avcodec/adpcm: Check channels before use for ADPCM_PSX

Fixes: division by zero
Fixes: 26293/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_ADPCM_PSX_fuzzer-5176665237618688
Fixes: 26331/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_ADPCM_PSX_fuzzer-5632330364092416

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
pull/356/head
Michael Niedermayer 4 years ago
parent a4895b75a3
commit 4ebe40ef64
  1. 2
      libavcodec/adpcm.c

@ -135,7 +135,7 @@ static av_cold int adpcm_decode_init(AVCodecContext * avctx)
break;
case AV_CODEC_ID_ADPCM_PSX:
max_channels = 8;
if (avctx->block_align % (16 * avctx->channels))
if (avctx->channels <= 0 || avctx->block_align % (16 * avctx->channels))
return AVERROR_INVALIDDATA;
break;
case AV_CODEC_ID_ADPCM_IMA_DAT4:

Loading…
Cancel
Save