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@ -144,6 +144,7 @@ static av_cold int adpcm_decode_init(AVCodecContext * avctx) |
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case AV_CODEC_ID_ADPCM_EA_R2: |
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case AV_CODEC_ID_ADPCM_EA_R3: |
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case AV_CODEC_ID_ADPCM_EA_XAS: |
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case AV_CODEC_ID_ADPCM_THP: |
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avctx->sample_fmt = AV_SAMPLE_FMT_S16P; |
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break; |
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case AV_CODEC_ID_ADPCM_IMA_WS: |
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@ -1240,7 +1241,7 @@ static int adpcm_decode_frame(AVCodecContext *avctx, void *data, |
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prev[i][n] = sign_extend(bytestream2_get_be16u(&gb), 16); |
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for (ch = 0; ch <= st; ch++) { |
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samples = (short *)c->frame.data[0] + ch; |
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samples = samples_p[ch]; |
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/* Read in every sample for this channel. */ |
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for (i = 0; i < nb_samples / 14; i++) { |
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@ -1266,10 +1267,6 @@ static int adpcm_decode_frame(AVCodecContext *avctx, void *data, |
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*samples = av_clip_int16(sampledat); |
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prev[ch][1] = prev[ch][0]; |
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prev[ch][0] = *samples++; |
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/* In case of stereo, skip one sample, this sample
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is for the other channel. */ |
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samples += st; |
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} |
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} |
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} |
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@ -1333,6 +1330,6 @@ ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2, sample_fmts_s16, adpcm_sbpro_2, |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3, sample_fmts_s16, adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4, sample_fmts_s16, adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF, sample_fmts_s16, adpcm_swf, "ADPCM Shockwave Flash"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16, adpcm_thp, "ADPCM Nintendo Gamecube THP"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16p, adpcm_thp, "ADPCM Nintendo Gamecube THP"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_XA, sample_fmts_s16p, adpcm_xa, "ADPCM CDROM XA"); |
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_YAMAHA, sample_fmts_s16, adpcm_yamaha, "ADPCM Yamaha"); |
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