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@ -41,29 +41,29 @@ library: |
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@multitable @columnfractions .4 .1 .1 .4 |
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@item Supported File Format @tab Encoding @tab Decoding @tab Comments |
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@item 4xm @tab @tab X |
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@item 4xm @tab @tab X |
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@tab 4X Technologies format, used in some games. |
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@item ADTS AAC audio @tab X @tab X |
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@item American Laser Games MM @tab @tab X |
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@tab Multimedia format used in games like Mad Dog McCree. |
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@item ASF @tab X @tab X |
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@item AVI @tab X @tab X |
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@item AVM2 (Flash 9) @tab X @tab X |
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@tab Only embedded audio is decoded. |
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@item AVS @tab @tab X |
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@tab Multimedia format used by the Creature Shock game. |
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@item American Laser Games MM @tab @tab X |
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@tab Multimedia format used in games like Mad Dog McCree. |
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@item BFI @tab @tab X |
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@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels. |
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@item Bethsoft VID @tab @tab X |
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@tab Used in some games from Bethesda Softworks. |
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@item BFI @tab @tab X |
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@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels. |
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@item C93 @tab @tab X |
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@tab Used in the game Cyberia from Interplay. |
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@item CIN @tab @tab X |
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@tab Multimedia format used by Delphine Software games. |
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@item CRYO APC @tab @tab X |
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@tab Audio format used in some games by CRYO Interactive Entertainment. |
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@item Creative VOC @tab X @tab X |
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@tab Created for the Sound Blaster Pro. |
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@item CRYO APC @tab @tab X |
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@tab Audio format used in some games by CRYO Interactive Entertainment. |
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@item DV @tab X @tab X |
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@item DXA @tab @tab X |
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@tab This format is used in the non-Windows version of the Feeble Files |
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@ -76,7 +76,7 @@ library: |
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@tab Macromedia Flash video files |
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@item GXF @tab X @tab X |
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@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
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playout servers. |
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playout servers. |
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@item id Cinematic @tab @tab X |
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@tab Used in Quake II. |
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@item id RoQ @tab X @tab X |
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@ -87,8 +87,11 @@ library: |
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@tab Format used in various Interplay computer games. |
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@item LMLM4 @tab @tab X |
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@tab Used by Linux Media Labs MPEG-4 PCI boards |
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@item Matroska @tab X @tab X |
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@item MAXIS EA XA @tab @tab X |
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@tab Used in Sim City 3000; file extension .xa. |
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@item Monkey's Audio @tab @tab X |
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@item MOV/QuickTime @tab X @tab X |
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@item MPEG audio @tab X @tab X |
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@item MPEG-1 systems @tab X @tab X |
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@tab muxed audio and video |
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@ -102,17 +105,14 @@ library: |
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@tab Used by MSN Messenger webcam streams. |
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@item MXF @tab @tab X |
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@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry. |
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@item Matroska @tab X @tab X |
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@item Monkey's Audio @tab @tab X |
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@item MOV/QuickTime @tab X @tab X |
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@item Nullsoft Video @tab @tab X |
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@item NUT @tab X @tab X |
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@tab NUT Open Container Format |
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@item Nullsoft Video @tab @tab X |
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@item OMA @tab @tab X |
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@tab Audio format used in Sony Sonic Stage and Sony Vegas. |
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@item PlayStation STR @tab @tab X |
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@item PVA @tab @tab X |
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@tab Used by TechnoTrend DVB PCI boards. |
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@item PlayStation STR @tab @tab X |
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@item raw AC-3 @tab X @tab X |
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@item raw CRI ADX audio @tab X @tab X |
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@item raw MJPEG @tab X @tab X |
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@ -120,22 +120,22 @@ library: |
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@item raw MPEG-4 video @tab X @tab X |
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@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X |
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@item raw Shorten audio @tab @tab X |
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@item RealMedia @tab X @tab X |
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@item RL2 @tab @tab X |
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@tab Audio and video format used in some games by Entertainment Software Partners. |
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@item RealMedia @tab X @tab X |
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@item SEQ @tab @tab X |
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@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. |
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@item SIFF @tab @tab X |
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@tab Audio and video format used in some games by Beam Software. |
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@item SUN AU format @tab X @tab X |
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@item Sega FILM/CPK @tab @tab X |
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@tab Used in many Sega Saturn console games. |
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@item SEQ @tab @tab X |
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@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. |
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@item Sierra Online @tab @tab X |
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@tab .sol files used in Sierra Online games. |
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@item Sierra VMD @tab @tab X |
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@tab Used in Sierra CD-ROM games. |
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@item SIFF @tab @tab X |
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@tab Audio and video format used in some games by Beam Software. |
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@item Smacker @tab @tab X |
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@tab Multimedia format used by many games. |
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@item SUN AU format @tab X @tab X |
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@item THP @tab @tab X |
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@tab Used on the Nintendo GameCube. |
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@item WAV @tab X @tab X |
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@ -154,6 +154,7 @@ following image formats are supported: |
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@multitable @columnfractions .4 .1 .1 .4 |
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@item Supported Image Format @tab Encoding @tab Decoding @tab Comments |
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@item .Y.U.V @tab X @tab X @tab one raw file per component |
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@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated. |
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@item JPEG @tab X @tab X @tab Progressive JPEG is not supported. |
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@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support. |
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@ -164,9 +165,8 @@ following image formats are supported: |
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@item PTX @tab @tab X @tab V.Flash PTX format |
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@item RAS @tab @tab X @tab Sun Rasterfile |
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@item SGI @tab X @tab X @tab SGI RGB image format |
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@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet. |
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@item Targa @tab @tab X @tab Targa (.TGA) image format |
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@item .Y.U.V @tab X @tab X @tab one raw file per component |
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@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet. |
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@end multitable |
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@code{X} means that encoding (resp. decoding) is supported. |
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