avcodec/dolby_e: add 'f' suffixes to floating point literals

pull/265/head
foo86 7 years ago
parent 2ba20d799a
commit 56277f6d19
  1. 34
      libavcodec/dolby_e.h

@ -649,30 +649,30 @@ static av_cold void init_tables(void)
int i, j;
for (i = 1; i < 17; i++)
mantissa_tab1[i][0] = 1.0 / (1 << i - 1);
mantissa_tab1[i][0] = 1.0f / (1 << i - 1);
for (i = 2; i < 16; i++) {
mantissa_tab1[i][1] = 1.0 / ((1 << i) - 1);
mantissa_tab1[i][2] = 0.5 / ((1 << i) - 1);
mantissa_tab1[i][3] = 0.25 / ((1 << i) - 1);
mantissa_tab1[i][1] = 1.0f / ((1 << i) - 1);
mantissa_tab1[i][2] = 0.5f / ((1 << i) - 1);
mantissa_tab1[i][3] = 0.25f / ((1 << i) - 1);
}
mantissa_tab1[i][1] = 0.5 / (1 << 15);
mantissa_tab1[i][2] = 0.75 / (1 << 15);
mantissa_tab1[i][3] = 0.875 / (1 << 15);
mantissa_tab1[i][1] = 0.5f / (1 << 15);
mantissa_tab1[i][2] = 0.75f / (1 << 15);
mantissa_tab1[i][3] = 0.875f / (1 << 15);
for (i = 1; i < 17; i++) {
mantissa_tab2[i][1] = mantissa_tab1[i][0] * 0.5;
mantissa_tab2[i][2] = mantissa_tab1[i][0] * 0.75;
mantissa_tab2[i][3] = mantissa_tab1[i][0] * 0.875;
mantissa_tab2[i][1] = mantissa_tab1[i][0] * 0.5f;
mantissa_tab2[i][2] = mantissa_tab1[i][0] * 0.75f;
mantissa_tab2[i][3] = mantissa_tab1[i][0] * 0.875f;
for (j = 1; j < 4; j++)
mantissa_tab3[i][j] = 1.0 / (1 << i) + 1.0 / (1 << j) - 1.0 / (1 << i + j);
mantissa_tab3[i][j] = 1.0f / (1 << i) + 1.0f / (1 << j) - 1.0f / (1 << i + j);
}
mantissa_tab3[1][3] = 0.6875;
mantissa_tab3[1][3] = 0.6875f;
for (i = 0; i < 25; i++) {
exponent_tab[i * 2 ] = 1.0 / (1 << i);
exponent_tab[i * 2 ] = 1.0f / (1 << i);
exponent_tab[i * 2 + 1] = M_SQRT1_2 / (1 << i);
}
@ -680,7 +680,7 @@ static av_cold void init_tables(void)
gain_tab[i] = exp2f((i - 960) / 64.0f);
// short 1
ff_kbd_window_init(window, 3.0, 128);
ff_kbd_window_init(window, 3.0f, 128);
for (i = 0; i < 128; i++)
window[128 + i] = window[127 - i];
@ -704,12 +704,12 @@ static av_cold void init_tables(void)
for (i = 0; i < 128; i++)
window[960 + i] = window[i];
for (i = 0; i < 64; i++)
window[1088 + i] = 1.0;
window[1088 + i] = 1.0f;
// long
ff_kbd_window_init(window + 1408, 3.0, 256);
ff_kbd_window_init(window + 1408, 3.0f, 256);
for (i = 0; i < 640; i++)
window[1664 + i] = 1.0;
window[1664 + i] = 1.0f;
for (i = 0; i < 256; i++)
window[2304 + i] = window[1152 + i] = window[1663 - i];

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