avcodec/dxtory: Fix bits left checks

Fixes: Timeout
Fixes: 4863/clusterfuzz-testcase-6347354178322432

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
pull/277/head
Michael Niedermayer 7 years ago
parent 94d4237a7a
commit 6e1a167c55
  1. 10
      libavcodec/dxtory.c

@ -326,7 +326,7 @@ static int dx2_decode_slice_5x5(GetBitContext *gb, AVFrame *frame,
int stride = frame->linesize[0];
uint8_t *dst = frame->data[0] + stride * line;
for (y = 0; y < left && get_bits_left(gb) > 16; y++) {
for (y = 0; y < left && get_bits_left(gb) > 6 * width; y++) {
for (x = 0; x < width; x++) {
b = decode_sym_565(gb, lru[0], 5);
g = decode_sym_565(gb, lru[1], is_565 ? 6 : 5);
@ -392,7 +392,7 @@ static int dx2_decode_slice_rgb(GetBitContext *gb, AVFrame *frame,
int stride = frame->linesize[0];
uint8_t *dst = frame->data[0] + stride * line;
for (y = 0; y < left && get_bits_left(gb) > 16; y++) {
for (y = 0; y < left && get_bits_left(gb) > 6 * width; y++) {
for (x = 0; x < width; x++) {
dst[x * 3 + 0] = decode_sym(gb, lru[0]);
dst[x * 3 + 1] = decode_sym(gb, lru[1]);
@ -437,7 +437,7 @@ static int dx2_decode_slice_410(GetBitContext *gb, AVFrame *frame,
uint8_t *U = frame->data[1] + (ustride >> 2) * line;
uint8_t *V = frame->data[2] + (vstride >> 2) * line;
for (y = 0; y < left - 3 && get_bits_left(gb) > 16; y += 4) {
for (y = 0; y < left - 3 && get_bits_left(gb) > 9 * width; y += 4) {
for (x = 0; x < width; x += 4) {
for (j = 0; j < 4; j++)
for (i = 0; i < 4; i++)
@ -481,7 +481,7 @@ static int dx2_decode_slice_420(GetBitContext *gb, AVFrame *frame,
uint8_t *V = frame->data[2] + (vstride >> 1) * line;
for (y = 0; y < left - 1 && get_bits_left(gb) > 16; y += 2) {
for (y = 0; y < left - 1 && get_bits_left(gb) > 6 * width; y += 2) {
for (x = 0; x < width; x += 2) {
Y[x + 0 + 0 * ystride] = decode_sym(gb, lru[0]);
Y[x + 1 + 0 * ystride] = decode_sym(gb, lru[0]);
@ -524,7 +524,7 @@ static int dx2_decode_slice_444(GetBitContext *gb, AVFrame *frame,
uint8_t *U = frame->data[1] + ustride * line;
uint8_t *V = frame->data[2] + vstride * line;
for (y = 0; y < left && get_bits_left(gb) > 16; y++) {
for (y = 0; y < left && get_bits_left(gb) > 6 * width; y++) {
for (x = 0; x < width; x++) {
Y[x] = decode_sym(gb, lru[0]);
U[x] = decode_sym(gb, lru[1]) ^ 0x80;

Loading…
Cancel
Save