Comment to explain how the add/remove core works.

Originally committed as revision 11603 to svn://svn.ffmpeg.org/ffmpeg/trunk
pull/126/head
Michael Niedermayer 17 years ago
parent 07ad12ecdd
commit 51198a8737
  1. 18
      libavutil/tree.c

@ -75,6 +75,24 @@ void *av_tree_insert(AVTreeNode **tp, void *key, int (*cmp)(void *key, const voi
if(!(t->state&1)){ if(!(t->state&1)){
if(t->state){ if(t->state){
/* The following code is equivalent to
if((*child)->state*2 == -t->state)
rotate(child, i^1);
rotate(tp, i);
with rotate():
static void rotate(AVTreeNode **tp, int i){
AVTreeNode *t= *tp;
*tp= t->child[i];
t->child[i]= t->child[i]->child[i^1];
(*tp)->child[i^1]= t;
i= 4*t->state + 2*(*tp)->state + 12;
t ->state= ((0x614586 >> i) & 3)-1;
(*tp)->state= ((*tp)->state>>1) + ((0x400EEA >> i) & 3)-1;
}
but such a rotate function is both bigger and slower
*/
if((*child)->state*2 == -t->state){ if((*child)->state*2 == -t->state){
*tp= (*child)->child[i^1]; *tp= (*child)->child[i^1];
(*child)->child[i^1]= (*tp)->child[i]; (*child)->child[i^1]= (*tp)->child[i];

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