avfilter/paletteuse: switch from u8[4] to u32 for color code

This change simplifies the code quite a bit and make it consistent with
how it's done in palettegen.
pull/388/head
Clément Bœsch 2 years ago
parent 31c5f26a46
commit 755c427f7a
  1. 98
      libavfilter/vf_paletteuse.c

@ -57,7 +57,7 @@ enum diff_mode {
};
struct color_node {
uint8_t val[4];
uint32_t val;
uint8_t palette_id;
int split;
int left_id, right_id;
@ -162,9 +162,11 @@ static av_always_inline uint32_t dither_color(uint32_t px, int er, int eg,
| av_clip_uint8((px & 0xff) + ((eb * scale) / (1<<shift)));
}
static av_always_inline int diff(const uint8_t *c1, const uint8_t *c2, const int trans_thresh)
static av_always_inline int diff(const uint32_t a, const uint32_t b, const int trans_thresh)
{
// XXX: try L*a*b with CIE76 (dL*dL + da*da + db*db)
const uint8_t c1[] = {a >> 24, a >> 16 & 0xff, a >> 8 & 0xff, a & 0xff};
const uint8_t c2[] = {b >> 24, b >> 16 & 0xff, b >> 8 & 0xff, b & 0xff};
const int dr = c1[1] - c2[1];
const int dg = c1[2] - c2[2];
const int db = c1[3] - c2[3];
@ -178,7 +180,7 @@ static av_always_inline int diff(const uint8_t *c1, const uint8_t *c2, const int
}
}
static av_always_inline uint8_t colormap_nearest_bruteforce(const uint32_t *palette, const uint8_t *argb, const int trans_thresh)
static av_always_inline uint8_t colormap_nearest_bruteforce(const uint32_t *palette, const uint32_t argb, const int trans_thresh)
{
int i, pal_id = -1, min_dist = INT_MAX;
@ -186,13 +188,7 @@ static av_always_inline uint8_t colormap_nearest_bruteforce(const uint32_t *pale
const uint32_t c = palette[i];
if (c >> 24 >= trans_thresh) { // ignore transparent entry
const uint8_t palargb[] = {
palette[i]>>24,
palette[i]>>16 & 0xff,
palette[i]>> 8 & 0xff,
palette[i] & 0xff,
};
const int d = diff(palargb, argb, trans_thresh);
const int d = diff(palette[i], argb, trans_thresh);
if (d < min_dist) {
pal_id = i;
min_dist = d;
@ -210,14 +206,14 @@ struct nearest_color {
static void colormap_nearest_node(const struct color_node *map,
const int node_pos,
const uint8_t *target,
const uint32_t target,
const int trans_thresh,
struct nearest_color *nearest)
{
const struct color_node *kd = map + node_pos;
const int s = kd->split;
const int shift = (3 - kd->split) * 8;
int dx, nearer_kd_id, further_kd_id;
const uint8_t *current = kd->val;
const uint32_t current = kd->val;
const int current_to_target = diff(target, current, trans_thresh);
if (current_to_target < nearest->dist_sqd) {
@ -226,7 +222,7 @@ static void colormap_nearest_node(const struct color_node *map,
}
if (kd->left_id != -1 || kd->right_id != -1) {
dx = target[s] - current[s];
dx = (int)(target>>shift & 0xff) - (int)(current>>shift & 0xff);
if (dx <= 0) nearer_kd_id = kd->left_id, further_kd_id = kd->right_id;
else nearer_kd_id = kd->right_id, further_kd_id = kd->left_id;
@ -239,7 +235,7 @@ static void colormap_nearest_node(const struct color_node *map,
}
}
static av_always_inline uint8_t colormap_nearest_recursive(const struct color_node *node, const uint8_t *rgb, const int trans_thresh)
static av_always_inline uint8_t colormap_nearest_recursive(const struct color_node *node, const uint8_t rgb, const int trans_thresh)
{
struct nearest_color res = {.dist_sqd = INT_MAX, .node_pos = -1};
colormap_nearest_node(node, 0, rgb, trans_thresh, &res);
@ -251,7 +247,7 @@ struct stack_node {
int dx2;
};
static av_always_inline uint8_t colormap_nearest_iterative(const struct color_node *root, const uint8_t *target, const int trans_thresh)
static av_always_inline uint8_t colormap_nearest_iterative(const struct color_node *root, const uint32_t target, const int trans_thresh)
{
int pos = 0, best_node_id = -1, best_dist = INT_MAX, cur_color_id = 0;
struct stack_node nodes[16];
@ -260,7 +256,7 @@ static av_always_inline uint8_t colormap_nearest_iterative(const struct color_no
for (;;) {
const struct color_node *kd = &root[cur_color_id];
const uint8_t *current = kd->val;
const uint32_t current = kd->val;
const int current_to_target = diff(target, current, trans_thresh);
/* Compare current color node to the target and update our best node if
@ -274,8 +270,8 @@ static av_always_inline uint8_t colormap_nearest_iterative(const struct color_no
/* Check if it's not a leaf */
if (kd->left_id != -1 || kd->right_id != -1) {
const int split = kd->split;
const int dx = target[split] - current[split];
const int shift = (3 - kd->split) * 8;
const int dx = (target>>shift & 0xff) - (current>>shift & 0xff);
int nearer_kd_id, further_kd_id;
/* Define which side is the most interesting. */
@ -331,24 +327,20 @@ end:
/**
* Check if the requested color is in the cache already. If not, find it in the
* color tree and cache it.
