Do instead of divising a float by a constant, multiply by its inverse

Originally committed as revision 15417 to svn://svn.ffmpeg.org/ffmpeg/trunk
pull/126/head
Vitor Sessak 16 years ago
parent 68997192eb
commit 64e4af2ac1
  1. 4
      libavcodec/ra288.c

@ -96,12 +96,12 @@ static void decode(RA288Context *ractx, float gain, int cb_coef)
/* block 48 of G.728 spec */
/* exp(sum * 0.1151292546497) == pow(10.0,sum/20) */
sumsum = exp(sum * 0.1151292546497) * gain / (2048 * 4096);
sumsum = exp(sum * 0.1151292546497) * gain * (1.0/(1<<23));
for (i=0; i < 5; i++)
buffer[i] = codetable[cb_coef][i] * sumsum;
sum = (4096 * 4096) * scalar_product_float(buffer, buffer, 5) / 5;
sum = scalar_product_float(buffer, buffer, 5) * ((1<<24)/5.);
sum = FFMAX(sum, 1);

Loading…
Cancel
Save