gcc 4 compilation fix

patch by Bret Hughes <bhughes at elevating dot com>

Originally committed as revision 4134 to svn://svn.ffmpeg.org/ffmpeg/trunk
pull/126/head
Bret Hughes 20 years ago committed by Diego Biurrun
parent 4e492bf107
commit 6c618a263d
  1. 114
      libavcodec/ppc/fdct_altivec.c

@ -214,8 +214,8 @@ POWERPC_PERF_STOP_COUNT(altivec_fdct, 1);
/* setup constants {{{ */ /* setup constants {{{ */
/* mzero = -0.0 */ /* mzero = -0.0 */
vu32(mzero) = vec_splat_u32(-1); mzero = ((vector float)vec_splat_u32(-1));
vu32(mzero) = vec_sl(vu32(mzero), vu32(mzero)); mzero = ((vector float)vec_sl(vu32(mzero), vu32(mzero)));
cp = fdctconsts; cp = fdctconsts;
cnsts0 = vec_ld(0, cp); cp++; cnsts0 = vec_ld(0, cp); cp++;
cnsts1 = vec_ld(0, cp); cp++; cnsts1 = vec_ld(0, cp); cp++;
@ -227,43 +227,43 @@ POWERPC_PERF_STOP_COUNT(altivec_fdct, 1);
#define MERGE_S16(hl,a,b) vec_merge##hl(vs16(a), vs16(b)) #define MERGE_S16(hl,a,b) vec_merge##hl(vs16(a), vs16(b))
bp = (vector signed short*)block; bp = (vector signed short*)block;
vs16(b00) = vec_ld(0, bp); b00 = ((vector float)vec_ld(0, bp));
vs16(b40) = vec_ld(16*4, bp); b40 = ((vector float)vec_ld(16*4, bp));
vs16(b01) = MERGE_S16(h, b00, b40); b01 = ((vector float)MERGE_S16(h, b00, b40));
vs16(b11) = MERGE_S16(l, b00, b40); b11 = ((vector float)MERGE_S16(l, b00, b40));
bp++; bp++;
vs16(b10) = vec_ld(0, bp); b10 = ((vector float)vec_ld(0, bp));
vs16(b50) = vec_ld(16*4, bp); b50 = ((vector float)vec_ld(16*4, bp));
vs16(b21) = MERGE_S16(h, b10, b50); b21 = ((vector float)MERGE_S16(h, b10, b50));
vs16(b31) = MERGE_S16(l, b10, b50); b31 = ((vector float)MERGE_S16(l, b10, b50));
bp++; bp++;
vs16(b20) = vec_ld(0, bp); b20 = ((vector float)vec_ld(0, bp));
vs16(b60) = vec_ld(16*4, bp); b60 = ((vector float)vec_ld(16*4, bp));
vs16(b41) = MERGE_S16(h, b20, b60); b41 = ((vector float)MERGE_S16(h, b20, b60));
vs16(b51) = MERGE_S16(l, b20, b60); b51 = ((vector float)MERGE_S16(l, b20, b60));
bp++; bp++;
vs16(b30) = vec_ld(0, bp); b30 = ((vector float)vec_ld(0, bp));
vs16(b70) = vec_ld(16*4, bp); b70 = ((vector float)vec_ld(16*4, bp));
vs16(b61) = MERGE_S16(h, b30, b70); b61 = ((vector float)MERGE_S16(h, b30, b70));
vs16(b71) = MERGE_S16(l, b30, b70); b71 = ((vector float)MERGE_S16(l, b30, b70));
vs16(x0) = MERGE_S16(h, b01, b41); x0 = ((vector float)MERGE_S16(h, b01, b41));
vs16(x1) = MERGE_S16(l, b01, b41); x1 = ((vector float)MERGE_S16(l, b01, b41));
vs16(x2) = MERGE_S16(h, b11, b51); x2 = ((vector float)MERGE_S16(h, b11, b51));
vs16(x3) = MERGE_S16(l, b11, b51); x3 = ((vector float)MERGE_S16(l, b11, b51));
vs16(x4) = MERGE_S16(h, b21, b61); x4 = ((vector float)MERGE_S16(h, b21, b61));
vs16(x5) = MERGE_S16(l, b21, b61); x5 = ((vector float)MERGE_S16(l, b21, b61));
vs16(x6) = MERGE_S16(h, b31, b71); x6 = ((vector float)MERGE_S16(h, b31, b71));
vs16(x7) = MERGE_S16(l, b31, b71); x7 = ((vector float)MERGE_S16(l, b31, b71));
vs16(b00) = MERGE_S16(h, x0, x4); b00 = ((vector float)MERGE_S16(h, x0, x4));
vs16(b10) = MERGE_S16(l, x0, x4); b10 = ((vector float)MERGE_S16(l, x0, x4));
vs16(b20) = MERGE_S16(h, x1, x5); b20 = ((vector float)MERGE_S16(h, x1, x5));
vs16(b30) = MERGE_S16(l, x1, x5); b30 = ((vector float)MERGE_S16(l, x1, x5));
vs16(b40) = MERGE_S16(h, x2, x6); b40 = ((vector float)MERGE_S16(h, x2, x6));
