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Currently, the duration of those packets is just discarded when enabling parsing, thus the output of the Metal Gear Solid demuxer breaks completely when just setting AVSTREAM_PARSE_HEADERS. The result will not be correct if a parser creates a delay even with PARSER_FLAG_COMPLETE_FRAMES and there might be other cases where it does not work correct, but just discarding them as it is done currently seems worse. Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>pull/4/head
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