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@ -266,8 +266,8 @@ static int decompress_chunks_thread(AVCodecContext *avctx, void *arg, |
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return 0; |
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} |
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static int decompress_texture_thread(AVCodecContext *avctx, void *arg, |
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int slice, int thread_nb) |
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static int decompress_texture_thread_internal(AVCodecContext *avctx, void *arg, |
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int slice, int thread_nb, int texture_num) |
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{ |
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HapContext *ctx = avctx->priv_data; |
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AVFrame *frame = arg; |
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@ -295,34 +295,50 @@ static int decompress_texture_thread(AVCodecContext *avctx, void *arg, |
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uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H; |
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int off = y * w_block; |
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for (x = 0; x < w_block; x++) { |
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ctx->tex_fun(p + x * 16, frame->linesize[0], |
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d + (off + x) * ctx->tex_rat); |
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if (texture_num == 0) { |
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ctx->tex_fun(p + x * 16, frame->linesize[0], |
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d + (off + x) * ctx->tex_rat); |
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} |
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} |
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} |
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return 0; |
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} |
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static int decompress_texture_thread(AVCodecContext *avctx, void *arg, |
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int slice, int thread_nb) |
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{ |
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return decompress_texture_thread_internal(avctx, arg, slice, thread_nb, 0); |
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} |
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static int hap_decode(AVCodecContext *avctx, void *data, |
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int *got_frame, AVPacket *avpkt) |
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{ |
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HapContext *ctx = avctx->priv_data; |
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ThreadFrame tframe; |
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int ret, i; |
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int ret, i, t; |
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int tex_size; |
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int start_texture_section = 0; |
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int tex_rat[2] = {0, 0}; |
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bytestream2_init(&ctx->gbc, avpkt->data, avpkt->size); |
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/* Check for section header */ |
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ret = hap_parse_frame_header(avctx); |
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if (ret < 0) |
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return ret; |
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tex_rat[0] = ctx->tex_rat; |
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/* Get the output frame ready to receive data */ |
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tframe.f = data; |
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ret = ff_thread_get_buffer(avctx, &tframe, 0); |
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if (ret < 0) |
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return ret; |
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for (t = 0; t < ctx->texture_count; t++) { |
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bytestream2_seek(&ctx->gbc, start_texture_section, SEEK_SET); |
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/* Check for section header */ |
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ret = hap_parse_frame_header(avctx); |
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if (ret < 0) |
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return ret; |
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if (avctx->codec->update_thread_context) |
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ff_thread_finish_setup(avctx); |
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@ -357,7 +373,10 @@ static int hap_decode(AVCodecContext *avctx, void *data, |
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} |
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/* Use the decompress function on the texture, one block per thread */ |
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if (t == 0){ |
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, ctx->slice_count); |
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} |
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} |
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/* Frame is ready to be output */ |
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tframe.f->pict_type = AV_PICTURE_TYPE_I; |
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@ -385,6 +404,8 @@ static av_cold int hap_init(AVCodecContext *avctx) |
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ff_texturedsp_init(&ctx->dxtc); |
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ctx->texture_count = 1; |
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switch (avctx->codec_tag) { |
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case MKTAG('H','a','p','1'): |
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texture_name = "DXT1"; |
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