vs16(b50) = MERGE_S16(l, x2, x6); b50 = ((vector float)MERGE_S16(l, x2, x6));
vs16(b60) = MERGE_S16(h, x3, x7); b60 = ((vector float)MERGE_S16(h, x3, x7));
vs16(b70) = MERGE_S16(l, x3, x7); b70 = ((vector float)MERGE_S16(l, x3, x7));
#undef MERGE_S16 #undef MERGE_S16
/* }}} */ /* }}} */
@ -275,32 +275,32 @@ POWERPC_PERF_STOP_COUNT(altivec_fdct, 1);
*/ */
#if 1 #if 1
/* fdct rows {{{ */ /* fdct rows {{{ */
vs16(x0) = vec_add(vs16(b00), vs16(b70)); x0 = ((vector float)vec_add(vs16(b00), vs16(b70)));
vs16(x7) = vec_sub(vs16(b00), vs16(b70)); x7 = ((vector float)vec_sub(vs16(b00), vs16(b70)));
vs16(x1) = vec_add(vs16(b10), vs16(b60)); x1 = ((vector float)vec_add(vs16(b10), vs16(b60)));
vs16(x6) = vec_sub(vs16(b10), vs16(b60)); x6 = ((vector float)vec_sub(vs16(b10), vs16(b60)));
vs16(x2) = vec_add(vs16(b20), vs16(b50)); x2 = ((vector float)vec_add(vs16(b20), vs16(b50)));
vs16(x5) = vec_sub(vs16(b20), vs16(b50)); x5 = ((vector float)vec_sub(vs16(b20), vs16(b50)));
vs16(x3) = vec_add(vs16(b30), vs16(b40)); x3 = ((vector float)vec_add(vs16(b30), vs16(b40)));
vs16(x4) = vec_sub(vs16(b30), vs16(b40)); x4 = ((vector float)vec_sub(vs16(b30), vs16(b40)));
vs16(b70) = vec_add(vs16(x0), vs16(x3)); b70 = ((vector float)vec_add(vs16(x0), vs16(x3)));
vs16(b10) = vec_add(vs16(x1), vs16(x2)); b10 = ((vector float)vec_add(vs16(x1), vs16(x2)));
vs16(b00) = vec_add(vs16(b70), vs16(b10)); b00 = ((vector float)vec_add(vs16(b70), vs16(b10)));
vs16(b40) = vec_sub(vs16(b70), vs16(b10)); b40 = ((vector float)vec_sub(vs16(b70), vs16(b10)));
#define CTF0(n) \ #define CTF0(n) \
vs32(b##n##1) = vec_unpackl(vs16(b##n##0)); \ b##n##1 = ((vector float)vec_unpackl(vs16(b##n##0))); \
vs32(b##n##0) = vec_unpackh(vs16(b##n##0)); \ b##n##0 = ((vector float)vec_unpackh(vs16(b##n##0))); \
b##n##1 = vec_ctf(vs32(b##n##1), 0); \ b##n##1 = vec_ctf(vs32(b##n##1), 0); \
b##n##0 = vec_ctf(vs32(b##n##0), 0); b##n##0 = vec_ctf(vs32(b##n##0), 0);
CTF0(0); CTF0(0);
CTF0(4); CTF0(4);
vs16(b20) = vec_sub(vs16(x0), vs16(x3)); b20 = ((vector float)vec_sub(vs16(x0), vs16(x3)));
vs16(b60) = vec_sub(vs16(x1), vs16(x2)); b60 = ((vector float)vec_sub(vs16(x1), vs16(x2)));
CTF0(2); CTF0(2);
CTF0(6); CTF0(6);
@ -321,8 +321,8 @@ POWERPC_PERF_STOP_COUNT(altivec_fdct, 1);
b61 = vec_madd(cnst, b61, x1); b61 = vec_madd(cnst, b61, x1);
#define CTFX(x,b) \ #define CTFX(x,b) \
vs32(b##0) = vec_unpackh(vs16(x)); \ b##0 = ((vector float)vec_unpackh(vs16(x))); \
vs32(b##1) = vec_unpackl(vs16(x)); \ b##1 = ((vector float)vec_unpackl(vs16(x))); \
b##0 = vec_ctf(vs32(b##0), 0); \ b##0 = vec_ctf(vs32(b##0), 0); \
b##1 = vec_ctf(vs32(b##1), 0); \ b##1 = vec_ctf(vs32(b##1), 0); \
@ -473,9 +473,9 @@ POWERPC_PERF_STOP_COUNT(altivec_fdct, 1);
#define CTS(n) \ #define CTS(n) \
b##n##0 = vec_round(b##n##0); \ b##n##0 = vec_round(b##n##0); \
b##n##1 = vec_round(b##n##1); \ b##n##1 = vec_round(b##n##1); \
vs32(b##n##0) = vec_cts(b##n##0, 0); \ b##n##0 = ((vector float)vec_cts(b##n##0, 0)); \
vs32(b##n##1) = vec_cts(b##n##1, 0); \ b##n##1 = ((vector float)vec_cts(b##n##1, 0)); \
vs16(b##n##0) = vec_pack(vs32(b##n##0), vs32(b##n##1)); \ b##n##0 = ((vector float)vec_pack(vs32(b##n##0), vs32(b##n##1))); \
vec_st(vs16(b##n##0), 0, bp); vec_st(vs16(b##n##0), 0, bp);
bp = (vector signed short*)block; bp = (vector signed short*)block;

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