avfilter/vf_vectorscope: add threshold option

Useful to only display lows/mids/highs.

Signed-off-by: Paul B Mahol <onemda@gmail.com>
pull/189/head
Paul B Mahol 9 years ago
parent df4b5f076e
commit 768734a0ff
  1. 14
      doc/filters.texi
  2. 84
      libavfilter/vf_vectorscope.c

@ -12639,6 +12639,20 @@ Draw graticule for black point.
@item bgopacity, b
Set background opacity.
@item lthreshold, l
Set low threshold for color component not represented on X or Y axis.
Values lower than this value will be ignored. Default is 0.
Note this value is multiplied with actual max possible value one pixel component
can have. So for 8-bit input and low threshold value of 0.1 actual threshold
is 0.1 * 255 = 25.
@item hthreshold, h
Set high threshold for color component not represented on X or Y axis.
Values higher than this value will be ignored. Default is 1.
Note this value is multiplied with actual max possible value one pixel component
can have. So for 8-bit input and high threshold value of 0.9 actual threshold
is 0.9 * 255 = 230.
@end table
@anchor{vidstabdetect}

@ -56,6 +56,10 @@ typedef struct VectorscopeContext {
int graticule;
float opacity;
float bgopacity;
float lthreshold;
float hthreshold;
int tmin;
int tmax;
int flags;
int cs;
uint8_t peak[1024][1024];
@ -101,6 +105,10 @@ static const AVOption vectorscope_options[] = {
{ "black", "draw black point", 0, AV_OPT_TYPE_CONST, {.i64=2}, 0, 0, FLAGS, "flags" },
{ "bgopacity", "set background opacity", OFFSET(bgopacity), AV_OPT_TYPE_FLOAT, {.dbl=0.3}, 0, 1, FLAGS},
{ "b", "set background opacity", OFFSET(bgopacity), AV_OPT_TYPE_FLOAT, {.dbl=0.3}, 0, 1, FLAGS},
{ "lthreshold", "set low threshold", OFFSET(lthreshold), AV_OPT_TYPE_FLOAT, {.dbl=0}, 0, 1, FLAGS},
{ "l", "set low threshold", OFFSET(lthreshold), AV_OPT_TYPE_FLOAT, {.dbl=0}, 0, 1, FLAGS},
{ "hthreshold", "set high threshold", OFFSET(hthreshold), AV_OPT_TYPE_FLOAT, {.dbl=1}, 0, 1, FLAGS},
{ "h", "set high threshold", OFFSET(hthreshold), AV_OPT_TYPE_FLOAT, {.dbl=1}, 0, 1, FLAGS},
{ NULL }
};
@ -371,6 +379,8 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
uint16_t *dpd = dst[pd];
const int max = s->size - 1;
const int mid = s->size / 2;
const int tmin = s->tmin;
const int tmax = s->tmax;
int i, j, k;
for (k = 0; k < 4 && dst[k]; k++) {
@ -388,11 +398,16 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
for (i = 0; i < h; i++) {
const int iwx = i * slinesizex;
const int iwy = i * slinesizey;
const int iwd = i * slinesized;
for (j = 0; j < w; j++) {
const int x = FFMIN(spx[iwx + j], max);
const int y = FFMIN(spy[iwy + j], max);
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
if (z < tmin || z > tmax)
continue;
dpd[pos] = FFMIN(dpd[pos] + intensity, max);
if (dst[3])
dst[3][pos] = max;
@ -402,11 +417,16 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
for (i = 0; i < h; i++) {
const int iwx = i * slinesizex;
const int iwy = i * slinesizey;
const int iwd = i * slinesized;
for (j = 0; j < w; j++) {
const int x = FFMIN(spx[iwx + j], max);
const int y = FFMIN(spy[iwy + j], max);
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
if (z < tmin || z > tmax)
continue;
dst[0][pos] = FFMIN(dst[0][pos] + intensity, max);
dst[1][pos] = FFMIN(dst[1][pos] + intensity, max);
dst[2][pos] = FFMIN(dst[2][pos] + intensity, max);
@ -421,11 +441,16 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
for (i = 0; i < h; i++) {
const int iw1 = i * slinesizex;
const int iw2 = i * slinesizey;
const int iwd = i * slinesized;
for (j = 0; j < w; j++) {
const int x = FFMIN(spx[iw1 + j], max);
const int y = FFMIN(spy[iw2 + j], max);
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
if (z < tmin || z > tmax)
continue;
if (!dpd[pos])
dpd[pos] = FFABS(mid - x) + FFABS(mid - y);
dpx[pos] = x;
@ -438,11 +463,16 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
for (i = 0; i < h; i++) {
const int iw1 = i * slinesizex;
const int iw2 = i * slinesizey;
const int iwd = i * slinesized;
for (j = 0; j < w; j++) {
const int x = FFMIN(spx[iw1 + j], max);
const int y = FFMIN(spy[iw2 + j], max);
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
if (z < tmin || z > tmax)
continue;
if (!dpd[pos])
dpd[pos] = FFMIN(x + y, max);
dpx[pos] = x;
@ -457,11 +487,16 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
for (i = 0; i < h; i++) {
const int iw1 = i * slinesizex;
const int iw2 = i * slinesizey;
const int iwd = i * slinesized;
