"Flush" the picture que on seeks, this prevents the display thread from

having frames from before and after the seek which just isnt a good idea.

Originally committed as revision 21588 to svn://svn.ffmpeg.org/ffmpeg/trunk
release/0.6
Michael Niedermayer 15 years ago
parent ca76a11948
commit 6c7d3ead79
  1. 26
      ffplay.c

@ -90,6 +90,7 @@ typedef struct VideoPicture {
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
SDL_TimerID timer_id;
} VideoPicture;
typedef struct SubPicture {
@ -913,10 +914,10 @@ static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque)
}
/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay)
static SDL_TimerID schedule_refresh(VideoState *is, int delay)
{
if(!delay) delay=1; //SDL seems to be buggy when the delay is 0
SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
return SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}
/* get the current audio clock value */
@ -1122,6 +1123,7 @@ static void video_refresh_timer(void *opaque)
is->pictq_rindex = 0;
SDL_LockMutex(is->pictq_mutex);
vp->timer_id= 0;
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
@ -1277,8 +1279,9 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts)
is->pictq_windex = 0;
SDL_LockMutex(is->pictq_mutex);
is->pictq_size++;
//We must schedule in a mutex as we must store the timer id before the timer dies or might end up freeing a alraedy freed id
vp->timer_id= schedule_refresh(is, (int)(compute_frame_delay(vp->pts, is) * 1000 + 0.5));
SDL_UnlockMutex(is->pictq_mutex);
schedule_refresh(is, (int)(compute_frame_delay(vp->pts, is) * 1000 + 0.5));
}
return 0;
}
@ -1326,7 +1329,7 @@ static int video_thread(void *arg)
{
VideoState *is = arg;
AVPacket pkt1, *pkt = &pkt1;
int len1, got_picture;
int len1, got_picture, i;
AVFrame *frame= avcodec_alloc_frame();
double pts;
@ -1339,6 +1342,21 @@ static int video_thread(void *arg)
if(pkt->data == flush_pkt.data){
avcodec_flush_buffers(is->video_st->codec);
SDL_LockMutex(is->pictq_mutex);
//Make sure there are no long delay timers (ideally we should just flush the que but thats harder)
for(i=0; i<VIDEO_PICTURE_QUEUE_SIZE; i++){
if(is->pictq[i].timer_id){
SDL_RemoveTimer(is->pictq[i].timer_id);
is->pictq[i].timer_id=0;
schedule_refresh(is, 1);
}
}
while (is->pictq_size && !is->videoq.abort_request) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
is->last_dts_for_fault_detection=
is->last_pts_for_fault_detection= INT64_MIN;
continue;

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