |
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@item PlayStation STR @tab @tab X |
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@item raw AC-3 @tab X @tab X |
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@item raw CRI ADX audio @tab X @tab X |
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@item raw MJPEG @tab X @tab X |
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@item raw MPEG video @tab X @tab X |
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@item raw MPEG-4 video @tab X @tab X |
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@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X |
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@item raw Shorten audio @tab @tab X |
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@item RL2 @tab @tab X |
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@tab Audio and video format used in some games by Entertainment Software Partners. |
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@item RealMedia @tab X @tab X |
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@ -132,17 +143,6 @@ library: |
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@tab Multimedia format used in Origin's Wing Commander III computer game. |
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@item Westwood Studios VQA/AUD @tab @tab X |
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@tab Multimedia formats used in Westwood Studios games. |
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@item id Cinematic @tab @tab X |
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@tab Used in Quake II. |
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@item id RoQ @tab X @tab X |
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@tab Used in Quake III, Jedi Knight 2, other computer games. |
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@item raw AC-3 @tab X @tab X |
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@item raw CRI ADX audio @tab X @tab X |
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@item raw MJPEG @tab X @tab X |
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@item raw MPEG video @tab X @tab X |
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@item raw MPEG-4 video @tab X @tab X |
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@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X |
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@item raw Shorten audio @tab @tab X |
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@end multitable |
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@code{X} means that encoding (resp. decoding) is supported. |
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