for (j = 0; j < w; j++) {
const int x = FFMIN(spx[iw1 + j], max);
const int y = FFMIN(spy[iw2 + j], max);
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
if (z < tmin || z > tmax)
continue;
dpd[pos] = FFMIN(max, dpd[pos] + intensity);
dpx[pos] = x;
dpy[pos] = y;
@ -478,9 +513,13 @@ static void vectorscope16(VectorscopeContext *s, AVFrame *in, AVFrame *out, int
for (j = 0; j < in->width; j++) {
const int x = FFMIN(spx[iwx + (j >> hsub)], max);
const int y = FFMIN(spy[iwy + (j >> hsub)], max);
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
dpd[pos] = FFMAX(spd[iwd + j], dpd[pos]);
if (z < tmin || z > tmax)
continue;
dpd[pos] = FFMAX(z, dpd[pos]);
dpx[pos] = x;
dpy[pos] = y;
if (dst[3])
@ -537,6 +576,8 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
uint8_t *dpx = dst[px];
uint8_t *dpy = dst[py];
uint8_t *dpd = dst[pd];
const int tmin = s->tmin;
const int tmax = s->tmax;
int i, j, k;
for (k = 0; k < 4 && dst[k]; k++)
@ -552,11 +593,16 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
for (i = 0; i < h; i++) {
const int iwx = i * slinesizex;
const int iwy = i * slinesizey;
const int iwd = i * slinesized;
for (j = 0; j < w; j++) {
const int x = spx[iwx + j];
const int y = spy[iwy + j];
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
if (z < tmin || z > tmax)
continue;
dpd[pos] = FFMIN(dpd[pos] + intensity, 255);
if (dst[3])
dst[3][pos] = 255;
@ -566,11 +612,16 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
for (i = 0; i < h; i++) {
const int iwx = i * slinesizex;
const int iwy = i * slinesizey;
const int iwd = i * slinesized;
for (j = 0; j < w; j++) {
const int x = spx[iwx + j];
const int y = spy[iwy + j];
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
if (z < tmin || z > tmax)
continue;
dst[0][pos] = FFMIN(dst[0][pos] + intensity, 255);
dst[1][pos] = FFMIN(dst[1][pos] + intensity, 255);
dst[2][pos] = FFMIN(dst[2][pos] + intensity, 255);
@ -585,11 +636,16 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
for (i = 0; i < h; i++) {
const int iw1 = i * slinesizex;
const int iw2 = i * slinesizey;
const int iwd = i * slinesized;
for (j = 0; j < w; j++) {
const int x = spx[iw1 + j];
const int y = spy[iw2 + j];
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
if (z < tmin || z > tmax)
continue;
if (!dpd[pos])
dpd[pos] = FFABS(128 - x) + FFABS(128 - y);
dpx[pos] = x;
@ -602,11 +658,16 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
for (i = 0; i < h; i++) {
const int iw1 = i * slinesizex;
const int iw2 = i * slinesizey;
const int iwd = i * slinesized;
for (j = 0; j < w; j++) {
const int x = spx[iw1 + j];
const int y = spy[iw2 + j];
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
if (z < tmin || z > tmax)
continue;
if (!dpd[pos])
dpd[pos] = FFMIN(x + y, 255);
dpx[pos] = x;
@ -621,11 +682,16 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
for (i = 0; i < h; i++) {
const int iw1 = i * slinesizex;
const int iw2 = i * slinesizey;
const int iwd = i * slinesized;
for (j = 0; j < w; j++) {
const int x = spx[iw1 + j];
const int y = spy[iw2 + j];
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
if (z < tmin || z > tmax)
continue;
dpd[pos] = FFMIN(255, dpd[pos] + intensity);
dpx[pos] = x;
dpy[pos] = y;
@ -642,9 +708,13 @@ static void vectorscope8(VectorscopeContext *s, AVFrame *in, AVFrame *out, int p
for (j = 0; j < in->width; j++) {
const int x = spx[iwx + (j >> hsub)];
const int y = spy[iwy + (j >> hsub)];
const int z = spd[iwd + j];
const int pos = y * dlinesize + x;
dpd[pos] = FFMAX(spd[iwd + j], dpd[pos]);
if (z < tmin || z > tmax)
continue;
dpd[pos] = FFMAX(z, dpd[pos]);
dpx[pos] = x;
dpy[pos] = y;
if (dst[3])
@ -963,12 +1033,20 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *in)
static int config_input(AVFilterLink *inlink)
{
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
VectorscopeContext *s = inlink->dst->priv;
AVFilterContext *ctx = inlink->dst;
VectorscopeContext *s = ctx->priv;
s->is_yuv = !(desc->flags & AV_PIX_FMT_FLAG_RGB);
s->size = 1 << desc->comp[0].depth;
s->mult = s->size / 256;
s->depth = desc->comp[0].depth;
s->tmin = s->lthreshold * (s->size - 1);
s->tmax = s->hthreshold * (s->size - 1);
if (s->tmin > s->tmax) {
av_log(ctx, AV_LOG_ERROR, "low threshold should be less than high threshold\n");
return AVERROR(EINVAL);
}
if (s->mode == GRAY && s->is_yuv)
s->pd = 0;

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