Move *malloc() out of tree.c, that way the code can be used with

flat arrays which have lower overhead than millions of mallocd() elements.

Originally committed as revision 11399 to svn://svn.ffmpeg.org/ffmpeg/trunk
pull/126/head
Michael Niedermayer 17 years ago
parent f1917274cc
commit 6e8b982bcc
  1. 9
      libavformat/nut.c
  2. 8
      libavutil/tree.c
  3. 12
      libavutil/tree.h

@ -48,12 +48,15 @@ int ff_nut_sp_pts_cmp(syncpoint_t *a, syncpoint_t *b){
} }
void ff_nut_add_sp(NUTContext *nut, int64_t pos, int64_t back_ptr, int64_t ts){ void ff_nut_add_sp(NUTContext *nut, int64_t pos, int64_t back_ptr, int64_t ts){
syncpoint_t *sp2, *sp= av_mallocz(sizeof(syncpoint_t)); syncpoint_t *sp= av_mallocz(sizeof(syncpoint_t));
struct AVTreeNode *node= av_mallocz(av_tree_node_size);
sp->pos= pos; sp->pos= pos;
sp->back_ptr= back_ptr; sp->back_ptr= back_ptr;
sp->ts= ts; sp->ts= ts;
sp2= av_tree_insert(&nut->syncpoints, sp, ff_nut_sp_pos_cmp); av_tree_insert(&nut->syncpoints, sp, ff_nut_sp_pos_cmp, &node);
if(sp2 && sp2 != sp) if(node){
av_free(sp); av_free(sp);
av_free(node);
}
} }

@ -28,6 +28,8 @@ typedef struct AVTreeNode{
int state; int state;
}AVTreeNode; }AVTreeNode;
const int av_tree_node_size = sizeof(AVTreeNode);
void *av_tree_find(const AVTreeNode *t, void *key, int (*cmp)(void *key, const void *b), void *next[2]){ void *av_tree_find(const AVTreeNode *t, void *key, int (*cmp)(void *key, const void *b), void *next[2]){
if(t){ if(t){
unsigned int v= cmp(t->elem, key); unsigned int v= cmp(t->elem, key);
@ -45,14 +47,14 @@ void *av_tree_find(const AVTreeNode *t, void *key, int (*cmp)(void *key, const v
return NULL; return NULL;
} }
void *av_tree_insert(AVTreeNode **tp, void *key, int (*cmp)(void *key, const void *b)){ void *av_tree_insert(AVTreeNode **tp, void *key, int (*cmp)(void *key, const void *b), AVTreeNode **next){
AVTreeNode *t= *tp; AVTreeNode *t= *tp;
if(t){ if(t){
unsigned int v= cmp(t->elem, key); unsigned int v= cmp(t->elem, key);
if(v){ if(v){
int i= v>>31; int i= v>>31;
AVTreeNode **child= &t->child[i]; AVTreeNode **child= &t->child[i];
void *ret= av_tree_insert(child, key, cmp); void *ret= av_tree_insert(child, key, cmp, next);
if(!ret){ if(!ret){
t->state -= ((int)v>>31)|1; t->state -= ((int)v>>31)|1;
if(!(t->state&1)){ if(!(t->state&1)){
@ -83,7 +85,7 @@ void *av_tree_insert(AVTreeNode **tp, void *key, int (*cmp)(void *key, const voi
return t->elem; return t->elem;
} }
}else{ }else{
*tp= av_mallocz(sizeof(AVTreeNode)); *tp= *next; *next= NULL;
(*tp)->elem= key; (*tp)->elem= key;
return NULL; return NULL;
} }

@ -28,6 +28,7 @@
#define FFMPEG_TREE_H #define FFMPEG_TREE_H
struct AVTreeNode; struct AVTreeNode;
extern const int av_tree_node_size;
/** /**
* Finds an element. * Finds an element.
@ -46,13 +47,22 @@ void *av_tree_find(const struct AVTreeNode *root, void *key, int (*cmp)(void *ke
* @param rootp A pointer to a pointer to the root node of the tree. Note that * @param rootp A pointer to a pointer to the root node of the tree. Note that
* the root node can change during insertions, this is required * the root node can change during insertions, this is required
* to keep the tree balanced. * to keep the tree balanced.
* @param next AVTreeNode used for the inserted element, must be allocated and
* zeroed by the user. And will be set to NULL if used by
* av_tree_insert(). This allows the use of flat arrays, which have
* lower overhead compared to many malloced elements.
* You might want to define a function like:
* void *tree_insert(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b), AVTreeNode **next){
* if(!*next) *next= av_mallocz(av_tree_node_size);
* return av_tree_insert(rootp, key, cmp, next);
* }
* *
* @return If no insertion happened, the found element. * @return If no insertion happened, the found element.
* If an insertion happened, then either key or NULL will be returned. * If an insertion happened, then either key or NULL will be returned.
* Which one it is depends on the tree state and the implementation. You * Which one it is depends on the tree state and the implementation. You
* should make no assumptions that it's one or the other in the code. * should make no assumptions that it's one or the other in the code.
*/ */
void *av_tree_insert(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b)); void *av_tree_insert(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b), struct AVTreeNode **next);
void av_tree_destroy(struct AVTreeNode *t); void av_tree_destroy(struct AVTreeNode *t);
#endif /* FFMPEG_TREE_H */ #endif /* FFMPEG_TREE_H */

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