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@ -1400,16 +1400,38 @@ If not specified, @samp{auto_any} is used. |
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platform-appropriate subdevice (@samp{dxva2} or @samp{d3d11va} or @samp{vaapi}) and then deriving a |
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QSV device from that.) |
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Alternatively, @samp{child_device_type} helps to choose platform-appropriate subdevice type. |
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On Windows @samp{d3d11va} is used as default subdevice type. |
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The following options are recognized: |
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@table @option |
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@item child_device |
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Specify a DRM render node on Linux or DirectX adapter on Windows. |
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@item child_device_type |
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Choose platform-appropriate subdevice type. On Windows @samp{d3d11va} is used |
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as default subdevice type when @code{--enable-libvpl} is specified at configuration time, |
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@samp{dxva2} is used as default subdevice type when @code{--enable-libmfx} is specified at |
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configuration time. On Linux user can use @samp{vaapi} only as subdevice type. |
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@end table |
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Examples: |
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@table @emph |
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@item -init_hw_device qsv:hw,child_device=/dev/dri/renderD129 |
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Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DRM render node @file{/dev/dri/renderD129}. |
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@item -init_hw_device qsv:hw,child_device=1 |
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Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1. |
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@item -init_hw_device qsv:hw,child_device_type=d3d11va |
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Choose the GPU subdevice with type @samp{d3d11va} and create QSV device with @samp{MFX_IMPL_HARDWARE}. |
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@item -init_hw_device qsv:hw,child_device_type=dxva2 |
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Choose the GPU subdevice with type @samp{dxva2} and create QSV device with @samp{MFX_IMPL_HARDWARE}. |
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@item -init_hw_device qsv:hw,child_device=1,child_device_type=d3d11va |
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Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1 with subdevice type @samp{d3d11va}. |
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@item -init_hw_device vaapi=va:/dev/dri/renderD129 -init_hw_device qsv=hw1@@@var{va} |
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Create a VAAPI device called @samp{va} on @file{/dev/dri/renderD129}, then derive a QSV device called @samp{hw1} |
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from device @samp{va}. |
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@end table |
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@item opencl |
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