ffplay: dont drop frames by default when there is no audio stream

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
pull/2/head
Michael Niedermayer 14 years ago
parent fd2c0a5db2
commit 6c0f5172f6
  1. 4
      ffplay.c

@ -254,7 +254,7 @@ static int autoexit;
static int exit_on_keydown;
static int exit_on_mousedown;
static int loop=1;
static int framedrop=1;
static int framedrop=-1;
static enum ShowMode show_mode = SHOW_MODE_NONE;
static int rdftspeed=20;
@ -1139,7 +1139,7 @@ retry:
}else{
next_target= vp->target_clock + is->video_clock - vp->pts; //FIXME pass durations cleanly
}
if(framedrop && time > next_target){
if((framedrop>0 || (framedrop && is->audio_st)) && time > next_target){
is->skip_frames *= 1.0 + FRAME_SKIP_FACTOR;
if(is->pictq_size > 1 || time > next_target + 0.5){
/* update queue size and signal for next picture */

Loading…
Cancel
Save