* Note: a, r, g, and b are the components of color, but are passed as well to avoid
* recomputing them (they are generally computed by the caller for other uses).
*/
static av_always_inline int color_get(PaletteUseContext *s, uint32_t color,
uint8_t a, uint8_t r, uint8_t g, uint8_t b,
const enum color_search_method search_method)
{
int i;
const uint8_t argb_elts[] = {a, r, g, b};
const uint8_t rhash = r & ((1<<NBITS)-1);
const uint8_t ghash = g & ((1<<NBITS)-1);
const uint8_t bhash = b & ((1<<NBITS)-1);
const uint8_t rhash = (color>>16) & ((1<<NBITS)-1);
const uint8_t ghash = (color>> 8) & ((1<<NBITS)-1);
const uint8_t bhash = color & ((1<<NBITS)-1);
const unsigned hash = rhash<<(NBITS*2) | ghash<<NBITS | bhash;
struct cache_node *node = &s->cache[hash];
struct cached_color *e;
// first, check for transparency
if (a < s->trans_thresh && s->transparency_index >= 0) {
if (color>>24 < s->trans_thresh && s->transparency_index >= 0) {
return s->transparency_index;
}
@ -363,7 +355,7 @@ static av_always_inline int color_get(PaletteUseContext *s, uint32_t color,
if (!e)
return AVERROR(ENOMEM);
e->color = color;
e->pal_entry = COLORMAP_NEAREST(search_method, s->palette, s->map, argb_elts, s->trans_thresh);
e->pal_entry = COLORMAP_NEAREST(search_method, s->palette, s->map, color, s->trans_thresh);
return e->pal_entry;
}
@ -372,12 +364,11 @@ static av_always_inline int get_dst_color_err(PaletteUseContext *s,
uint32_t c, int *er, int *eg, int *eb,
const enum color_search_method search_method)
{
const uint8_t a = c >> 24;
const uint8_t r = c >> 16 & 0xff;
const uint8_t g = c >> 8 & 0xff;
const uint8_t b = c & 0xff;
uint32_t dstc;
const int dstx = color_get(s, c, a, r, g, b, search_method);
const int dstx = color_get(s, c, search_method);
if (dstx < 0)
return dstx;
dstc = s->palette[dstx];
@ -419,7 +410,7 @@ static av_always_inline int set_frame(PaletteUseContext *s, AVFrame *out, AVFram
const uint8_t g = av_clip_uint8(g8 + d);
const uint8_t b = av_clip_uint8(b8 + d);
const uint32_t color_new = (unsigned)(a8) << 24 | r << 16 | g << 8 | b;
const int color = color_get(s, color_new, a8, r, g, b, search_method);
const int color = color_get(s, color_new, search_method);
if (color < 0)
return color;
@ -483,11 +474,7 @@ static av_always_inline int set_frame(PaletteUseContext *s, AVFrame *out, AVFram
if ( down) src[src_linesize + x ] = dither_color(src[src_linesize + x ], er, eg, eb, 1, 2);
} else {
const uint8_t a = src[x] >> 24;
const uint8_t r = src[x] >> 16 & 0xff;
const uint8_t g = src[x] >> 8 & 0xff;
const uint8_t b = src[x] & 0xff;
const int color = color_get(s, src[x], a, r, g, b, search_method);
const int color = color_get(s, src[x], search_method);
if (color < 0)
return color;
@ -507,20 +494,20 @@ static void disp_node(AVBPrint *buf,
int depth)
{
const struct color_node *node = &map[node_id];
const uint32_t fontcolor = node->val[1] > 0x50 &&
node->val[2] > 0x50 &&
node->val[3] > 0x50 ? 0 : 0xffffff;
const uint32_t fontcolor = (node->val>>16 & 0xff) > 0x50 &&
(node->val>> 8 & 0xff) > 0x50 &&
(node->val & 0xff) > 0x50 ? 0 : 0xffffff;
