vorbisenc: Separate copying audio samples from windowing

Audio samples are shifted around when copying from the frame queue so that
analysis can be done without negatively impacting calculation of the MDCT.

Window coefficients are applied to the current two overlapped windows
simultaneously instead of applying overlap for the next frame ahead of time.
This improves readability when applying windows of varying lengths.

Signed-off-by: Tyler Jones <tdjones879@gmail.com>
Reviewed-by: Rostislav Pehlivanov <atomnuker@gmail.com>
pull/262/head
Tyler Jones 8 years ago committed by Rostislav Pehlivanov
parent 9b667f609c
commit 5a2ad7ede3
  1. 74
      libavcodec/vorbisenc.c

@ -453,7 +453,7 @@ static int create_vorbis_context(vorbis_enc_context *venc,
venc->samples = av_malloc_array(sizeof(float) * venc->channels, (1 << venc->log2_blocksize[1]));
venc->floor = av_malloc_array(sizeof(float) * venc->channels, (1 << venc->log2_blocksize[1]) / 2);
venc->coeffs = av_malloc_array(sizeof(float) * venc->channels, (1 << venc->log2_blocksize[1]) / 2);
venc->scratch = av_malloc_array(sizeof(float) * venc->channels, (1 << venc->log2_blocksize[1]) / 2);
venc->scratch = av_malloc_array(sizeof(float) * venc->channels, (1 << venc->log2_blocksize[1]));
if (!venc->saved || !venc->samples || !venc->floor || !venc->coeffs || !venc->scratch)
return AVERROR(ENOMEM);
@ -994,8 +994,7 @@ static int residue_encode(vorbis_enc_context *venc, vorbis_enc_residue *rc,
return 0;
}
static int apply_window_and_mdct(vorbis_enc_context *venc,
float *audio, int samples)
static int apply_window_and_mdct(vorbis_enc_context *venc, int samples)
{
int channel;
const float * win = venc->win[0];
@ -1003,46 +1002,19 @@ static int apply_window_and_mdct(vorbis_enc_context *venc,
float n = (float)(1 << venc->log2_blocksize[0]) / 4.0;
AVFloatDSPContext *fdsp = venc->fdsp;
if (!venc->have_saved && !samples)
return 0;
for (channel = 0; channel < venc->channels; channel++) {
float *offset = venc->samples + channel * window_len * 2;
if (venc->have_saved) {
for (channel = 0; channel < venc->channels; channel++)
memcpy(venc->samples + channel * window_len * 2,
venc->saved + channel * window_len, sizeof(float) * window_len);
} else {
for (channel = 0; channel < venc->channels; channel++)
memset(venc->samples + channel * window_len * 2, 0,
sizeof(float) * window_len);
}
fdsp->vector_fmul(offset, offset, win, samples);
fdsp->vector_fmul_scalar(offset, offset, 1/n, samples);
if (samples) {
for (channel = 0; channel < venc->channels; channel++) {
float *offset = venc->samples + channel * window_len * 2 + window_len;
offset += window_len;
fdsp->vector_fmul_reverse(offset, audio + channel * window_len, win, samples);
fdsp->vector_fmul_reverse(offset, offset, win, samples);
fdsp->vector_fmul_scalar(offset, offset, 1/n, samples);
}
} else {
for (channel = 0; channel < venc->channels; channel++)
memset(venc->samples + channel * window_len * 2 + window_len,
0, sizeof(float) * window_len);
}
for (channel = 0; channel < venc->channels; channel++)
venc->mdct[0].mdct_calc(&venc->mdct[0], venc->coeffs + channel * window_len,
venc->samples + channel * window_len * 2);
if (samples) {
for (channel = 0; channel < venc->channels; channel++) {
float *offset = venc->saved + channel * window_len;
fdsp->vector_fmul(offset, audio + channel * window_len, win, samples);
fdsp->vector_fmul_scalar(offset, offset, 1/n, samples);
}
venc->have_saved = 1;
} else {
venc->have_saved = 0;
}
return 1;
}
@ -1071,24 +1043,40 @@ static AVFrame *spawn_empty_frame(AVCodecContext *avctx, int channels)
return f;
}
/* Concatenate audio frames into an appropriately sized array of samples */
static void move_audio(vorbis_enc_context *venc, float *audio, int *samples, int sf_size)
/* Set up audio samples for psy analysis and window/mdct */
static void move_audio(vorbis_enc_context *venc, int *samples, int sf_size)
{
AVFrame *cur = NULL;
int frame_size = 1 << (venc->log2_blocksize[1] - 1);
int subframes = frame_size / sf_size;
int sf, ch;
/* Copy samples from last frame into current frame */
if (venc->have_saved)
for (ch = 0; ch < venc->channels; ch++)
memcpy(venc->samples + 2 * ch * frame_size,
venc->saved + ch * frame_size, sizeof(float) * frame_size);
else
for (ch = 0; ch < venc->channels; ch++)
memset(venc->samples + 2 * ch * frame_size, 0, sizeof(float) * frame_size);
for (int sf = 0; sf < subframes; sf++) {
for (sf = 0; sf < subframes; sf++) {
cur = ff_bufqueue_get(&venc->bufqueue);
*samples += cur->nb_samples;
for (int ch = 0; ch < venc->channels; ch++) {
for (ch = 0; ch < venc->channels; ch++) {
float *offset = venc->samples + 2 * ch * frame_size + frame_size;
float *save = venc->saved + ch * frame_size;
const float *input = (float *) cur->extended_data[ch];
const size_t len = cur->nb_samples * sizeof(float);
memcpy(audio + ch*frame_size + sf*sf_size, input, len);
memcpy(offset + sf*sf_size, input, len);
memcpy(save + sf*sf_size, input, len); // Move samples for next frame
}
av_frame_free(&cur);
}
venc->have_saved = 1;
memcpy(venc->scratch, venc->samples, 2 * venc->channels * frame_size);
}
static int vorbis_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
@ -1129,9 +1117,9 @@ static int vorbis_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
}
}
move_audio(venc, venc->scratch, &samples, avctx->frame_size);
move_audio(venc, &samples, avctx->frame_size);
if (!apply_window_and_mdct(venc, venc->scratch, samples))
if (!apply_window_and_mdct(venc, samples))
return 0;
if ((ret = ff_alloc_packet2(avctx, avpkt, 8192, 0)) < 0)

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