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@ -538,28 +538,29 @@ static av_cold int init_denoise_pipeline(FFVulkanContext *vkctx, FFVkExecPool *e |
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GLSLC(0, { ); |
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GLSLC(1, ivec2 size; ); |
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GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); ); |
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GLSLC(1, const uint plane = uint(gl_WorkGroupID.z); ); |
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GLSLC(0, ); |
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GLSLC(1, float w_sum; ); |
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GLSLC(1, float sum; ); |
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GLSLC(1, vec4 src; ); |
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GLSLC(1, vec4 r; ); |
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GLSLC(0, ); |
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for (int i = 0; i < planes; i++) { |
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GLSLF(1, src = texture(input_img[%i], pos); ,i); |
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for (int c = 0; c < desc->nb_components; c++) { |
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if (desc->comp[c].plane == i) { |
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int off = desc->comp[c].offset / (FFALIGN(desc->comp[c].depth, 8)/8); |
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GLSLF(1, w_sum = weights_%i[pos.y*ws_stride[%i] + pos.x]; ,c, c); |
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GLSLF(1, sum = sums_%i[pos.y*ws_stride[%i] + pos.x]; ,c, c); |
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GLSLF(1, r[%i] = (sum + src[%i]*255) / (1.0 + w_sum) / 255; ,off, off); |
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GLSLC(0, ); |
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} |
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} |
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GLSLF(1, imageStore(output_img[%i], pos, r); ,i); |
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GLSLC(0, ); |
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GLSLC(1, size = imageSize(output_img[plane]); ); |
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GLSLC(1, if (!IS_WITHIN(pos, size)) ); |
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GLSLC(2, return; ); |
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GLSLC(0, ); |
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GLSLC(1, src = texture(input_img[plane], pos); ); |
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GLSLC(0, ); |
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for (int c = 0; c < desc->nb_components; c++) { |
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int off = desc->comp[c].offset / (FFALIGN(desc->comp[c].depth, 8)/8); |
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GLSLF(1, if (plane == %i) { ,desc->comp[c].plane); |
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GLSLF(2, w_sum = weights_%i[pos.y*ws_stride[%i] + pos.x]; ,c, c); |
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GLSLF(2, sum = sums_%i[pos.y*ws_stride[%i] + pos.x]; ,c, c); |
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GLSLF(2, r[%i] = (sum + src[%i]*255) / (1.0 + w_sum) / 255; ,off, off); |
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GLSLC(1, } ); |
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GLSLC(0, ); |
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} |
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GLSLC(1, imageStore(output_img[plane], pos, r); ); |
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GLSLC(0, } ); |
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RET(spv->compile_shader(spv, vkctx, shd, &spv_data, &spv_len, "main", &spv_opaque)); |
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@ -716,7 +717,7 @@ static int denoise_pass(NLMeansVulkanContext *s, FFVkExecContext *exec, |
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vk->CmdDispatch(exec->buf, |
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FFALIGN(vkctx->output_width, s->pl_denoise.wg_size[0])/s->pl_denoise.wg_size[0], |
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FFALIGN(vkctx->output_height, s->pl_denoise.wg_size[1])/s->pl_denoise.wg_size[1], |
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1); |
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av_pix_fmt_count_planes(s->vkctx.output_format)); |
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return 0; |
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} |
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