const int rgb_comp = node->split - 1;
av_bprintf(buf, "%*cnode%d ["
"label=\"%c%02X%c%02X%c%02X%c\" "
"fillcolor=\"#%02x%02x%02x\" "
"fillcolor=\"#%06"PRIX32"\" "
"fontcolor=\"#%06"PRIX32"\"]\n",
depth*INDENT, ' ', node->palette_id,
"[ "[rgb_comp], node->val[1],
"][ "[rgb_comp], node->val[2],
" ]["[rgb_comp], node->val[3],
"[ "[rgb_comp], node->val>>16 & 0xff,
"][ "[rgb_comp], node->val>> 8 & 0xff,
" ]["[rgb_comp], node->val & 0xff,
" ]"[rgb_comp],
node->val[1], node->val[2], node->val[3],
node->val & 0xffffff,
fontcolor);
if (parent_id != -1)
av_bprintf(buf, "%*cnode%d -> node%d\n", depth*INDENT, ' ',
@ -563,16 +550,14 @@ static int debug_accuracy(const struct color_node *node, const uint32_t *palette
for (r = 0; r < 256; r++) {
for (g = 0; g < 256; g++) {
for (b = 0; b < 256; b++) {
const uint8_t argb[] = {0xff, r, g, b};
const uint32_t argb = 0xff000000 | r<<16 | g<<8 | b;
const int r1 = COLORMAP_NEAREST(search_method, palette, node, argb, trans_thresh);
const int r2 = colormap_nearest_bruteforce(palette, argb, trans_thresh);
if (r1 != r2) {
const uint32_t c1 = palette[r1];
const uint32_t c2 = palette[r2];
const uint8_t palargb1[] = { 0xff, c1>>16 & 0xff, c1>> 8 & 0xff, c1 & 0xff };
const uint8_t palargb2[] = { 0xff, c2>>16 & 0xff, c2>> 8 & 0xff, c2 & 0xff };
const int d1 = diff(palargb1, argb, trans_thresh);
const int d2 = diff(palargb2, argb, trans_thresh);
const int d1 = diff(0xff000000 | c1, argb, trans_thresh);
const int d2 = diff(0xff000000 | c2, argb, trans_thresh);
if (d1 != d2) {
av_log(NULL, AV_LOG_ERROR,
"/!\\ %02X%02X%02X: %d ! %d (%06"PRIX32" ! %06"PRIX32") / dist: %d ! %d\n",
@ -686,6 +671,7 @@ static int colormap_insert(struct color_node *map,
{
uint32_t c;
int component, cur_id;
uint8_t comp_value;
int node_left_id = -1, node_right_id = -1;
struct color_node *node;
struct color_rect box1, box2;
@ -700,17 +686,15 @@ static int colormap_insert(struct color_node *map,
node = &map[cur_id];
node->split = component;
node->palette_id = pal_id;
node->val[0] = c>>24;
node->val[1] = c>>16 & 0xff;
node->val[2] = c>> 8 & 0xff;
node->val[3] = c & 0xff;
node->val = c;
color_used[pal_id] = 1;
/* get the two boxes this node creates */
box1 = box2 = *box;
box1.max[component-1] = node->val[component];
box2.min[component-1] = FFMIN(node->val[component] + 1, 255);
comp_value = node->val >> ((3 - component) * 8) & 0xff;
box1.max[component-1] = comp_value;
box2.min[component-1] = FFMIN(comp_value + 1, 255);
node_left_id = colormap_insert(map, color_used, nb_used, palette, trans_thresh, &box1);
@ -787,8 +771,8 @@ static void debug_mean_error(PaletteUseContext *s, const AVFrame *in1,
for (x = 0; x < in1->width; x++) {
const uint32_t c1 = src1[x];
const uint32_t c2 = palette[src2[x]];
const uint8_t argb1[] = {0xff, c1 >> 16 & 0xff, c1 >> 8 & 0xff, c1 & 0xff};
const uint8_t argb2[] = {0xff, c2 >> 16 & 0xff, c2 >> 8 & 0xff, c2 & 0xff};
const uint32_t argb1 = 0xff000000 | c1;
const uint32_t argb2 = 0xff000000 | c2;
mean_err += diff(argb1, argb2, s->trans_thresh);
}
src1 += src1_linesize;

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